Cstrike: Make CS_OnBuy forward more reliable - part 1

Purpose is to have the forward be called only on actual buying.
This has been requested on the forum.
This commit is contained in:
Arkshine 2014-07-03 10:10:18 +02:00
parent fe8e32155d
commit 6e50a0effd
3 changed files with 47 additions and 8 deletions

View File

@ -165,16 +165,22 @@
#define CS_IDENT_CANBUYTHIS "_Z10CanBuyThisP11CBasePlayeri"
#define CS_IDENT_BUYITEM "_Z7BuyItemP11CBasePlayeri"
#define CS_IDENT_BUYGUNAMMO "_Z10BuyGunAmmoR11CBasePlayerR15CBasePlayerItemb"
#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc"
#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib"
#define CS_IDENT_HIDDEN_STATE false
#elif defined(__APPLE__)
#define CS_IDENT_CANBUYTHIS "_Z10CanBuyThisP11CBasePlayeri"
#define CS_IDENT_BUYITEM "_Z7BuyItemP11CBasePlayeri"
#define CS_IDENT_BUYGUNAMMO "_Z10BuyGunAmmoR11CBasePlayerR15CBasePlayerItemb"
#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc"
#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib"
#define CS_IDENT_HIDDEN_STATE true
#elif defined(WIN32)
#define CS_IDENT_CANBUYTHIS "\\x53\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x56\\x8B\\x2A\\x2A\\x2A\\x57"
#define CS_IDENT_BUYITEM "\\x53\\x56\\x8B\\x2A\\x2A\\x2A\\xBB\\x2A\\x2A\\x2A\\x2A\\x57\\x53"
#define CS_IDENT_BUYGUNAMMO "\\x56\\x57\\x8B\\x2A\\x2A\\x2A\\x6A\\x2A\\x8B\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x84\\x2A\\x0F"
#define CS_IDENT_GIVENAMEDITEM "\\x8B\\x2A\\x2A\\x2A\\x56\\x57\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x2B"
#define CS_IDENT_ADDACCOUNT "\\x8B\\x2A\\x2A\\x2A\\x56\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x03"
#define CS_IDENT_HIDDEN_STATE false
#endif

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@ -47,7 +47,8 @@ CDetour *g_ClientCommandDetour = NULL;
CDetour *g_CanBuyThisDetour = NULL;
CDetour *g_BuyItemDetour = NULL;
CDetour *g_BuyGunAmmoDetour = NULL;
CDetour *g_GiveNamedItemDetour = NULL;
CDetour *g_AddAccountDetour = NULL;
void InitializeHacks()
{
@ -137,6 +138,17 @@ DETOUR_DECL_STATIC3(BuyGunAmmo, bool, void*, pvPlayer, void*, pvWeapon, bool, bB
return DETOUR_STATIC_CALL(BuyGunAmmo)(pvPlayer, pvWeapon, bBlinkMoney);
}
DETOUR_DECL_MEMBER1(GiveNamedItem, void, const char*, pszName) // void CBasePlayer::GiveNamedItem(const char *pszName)
{
DETOUR_MEMBER_CALL(GiveNamedItem)(pszName);
}
DETOUR_DECL_MEMBER2(AddAccount, void, int, amount, bool, bTrackChange) // void CBasePlayer::AddAccount(int amount, bool bTrackChange)
{
DETOUR_MEMBER_CALL(AddAccount)(amount, bTrackChange);
}
void CtrlDetours_ClientCommand(bool set)
{
@ -180,15 +192,23 @@ void CtrlDetours_BuyCommands(bool set)
{
if (set)
{
void *canBuyThisAddress = UTIL_FindAddressFromEntry(CS_IDENT_CANBUYTHIS, CS_IDENT_HIDDEN_STATE);
void *buyItemAddress = UTIL_FindAddressFromEntry(CS_IDENT_BUYITEM, CS_IDENT_HIDDEN_STATE);
void *buyGunAmmoAddress = UTIL_FindAddressFromEntry(CS_IDENT_BUYGUNAMMO, CS_IDENT_HIDDEN_STATE);
void *canBuyThisAddress = UTIL_FindAddressFromEntry(CS_IDENT_CANBUYTHIS , CS_IDENT_HIDDEN_STATE);
void *buyItemAddress = UTIL_FindAddressFromEntry(CS_IDENT_BUYITEM , CS_IDENT_HIDDEN_STATE);
void *buyGunAmmoAddress = UTIL_FindAddressFromEntry(CS_IDENT_BUYGUNAMMO , CS_IDENT_HIDDEN_STATE);
void *giveNamedItemAddress = UTIL_FindAddressFromEntry(CS_IDENT_GIVENAMEDITEM, CS_IDENT_HIDDEN_STATE);
void *addAccountAddress = UTIL_FindAddressFromEntry(CS_IDENT_ADDACCOUNT , CS_IDENT_HIDDEN_STATE);
g_CanBuyThisDetour = DETOUR_CREATE_STATIC_FIXED(CanBuyThis, canBuyThisAddress);
g_BuyItemDetour = DETOUR_CREATE_STATIC_FIXED(BuyItem, buyItemAddress);
g_BuyGunAmmoDetour = DETOUR_CREATE_STATIC_FIXED(BuyGunAmmo, buyGunAmmoAddress);
g_GiveNamedItemDetour = DETOUR_CREATE_MEMBER_FIXED(GiveNamedItem, giveNamedItemAddress);
g_AddAccountDetour = DETOUR_CREATE_MEMBER_FIXED(AddAccount, addAccountAddress);
if (g_CanBuyThisDetour == NULL || g_BuyItemDetour == NULL || g_BuyGunAmmoDetour == NULL)
if (g_CanBuyThisDetour == NULL ||
g_BuyItemDetour == NULL ||
g_BuyGunAmmoDetour == NULL ||
g_GiveNamedItemDetour == NULL ||
g_AddAccountDetour == NULL)
{
MF_Log("No Buy Commands detours could be initialized - Disabled Buy forward.");
}
@ -203,6 +223,12 @@ void CtrlDetours_BuyCommands(bool set)
if (g_BuyGunAmmoDetour)
g_BuyGunAmmoDetour->Destroy();
if (g_GiveNamedItemDetour)
g_GiveNamedItemDetour->Destroy();
if (g_AddAccountDetour)
g_AddAccountDetour->Destroy();
}
}
@ -216,4 +242,10 @@ void ToggleDetour_BuyCommands(bool enable)
if (g_BuyGunAmmoDetour)
(enable) ? g_BuyGunAmmoDetour->EnableDetour() : g_BuyGunAmmoDetour->DisableDetour();
if (g_GiveNamedItemDetour)
(enable) ? g_GiveNamedItemDetour->EnableDetour() : g_GiveNamedItemDetour->DisableDetour();
if (g_AddAccountDetour)
(enable) ? g_AddAccountDetour->EnableDetour() : g_AddAccountDetour->DisableDetour();
}

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@ -136,6 +136,7 @@ ret name##Class::name(p1type p1name, p2type p2name, p3type p3name, p4type p4name
#define GET_STATIC_TRAMPOLINE(name) (void **)&name##_Actual
#define DETOUR_CREATE_MEMBER(name, gamedata, target) CDetourManager::CreateDetour(GET_MEMBER_CALLBACK(name), GET_MEMBER_TRAMPOLINE(name), gamedata, target);
#define DETOUR_CREATE_MEMBER_FIXED(name, address) CDetourManager::CreateDetour(GET_MEMBER_CALLBACK(name), GET_MEMBER_TRAMPOLINE(name), address);
#define DETOUR_CREATE_STATIC(name, gamedata, target) CDetourManager::CreateDetour(GET_STATIC_CALLBACK(name), GET_STATIC_TRAMPOLINE(name), gamedata, target);
#define DETOUR_CREATE_STATIC_FIXED(name, address) CDetourManager::CreateDetour(GET_STATIC_CALLBACK(name), GET_STATIC_TRAMPOLINE(name), address);