Engine: Detour LightStyle to catch all calls, restores set_lights() functionality
This commit is contained in:
parent
8b6d85eb78
commit
7059f5b3b9
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@ -14,6 +14,9 @@ binary.sources = [
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'entity.cpp',
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'entity.cpp',
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'globals.cpp',
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'globals.cpp',
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'forwards.cpp',
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'forwards.cpp',
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'../../public/memtools/MemoryUtils.cpp',
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'../../public/memtools/CDetour/detours.cpp',
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'../../public/memtools/CDetour/asm/asm.c',
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]
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]
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if builder.target_platform == 'windows':
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if builder.target_platform == 'windows':
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@ -30,7 +30,7 @@ CPP_OSX = clang
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LINK =
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LINK =
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INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/amtl \
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INCLUDE = -I. -I$(PUBLIC_ROOT) -I$(PUBLIC_ROOT)/sdk -I$(PUBLIC_ROOT)/memtools -I$(PUBLIC_ROOT)/memtools/CDetour -I$(PUBLIC_ROOT)/memtools/CDetour/asm -I$(PUBLIC_ROOT)/amtl \
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-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/pm_shared\
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-I$(HLSDK) -I$(HLSDK)/public -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/pm_shared\
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-I$(MM_ROOT)
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-I$(MM_ROOT)
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@ -108,6 +108,9 @@ $(BIN_DIR)/%.o: %.cpp
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all:
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all:
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mkdir -p $(BIN_DIR)
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mkdir -p $(BIN_DIR)
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ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
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ln -sf $(PUBLIC_ROOT)/sdk/amxxmodule.cpp
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ln -sf $(PUBLIC_ROOT)/memtools/MemoryUtils.cpp
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ln -sf $(PUBLIC_ROOT)/memtools/CDetour/detours.cpp
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ln -sf $(PUBLIC_ROOT)/memtools/CDetour/asm/asm.c
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$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
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$(MAKE) -f $(MAKEFILE_NAME) $(PROJECT)
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$(PROJECT): $(OBJ_BIN)
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$(PROJECT): $(OBJ_BIN)
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@ -14,6 +14,10 @@
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#include "engine.h"
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#include "engine.h"
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BOOL CheckForPublic(const char *publicname);
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BOOL CheckForPublic(const char *publicname);
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void CreateDetours();
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void DestroyDetours();
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CDetour *LightStyleDetour = NULL;
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edict_t *g_player_edicts[33];
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edict_t *g_player_edicts[33];
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@ -58,6 +62,13 @@ void OnAmxxAttach()
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memset(glinfo.szLastLights, 0x0, 128);
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memset(glinfo.szLastLights, 0x0, 128);
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memset(glinfo.szRealLights, 0x0, 128);
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memset(glinfo.szRealLights, 0x0, 128);
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glinfo.bCheckLights = false;
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glinfo.bCheckLights = false;
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CreateDetours();
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}
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void OnAmxxDetach()
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{
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DestroyDetours();
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}
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}
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void OnPluginsLoaded()
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void OnPluginsLoaded()
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@ -209,7 +220,6 @@ void ServerDeactivate()
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g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think"
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g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think"
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g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame"
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g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame"
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g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch"
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g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch"
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g_pFunctionTable_Post->pfnStartFrame = NULL; // "set_lights"
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ClearHooks();
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ClearHooks();
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@ -224,15 +234,27 @@ void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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}
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}
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void LightStyle_Post(int style, const char *val) {
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DETOUR_DECL_STATIC2(LightStyle, void, int, style, const char *, val) // void (*pfnLightStyle) (int style, const char* val);
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{
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DETOUR_STATIC_CALL(LightStyle)(style, val);
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if (!style && strcmp(val, glinfo.szRealLights)) {
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if (!style && strcmp(val, glinfo.szRealLights)) {
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memset(glinfo.szRealLights, 0x0, 128);
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memset(glinfo.szRealLights, 0x0, 128);
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memcpy(glinfo.szRealLights, val, min(strlen(val), 127));
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memcpy(glinfo.szRealLights, val, ke::Min(strlen(val), (size_t)127));
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}
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if (glinfo.bCheckLights && strcmp(val, glinfo.szLastLights))
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if (glinfo.bCheckLights && strcmp(val, glinfo.szLastLights))
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g_pFunctionTable_Post->pfnStartFrame = StartFrame_Post;
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g_pFunctionTable_Post->pfnStartFrame = StartFrame_Post;
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}
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}
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void StartFrame_Post()
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{
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g_pFunctionTable_Post->pfnStartFrame = NULL;
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LightStyleDetour->DisableDetour();
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LIGHT_STYLE(0, glinfo.szLastLights);
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LightStyleDetour->EnableDetour();
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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}
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}
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@ -256,3 +278,13 @@ BOOL CheckForPublic(const char *publicname)
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return FALSE; // no public found in any loaded script
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return FALSE; // no public found in any loaded script
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}
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}
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void CreateDetours()
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{
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LightStyleDetour = DETOUR_CREATE_STATIC_FIXED(LightStyle, (void*)(g_engfuncs.pfnLightStyle));
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}
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void DestroyDetours()
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{
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LightStyleDetour->Destroy();
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}
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@ -300,8 +300,9 @@ static cell AMX_NATIVE_CALL trace_normal(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL trace_line(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL trace_line(AMX *amx, cell *params)
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{
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{
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int iEnt = params[1];
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int iEnt = params[1];
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if (iEnt != -1)
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if (iEnt != -1) {
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CHECK_ENTITY(iEnt);
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CHECK_ENTITY(iEnt);
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}
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cell *cStart = MF_GetAmxAddr(amx, params[2]);
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cell *cStart = MF_GetAmxAddr(amx, params[2]);
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cell *cEnd = MF_GetAmxAddr(amx, params[3]);
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cell *cEnd = MF_GetAmxAddr(amx, params[3]);
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@ -370,8 +371,9 @@ static cell AMX_NATIVE_CALL get_info_keybuffer(AMX *amx, cell *params)
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{
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{
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int iEnt = params[1];
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int iEnt = params[1];
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if (iEnt != -1)
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if (iEnt != -1) {
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CHECK_ENTITY(iEnt);
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CHECK_ENTITY(iEnt);
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}
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char *info = GETINFOKEYBUFFER((iEnt == -1) ? NULL : INDEXENT2(iEnt));
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char *info = GETINFOKEYBUFFER((iEnt == -1) ? NULL : INDEXENT2(iEnt));
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@ -546,7 +548,6 @@ static cell AMX_NATIVE_CALL set_lights(AMX *amx, cell *params) {
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if (FStrEq(szLights, "#OFF")) {
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if (FStrEq(szLights, "#OFF")) {
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glinfo.bCheckLights = false;
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glinfo.bCheckLights = false;
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g_pFunctionTable_Post->pfnStartFrame = NULL;
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memset(glinfo.szLastLights, 0x0, 128);
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memset(glinfo.szLastLights, 0x0, 128);
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LIGHT_STYLE(0, glinfo.szRealLights);
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LIGHT_STYLE(0, glinfo.szRealLights);
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return 1;
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return 1;
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@ -556,9 +557,11 @@ static cell AMX_NATIVE_CALL set_lights(AMX *amx, cell *params) {
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//Reset LastLights and store custom lighting
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//Reset LastLights and store custom lighting
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memset(glinfo.szLastLights, 0x0, 128);
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memset(glinfo.szLastLights, 0x0, 128);
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memcpy(glinfo.szLastLights, szLights, min(iLength, 127));
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memcpy(glinfo.szLastLights, szLights, ke::Min(iLength, 127));
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LightStyleDetour->DisableDetour();
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LIGHT_STYLE(0, szLights);
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LIGHT_STYLE(0, szLights);
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LightStyleDetour->EnableDetour();
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// These make it so that players/weaponmodels look like whatever the lighting is
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// These make it so that players/weaponmodels look like whatever the lighting is
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// at. otherwise it would color players under the skybox to these values.
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// at. otherwise it would color players under the skybox to these values.
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@ -573,8 +576,9 @@ static cell AMX_NATIVE_CALL set_lights(AMX *amx, cell *params) {
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static cell AMX_NATIVE_CALL trace_hull(AMX *amx,cell *params)
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static cell AMX_NATIVE_CALL trace_hull(AMX *amx,cell *params)
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{
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{
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int iEnt = params[3];
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int iEnt = params[3];
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if (iEnt > 0)
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if (iEnt > 0) {
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CHECK_ENTITY(iEnt);
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CHECK_ENTITY(iEnt);
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}
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int iResult=0;
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int iResult=0;
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Vector vStart;
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Vector vStart;
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@ -950,8 +954,9 @@ static cell AMX_NATIVE_CALL trace_forward(AMX *amx, cell *params)
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cell *cAngles = MF_GetAmxAddr(amx, params[2]);
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cell *cAngles = MF_GetAmxAddr(amx, params[2]);
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REAL fGive = amx_ctof(params[3]);
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REAL fGive = amx_ctof(params[3]);
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int iIgnoreEnt = params[4];
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int iIgnoreEnt = params[4];
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if (iIgnoreEnt != -1)
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if (iIgnoreEnt != -1) {
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CHECK_ENTITY(iIgnoreEnt);
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CHECK_ENTITY(iIgnoreEnt);
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}
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cell *hitX = MF_GetAmxAddr(amx, params[5]);
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cell *hitX = MF_GetAmxAddr(amx, params[5]);
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cell *hitY = MF_GetAmxAddr(amx, params[6]);
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cell *hitY = MF_GetAmxAddr(amx, params[6]);
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@ -25,6 +25,7 @@
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#include "entity_state.h"
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#include "entity_state.h"
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#include <am-vector.h>
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#include <am-vector.h>
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#include <am-string.h>
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#include <am-string.h>
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#include "CDetour/detours.h"
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extern DLL_FUNCTIONS *g_pFunctionTable;
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extern DLL_FUNCTIONS *g_pFunctionTable;
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extern DLL_FUNCTIONS *g_pFunctionTable_Post;
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extern DLL_FUNCTIONS *g_pFunctionTable_Post;
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@ -47,6 +48,8 @@ extern int DispatchUseForward;
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extern int VexdTouchForward;
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extern int VexdTouchForward;
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extern int VexdServerForward;
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extern int VexdServerForward;
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extern CDetour *LightStyleDetour;
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#define AMS_OFFSET 0.01
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#define AMS_OFFSET 0.01
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#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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@ -118,13 +118,6 @@ void StartFrame()
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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}
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}
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void StartFrame_Post()
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{
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g_pFunctionTable_Post->pfnStartFrame = NULL;
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LIGHT_STYLE(0, glinfo.szLastLights);
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RETURN_META(MRES_IGNORED);
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}
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void CmdStart(const edict_t *player, const struct usercmd_s *_cmd, unsigned int random_seed)
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void CmdStart(const edict_t *player, const struct usercmd_s *_cmd, unsigned int random_seed)
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{
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{
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unsigned int i = 0;
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unsigned int i = 0;
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@ -389,7 +389,7 @@
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// #define FN_ServerExecute_Post ServerExecute_Post
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// #define FN_ServerExecute_Post ServerExecute_Post
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// #define FN_engClientCommand_Post engClientCommand_Post
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// #define FN_engClientCommand_Post engClientCommand_Post
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// #define FN_ParticleEffect_Post ParticleEffect_Post
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// #define FN_ParticleEffect_Post ParticleEffect_Post
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#define FN_LightStyle_Post LightStyle_Post
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// #define FN_LightStyle_Post LightStyle_Post
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// #define FN_DecalIndex_Post DecalIndex_Post
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// #define FN_DecalIndex_Post DecalIndex_Post
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// #define FN_PointContents_Post PointContents_Post
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// #define FN_PointContents_Post PointContents_Post
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// #define FN_MessageBegin_Post MessageBegin_Post
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// #define FN_MessageBegin_Post MessageBegin_Post
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@ -54,7 +54,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk; ..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\memtools;..\..\..\public\sdk;..\..\..\public\amtl\include;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -98,6 +98,9 @@
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\public\memtools\CDetour\asm\asm.c" />
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<ClCompile Include="..\..\..\public\memtools\CDetour\detours.cpp" />
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<ClCompile Include="..\..\..\public\memtools\MemoryUtils.cpp" />
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<ClCompile Include="..\amxxapi.cpp" />
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<ClCompile Include="..\amxxapi.cpp" />
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<ClCompile Include="..\engine.cpp" />
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<ClCompile Include="..\engine.cpp" />
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<ClCompile Include="..\entity.cpp" />
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<ClCompile Include="..\entity.cpp" />
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@ -106,6 +109,10 @@
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<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp" />
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<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\public\memtools\CDetour\asm\asm.h" />
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<ClInclude Include="..\..\..\public\memtools\CDetour\detourhelpers.h" />
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<ClInclude Include="..\..\..\public\memtools\CDetour\detours.h" />
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<ClInclude Include="..\..\..\public\memtools\MemoryUtils.h" />
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<ClInclude Include="..\engine.h" />
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<ClInclude Include="..\engine.h" />
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<ClInclude Include="..\entity.h" />
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<ClInclude Include="..\entity.h" />
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<ClInclude Include="..\gpglobals.h" />
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<ClInclude Include="..\gpglobals.h" />
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@ -18,6 +18,15 @@
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<Filter Include="Pawn Includes">
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<Filter Include="Pawn Includes">
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<UniqueIdentifier>{e7f2c5c2-cba9-4712-a576-ceb676c94b36}</UniqueIdentifier>
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<UniqueIdentifier>{e7f2c5c2-cba9-4712-a576-ceb676c94b36}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="Memtools">
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<UniqueIdentifier>{ca6abf66-eee2-4d06-813e-792d82d6e846}</UniqueIdentifier>
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</Filter>
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<Filter Include="Memtools\CDetour">
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<UniqueIdentifier>{59354b8c-0925-4d8b-bb2b-684f6638de6b}</UniqueIdentifier>
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</Filter>
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<Filter Include="Memtools\CDetour\asm">
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<UniqueIdentifier>{6c2c3c74-4dc3-45bf-b3a5-6224971eee69}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\amxxapi.cpp">
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<ClCompile Include="..\amxxapi.cpp">
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<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp">
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<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp">
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<Filter>Module SDK\SDK Base</Filter>
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<Filter>Module SDK\SDK Base</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\..\public\memtools\MemoryUtils.cpp">
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<Filter>Memtools</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\public\memtools\CDetour\detours.cpp">
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<Filter>Memtools\CDetour</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\public\memtools\CDetour\asm\asm.c">
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<Filter>Memtools\CDetour\asm</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\engine.h">
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<ClInclude Include="..\engine.h">
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@ -55,6 +73,18 @@
|
||||||
<ClInclude Include="..\..\..\public\sdk\amxxmodule.h">
|
<ClInclude Include="..\..\..\public\sdk\amxxmodule.h">
|
||||||
<Filter>Module SDK\SDK Base</Filter>
|
<Filter>Module SDK\SDK Base</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\..\public\memtools\MemoryUtils.h">
|
||||||
|
<Filter>Memtools</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\..\public\memtools\CDetour\detourhelpers.h">
|
||||||
|
<Filter>Memtools\CDetour</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\..\public\memtools\CDetour\detours.h">
|
||||||
|
<Filter>Memtools\CDetour</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\..\public\memtools\CDetour\asm\asm.h">
|
||||||
|
<Filter>Memtools\CDetour\asm</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\..\..\plugins\include\engine.inc">
|
<None Include="..\..\..\plugins\include\engine.inc">
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
Subproject commit 9b1cb728c931c0b42a23b96a3c0909470769a72f
|
Subproject commit 1bb5196ce39ff3ed59445e51f9223734d4bcf886
|
Loading…
Reference in New Issue
Block a user