cs_get_user_backpackammo cs_set_user_backpackammo

This commit is contained in:
Johnny Bergström
2004-02-23 12:53:07 +00:00
parent 7471a45bf4
commit 6ffc9c7b49
2 changed files with 342 additions and 73 deletions

View File

@ -1,45 +1,39 @@
/* AMX Mod X
* Counter-Strike Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include "cstrike.h"
/*
/* AMX Mod X
* Counter-Strike Module
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
*/
/*
Utils first
*/
// Utils first
bool isplayer(AMX* amx, edict_t* pPlayer) {
bool player = false;
@ -54,6 +48,7 @@ bool isplayer(AMX* amx, edict_t* pPlayer) {
return player;
}
// Then natives
static cell AMX_NATIVE_CALL cs_set_user_money(AMX *amx, cell *params) // cs_set_user_money(index, money, flash = 1); = 3 arguments
{
@ -710,6 +705,190 @@ static cell AMX_NATIVE_CALL cs_set_user_defusekit(AMX *amx, cell *params) // cs_
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params) // cs_get_user_backpackammo(index, weapon); = 2 params
{
// Get amount of ammo in a user's backpack for a specific weapon type.
// params[1] = user index
// params[2] = weapon, as in CSW_*
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
int offset;
switch (params[2]) {
case CSW_AWP:
offset = OFFSET_AWM_AMMO;
break;
case CSW_SCOUT:
case CSW_AK47:
case CSW_G3SG1:
offset = OFFSET_SCOUT_AMMO;
break;
case CSW_M249:
offset = OFFSET_PARA_AMMO;
break;
case CSW_FAMAS:
case CSW_M4A1:
case CSW_AUG:
case CSW_SG550:
case CSW_GALI:
case CSW_SG552:
offset = OFFSET_FAMAS_AMMO;
break;
case CSW_M3:
case CSW_XM1014:
offset = OFFSET_M3_AMMO;
break;
case CSW_USP:
case CSW_UMP45:
case CSW_MAC10:
offset = OFFSET_USP_AMMO;
break;
case CSW_FIVESEVEN:
case CSW_P90:
offset = OFFSET_FIVESEVEN_AMMO;
break;
case CSW_DEAGLE:
offset = OFFSET_DEAGLE_AMMO;
break;
case CSW_P228:
offset = OFFSET_P228_AMMO;
break;
case CSW_GLOCK18:
case CSW_MP5NAVY:
case CSW_TMP:
case CSW_ELITE:
offset = OFFSET_GLOCK_AMMO;
break;
case CSW_FLASHBANG:
offset = OFFSET_FLASH_AMMO;
break;
case CSW_HEGRENADE:
offset = OFFSET_HE_AMMO;
break;
case CSW_SMOKEGRENADE:
offset = OFFSET_SMOKE_AMMO;
break;
case CSW_C4:
offset = OFFSET_C4_AMMO;
break;
default:
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
return (int)*((int *)pPlayer->pvPrivateData + offset);
return 0;
}
static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params) // cs_set_user_backpackammo(index, weapon, amount); = 3 params
{
// Set amount of ammo in a user's backpack for a specific weapon type.
// params[1] = user index
// params[2] = weapon, as in CSW_*
// params[3] = new amount
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
int offset;
switch (params[2]) {
case CSW_AWP:
offset = OFFSET_AWM_AMMO;
break;
case CSW_SCOUT:
case CSW_AK47:
case CSW_G3SG1:
offset = OFFSET_SCOUT_AMMO;
break;
case CSW_M249:
offset = OFFSET_PARA_AMMO;
break;
case CSW_FAMAS:
case CSW_M4A1:
case CSW_AUG:
case CSW_SG550:
case CSW_GALI:
case CSW_SG552:
offset = OFFSET_FAMAS_AMMO;
break;
case CSW_M3:
case CSW_XM1014:
offset = OFFSET_M3_AMMO;
break;
case CSW_USP:
case CSW_UMP45:
case CSW_MAC10:
offset = OFFSET_USP_AMMO;
break;
case CSW_FIVESEVEN:
case CSW_P90:
offset = OFFSET_FIVESEVEN_AMMO;
break;
case CSW_DEAGLE:
offset = OFFSET_DEAGLE_AMMO;
break;
case CSW_P228:
offset = OFFSET_P228_AMMO;
break;
case CSW_GLOCK18:
case CSW_MP5NAVY:
case CSW_TMP:
case CSW_ELITE:
offset = OFFSET_GLOCK_AMMO;
break;
case CSW_FLASHBANG:
offset = OFFSET_FLASH_AMMO;
break;
case CSW_HEGRENADE:
offset = OFFSET_HE_AMMO;
break;
case CSW_SMOKEGRENADE:
offset = OFFSET_SMOKE_AMMO;
break;
case CSW_C4:
offset = OFFSET_C4_AMMO;
break;
default:
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
(int)*((int *)pPlayer->pvPrivateData + offset) = params[3];
return 1;
}
AMX_NATIVE_INFO cstrike_Exports[] = {
{"cs_set_user_money", cs_set_user_money},
{"cs_get_user_money", cs_get_user_money},
@ -728,6 +907,8 @@ AMX_NATIVE_INFO cstrike_Exports[] = {
{"cs_set_user_plant", cs_set_user_plant},
{"cs_get_user_defusekit", cs_get_user_defusekit},
{"cs_set_user_defusekit", cs_set_user_defusekit},
{"cs_get_user_backpackammo", cs_get_user_backpackammo},
{"cs_set_user_backpackammo", cs_set_user_backpackammo},
{NULL, NULL}
};
@ -759,6 +940,11 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
memcpy(pFunctionTable, &gMetaFunctionTable, sizeof(META_FUNCTIONS));
gpGamedllFuncs = pGamedllFuncs;
// Init stuff here
//g_msgMoney = GET_USER_MSG_ID(PLID, "Money", NULL);
//g_msgTextMsg = GET_USER_MSG_ID(PLID, "TextMsg", NULL);
//g_msgStatusIcon = GET_USER_MSG_ID(PLID, "StatusIcon", NULL);
return(TRUE);
}