Merged ns plugins / include files to trunk.
(ns/unstuck doesn't require engine any more)
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@ -32,7 +32,6 @@
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*/
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#include <amxmodx>
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#include <engine>
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#include <ns>
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#define START_DISTANCE 32 // The first search distance for finding a free location in the map
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@ -41,68 +40,53 @@
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new Float:g_lastcmdtime[33]
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public plugin_init() {
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new amx_unstuck_frequency;
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public plugin_init()
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{
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register_plugin("UnStuck",AMXX_VERSION_STR,"AMXX Dev Team")
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register_cvar("amx_unstuck_frequency", "4.0")
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amx_unstuck_frequency=register_cvar("amx_unstuck_frequency", "4.0")
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register_clcmd("say_team /stuck", "unStuck")
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register_clcmd("say /stuck", "unStuck")
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register_clcmd("say_team /unstuck", "unStuck")
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register_clcmd("say /unstuck", "unStuck")
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}
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public unStuck(id) {
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new Float:minfrequency = get_cvar_float("amx_unstuck_frequency")
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public unStuck(id)
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{
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new Float:minfrequency = get_pcvar_float(amx_unstuck_frequency);
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new Float:elapsedcmdtime = get_gametime() - g_lastcmdtime[id]
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if ( elapsedcmdtime < minfrequency ) {
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if ( elapsedcmdtime < minfrequency )
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{
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client_print(id, print_chat, "[AMXX] You must wait %.1f seconds before trying to free yourself", minfrequency - elapsedcmdtime)
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return PLUGIN_HANDLED
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}
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g_lastcmdtime[id] = get_gametime()
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if (ns_get_mask(id, BLOCKED_MASKS)) {
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client_print(id, print_chat, "[AMXX] You cannot free yourself while evolving, stunned or webbed")
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return PLUGIN_CONTINUE
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}
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new Float:origin[3], Float:new_origin[3], hullsize, distance
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hullsize = getHullSize(id)
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if (!hullsize) {
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return PLUGIN_CONTINUE
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}
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entity_get_vector(id, EV_VEC_origin, origin)
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distance = START_DISTANCE
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while( distance < 1000 ) { // 1000 is just incase, should never get anywhere near that
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for (new i = 0; i < MAX_ATTEMPTS; ++i) {
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new_origin[0] = random_float(origin[0]-distance,origin[0]+distance)
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new_origin[1] = random_float(origin[1]-distance,origin[1]+distance)
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new_origin[2] = random_float(origin[2]-distance,origin[2]+distance)
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if ( trace_hull(new_origin, hullsize, id) == 0 ) {
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entity_set_origin(id, new_origin)
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return PLUGIN_CONTINUE
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new val;
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// 1=success,0=no valid spot,-1=invalid state,-2=invalid class
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if ((val=ns_unstick_player(id,START_DISTANCE,MAX_ATTEMPTS))!=1)
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{
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switch(val)
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{
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case 0:
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{
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client_print(id, print_chat, "[AMXX] Couldn't find a free spot to move you too.");
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}
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case -1:
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{
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client_print(id, print_chat, "[AMXX] You cannot free yourself while stunned or webbed.");
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}
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case -2:
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{
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client_print(id, print_chat, "[AMXX] You cannot free yourself as a commander or while evolving.");
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}
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case -3:
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{
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client_print(id, print_chat, "[AMXX] You cannot free yourself as a spectator or from the ready room.");
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}
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}
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distance += START_DISTANCE
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}
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client_print(id, print_chat, "[AMXX] Couldn't find a free spot to move you too.")
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return PLUGIN_CONTINUE
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}
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getHullSize(id) {
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switch (ns_get_class(id)) {
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case 1,2,3:
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return HULL_HEAD
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case 4,6,7,8:
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return (entity_get_int(id, EV_INT_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN
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case 5:
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return (entity_get_int(id, EV_INT_flags) & FL_DUCKING) ? HULL_HUMAN : HULL_LARGE
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default: {
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client_print(id, print_chat, "[AMXX] You cannot free yourself at this time.")
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return false
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}
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}
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return false
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}
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return PLUGIN_CONTINUE;
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}
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