From 709b3705abefe565ce631c3b3360059038383184 Mon Sep 17 00:00:00 2001 From: Scott Ehlert Date: Sun, 27 Aug 2006 04:50:20 +0000 Subject: [PATCH] Fixed warnings that only appeared when compiling amd64 binaries --- amxmodx/amx.cpp | 4 +- amxmodx/modules.cpp | 4 +- dlls/sqlite/sqlite-source/table.c | 4 +- dlls/sqlite/sqlite-source/vdbemem.c | 2 +- hlsdk/dlls/util.h | 1082 +++++++++++++-------------- 5 files changed, 547 insertions(+), 549 deletions(-) diff --git a/amxmodx/amx.cpp b/amxmodx/amx.cpp index a3021c80..a1392b6f 100755 --- a/amxmodx/amx.cpp +++ b/amxmodx/amx.cpp @@ -22,9 +22,9 @@ */ #define AMX_NODYNALOAD -#define AMX_ANSIONLY +#define AMX_ANSIONLY -#if BUILD_PLATFORM == WINDOWS && BUILD_TYPE == RELEASE && BUILD_COMPILER == MSVC && PAWN_CELL_SIZE == 64 +#if !defined __linux__ && BUILD_PLATFORM == WINDOWS && BUILD_TYPE == RELEASE && BUILD_COMPILER == MSVC && PAWN_CELL_SIZE == 64 /* bad bad workaround but we have to prevent a compiler crash :/ */ #pragma optimize("g",off) #endif diff --git a/amxmodx/modules.cpp b/amxmodx/modules.cpp index 5680325e..4ec121b6 100755 --- a/amxmodx/modules.cpp +++ b/amxmodx/modules.cpp @@ -584,9 +584,7 @@ int set_amxnatives(AMX* amx, char error[128]) } int unload_amxscript(AMX* amx, void** program) -{ - int flags = amx->flags; - +{ Debugger *pDebugger = (Debugger *)amx->userdata[UD_DEBUGGER]; if (pDebugger) delete pDebugger; diff --git a/dlls/sqlite/sqlite-source/table.c b/dlls/sqlite/sqlite-source/table.c index 8bd9ea71..25b83dd0 100644 --- a/dlls/sqlite/sqlite-source/table.c +++ b/dlls/sqlite/sqlite-source/table.c @@ -146,7 +146,7 @@ int sqlite3_get_table( rc = sqlite3_exec(db, zSql, sqlite3_get_table_cb, &res, pzErrMsg); if( res.azResult ){ assert( sizeof(res.azResult[0])>= sizeof(res.nData) ); - res.azResult[0] = (char*)res.nData; + res.azResult[0] = (void *)(long)res.nData; } if( rc==SQLITE_ABORT ){ sqlite3_free_table(&res.azResult[1]); @@ -191,7 +191,7 @@ void sqlite3_free_table( int i, n; azResult--; if( azResult==0 ) return; - n = (int)azResult[0]; + n = (int)(long)azResult[0]; for(i=1; iflags |= (pVal->flags & MEM_Blob)>>3; if( pVal->flags&MEM_Str ){ sqlite3VdbeChangeEncoding(pVal, enc & ~SQLITE_UTF16_ALIGNED); - if( (enc & SQLITE_UTF16_ALIGNED)!=0 && 1==(1&(int)pVal->z) ){ + if( (enc & SQLITE_UTF16_ALIGNED)!=0 && 1==(1&(long)pVal->z) ){ assert( (pVal->flags & (MEM_Ephem|MEM_Static))!=0 ); if( sqlite3VdbeMemMakeWriteable(pVal)!=SQLITE_OK ){ return 0; diff --git a/hlsdk/dlls/util.h b/hlsdk/dlls/util.h index bc7e1e74..a455f4c6 100644 --- a/hlsdk/dlls/util.h +++ b/hlsdk/dlls/util.h @@ -1,541 +1,541 @@ -/*** -* -* Copyright (c) 1996-2002, Valve LLC. All rights reserved. -* -* This product contains software technology licensed from Id -* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. -* All Rights Reserved. -* -* Use, distribution, and modification of this source code and/or resulting -* object code is restricted to non-commercial enhancements to products from -* Valve LLC. All other use, distribution, or modification is prohibited -* without written permission from Valve LLC. -* -****/ -// -// Misc utility code -// -#include -#ifndef ACTIVITY_H -#include "activity.h" -#endif - -#ifndef ENGINECALLBACK_H -#include "enginecallback.h" -#endif -inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent ); // implementation later in this file - -extern globalvars_t *gpGlobals; - -// Use this instead of ALLOC_STRING on constant strings -#define STRING(offset) reinterpret_cast(gpGlobals->pStringBase + (int)offset) -#define MAKE_STRING(str) ((int)str - (int)STRING(0)) - -inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName) -{ - return FIND_ENTITY_BY_STRING(entStart, "classname", pszName); -} - -inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName) -{ - return FIND_ENTITY_BY_STRING(entStart, "targetname", pszName); -} - -// for doing a reverse lookup. Say you have a door, and want to find its button. -inline edict_t *FIND_ENTITY_BY_TARGET(edict_t *entStart, const char *pszName) -{ - return FIND_ENTITY_BY_STRING(entStart, "target", pszName); -} - -// Keeps clutter down a bit, when writing key-value pairs -#define WRITEKEY_INT(pf, szKeyName, iKeyValue) ENGINE_FPRINTF(pf, "\"%s\" \"%d\"\n", szKeyName, iKeyValue) -#define WRITEKEY_FLOAT(pf, szKeyName, flKeyValue) \ - ENGINE_FPRINTF(pf, "\"%s\" \"%f\"\n", szKeyName, flKeyValue) -#define WRITEKEY_STRING(pf, szKeyName, szKeyValue) \ - ENGINE_FPRINTF(pf, "\"%s\" \"%s\"\n", szKeyName, szKeyValue) -#define WRITEKEY_VECTOR(pf, szKeyName, flX, flY, flZ) \ - ENGINE_FPRINTF(pf, "\"%s\" \"%f %f %f\"\n", szKeyName, flX, flY, flZ) - -// Keeps clutter down a bit, when using a float as a bit-vector -#define SetBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) | (bits)) -#define ClearBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) & ~(bits)) -#define FBitSet(flBitVector, bit) ((int)(flBitVector) & (bit)) - -// Makes these more explicit, and easier to find -#define FILE_GLOBAL static -#define DLL_GLOBAL - -// Until we figure out why "const" gives the compiler problems, we'll just have to use -// this bogus "empty" define to mark things as constant. -#define CONSTANT - -// More explicit than "int" -typedef int EOFFSET; - -// In case it's not alread defined -typedef int BOOL; - -// In case this ever changes -#define M_PI 3.14159265358979323846 - -// Keeps clutter down a bit, when declaring external entity/global method prototypes -#define DECLARE_GLOBAL_METHOD(MethodName) extern void DLLEXPORT MethodName( void ) -#define GLOBAL_METHOD(funcname) void DLLEXPORT funcname(void) - -// This is the glue that hooks .MAP entity class names to our CPP classes -// The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress() -// The function is used to intialize / allocate the object for the entity -#ifdef _WIN32 -#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) \ - extern "C" _declspec( dllexport ) void mapClassName( entvars_t *pev ); \ - void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); } -#else -#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) extern "C" void mapClassName( entvars_t *pev ); void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); } -#endif - - -// -// Conversion among the three types of "entity", including identity-conversions. -// -#ifdef DEBUG - extern edict_t *DBG_EntOfVars(const entvars_t *pev); - inline edict_t *ENT(const entvars_t *pev) { return DBG_EntOfVars(pev); } -#else - inline edict_t *ENT(const entvars_t *pev) { return pev->pContainingEntity; } -#endif -inline edict_t *ENT(edict_t *pent) { return pent; } -inline edict_t *ENT(EOFFSET eoffset) { return (*g_engfuncs.pfnPEntityOfEntOffset)(eoffset); } -inline EOFFSET OFFSET(EOFFSET eoffset) { return eoffset; } -inline EOFFSET OFFSET(const edict_t *pent) -{ -#ifdef _DEBUG - if ( !pent ) - ALERT( at_error, "Bad ent in OFFSET()\n" ); -#endif - return (*g_engfuncs.pfnEntOffsetOfPEntity)(pent); -} -inline EOFFSET OFFSET(entvars_t *pev) -{ -#ifdef _DEBUG - if ( !pev ) - ALERT( at_error, "Bad pev in OFFSET()\n" ); -#endif - return OFFSET(ENT(pev)); -} -inline entvars_t *VARS(entvars_t *pev) { return pev; } - -inline entvars_t *VARS(edict_t *pent) -{ - if ( !pent ) - return NULL; - - return &pent->v; -} - -inline entvars_t* VARS(EOFFSET eoffset) { return VARS(ENT(eoffset)); } -inline int ENTINDEX(edict_t *pEdict) { return (*g_engfuncs.pfnIndexOfEdict)(pEdict); } -inline edict_t* INDEXENT( int iEdictNum ) { return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); } -inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent ) { - (*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ENT(ent)); -} - -// Testing the three types of "entity" for nullity -#define eoNullEntity 0 -inline BOOL FNullEnt(EOFFSET eoffset) { return eoffset == 0; } -inline BOOL FNullEnt(const edict_t* pent) { return pent == NULL || FNullEnt(OFFSET(pent)); } -inline BOOL FNullEnt(entvars_t* pev) { return pev == NULL || FNullEnt(OFFSET(pev)); } - -// Testing strings for nullity -#define iStringNull 0 -inline BOOL FStringNull(int iString) { return iString == iStringNull; } - -#define cchMapNameMost 32 - -// Dot products for view cone checking -#define VIEW_FIELD_FULL (float)-1.0 // +-180 degrees -#define VIEW_FIELD_WIDE (float)-0.7 // +-135 degrees 0.1 // +-85 degrees, used for full FOV checks -#define VIEW_FIELD_NARROW (float)0.7 // +-45 degrees, more narrow check used to set up ranged attacks -#define VIEW_FIELD_ULTRA_NARROW (float)0.9 // +-25 degrees, more narrow check used to set up ranged attacks - -// All monsters need this data -#define DONT_BLEED -1 -#define BLOOD_COLOR_RED (BYTE)247 -#define BLOOD_COLOR_YELLOW (BYTE)195 -#define BLOOD_COLOR_GREEN BLOOD_COLOR_YELLOW - -typedef enum -{ - - MONSTERSTATE_NONE = 0, - MONSTERSTATE_IDLE, - MONSTERSTATE_COMBAT, - MONSTERSTATE_ALERT, - MONSTERSTATE_HUNT, - MONSTERSTATE_PRONE, - MONSTERSTATE_SCRIPT, - MONSTERSTATE_PLAYDEAD, - MONSTERSTATE_DEAD - -} MONSTERSTATE; - - - -// Things that toggle (buttons/triggers/doors) need this -typedef enum - { - TS_AT_TOP, - TS_AT_BOTTOM, - TS_GOING_UP, - TS_GOING_DOWN - } TOGGLE_STATE; - -// Misc useful -inline BOOL FStrEq(const char*sz1, const char*sz2) - { return (strcmp(sz1, sz2) == 0); } -inline BOOL FClassnameIs(edict_t* pent, const char* szClassname) - { return FStrEq(STRING(VARS(pent)->classname), szClassname); } -inline BOOL FClassnameIs(entvars_t* pev, const char* szClassname) - { return FStrEq(STRING(pev->classname), szClassname); } - -class CBaseEntity; - -// Misc. Prototypes -extern void UTIL_SetSize (entvars_t* pev, const Vector &vecMin, const Vector &vecMax); -extern float UTIL_VecToYaw (const Vector &vec); -extern Vector UTIL_VecToAngles (const Vector &vec); -extern float UTIL_AngleMod (float a); -extern float UTIL_AngleDiff ( float destAngle, float srcAngle ); - -extern CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius); -extern CBaseEntity *UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue ); -extern CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName ); -extern CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName ); -extern CBaseEntity *UTIL_FindEntityGeneric(const char *szName, Vector &vecSrc, float flRadius ); - -// returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected -// otherwise returns NULL -// Index is 1 based -extern CBaseEntity *UTIL_PlayerByIndex( int playerIndex ); - -#define UTIL_EntitiesInPVS(pent) (*g_engfuncs.pfnEntitiesInPVS)(pent) -extern void UTIL_MakeVectors (const Vector &vecAngles); - -// Pass in an array of pointers and an array size, it fills the array and returns the number inserted -extern int UTIL_MonstersInSphere( CBaseEntity **pList, int listMax, const Vector ¢er, float radius ); -extern int UTIL_EntitiesInBox( CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask ); - -inline void UTIL_MakeVectorsPrivate( const Vector &vecAngles, float *p_vForward, float *p_vRight, float *p_vUp ) -{ - g_engfuncs.pfnAngleVectors( vecAngles, p_vForward, p_vRight, p_vUp ); -} - -extern void UTIL_MakeAimVectors ( const Vector &vecAngles ); // like MakeVectors, but assumes pitch isn't inverted -extern void UTIL_MakeInvVectors ( const Vector &vec, globalvars_t *pgv ); - -extern void UTIL_SetOrigin ( entvars_t* pev, const Vector &vecOrigin ); -extern void UTIL_EmitAmbientSound ( edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch ); -extern void UTIL_ParticleEffect ( const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount ); -extern void UTIL_ScreenShake ( const Vector ¢er, float amplitude, float frequency, float duration, float radius ); -extern void UTIL_ScreenShakeAll ( const Vector ¢er, float amplitude, float frequency, float duration ); -extern void UTIL_ShowMessage ( const char *pString, CBaseEntity *pPlayer ); -extern void UTIL_ShowMessageAll ( const char *pString ); -extern void UTIL_ScreenFadeAll ( const Vector &color, float fadeTime, float holdTime, int alpha, int flags ); -extern void UTIL_ScreenFade ( CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags ); - -typedef enum { ignore_monsters=1, dont_ignore_monsters=0, missile=2 } IGNORE_MONSTERS; -typedef enum { ignore_glass=1, dont_ignore_glass=0 } IGNORE_GLASS; -extern void UTIL_TraceLine (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr); -extern void UTIL_TraceLine (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr); -typedef enum { point_hull=0, human_hull=1, large_hull=2, head_hull=3 }; -extern void UTIL_TraceHull (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr); -extern TraceResult UTIL_GetGlobalTrace (void); -extern void UTIL_TraceModel (const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr); -extern Vector UTIL_GetAimVector (edict_t* pent, float flSpeed); -extern int UTIL_PointContents (const Vector &vec); - -extern int UTIL_IsMasterTriggered (string_t sMaster, CBaseEntity *pActivator); -extern void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, int amount ); -extern void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount ); -extern Vector UTIL_RandomBloodVector( void ); -extern BOOL UTIL_ShouldShowBlood( int bloodColor ); -extern void UTIL_BloodDecalTrace( TraceResult *pTrace, int bloodColor ); -extern void UTIL_DecalTrace( TraceResult *pTrace, int decalNumber ); -extern void UTIL_PlayerDecalTrace( TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom ); -extern void UTIL_GunshotDecalTrace( TraceResult *pTrace, int decalNumber ); -extern void UTIL_Sparks( const Vector &position ); -extern void UTIL_Ricochet( const Vector &position, float scale ); -extern void UTIL_StringToVector( float *pVector, const char *pString ); -extern void UTIL_StringToIntArray( int *pVector, int count, const char *pString ); -extern Vector UTIL_ClampVectorToBox( const Vector &input, const Vector &clampSize ); -extern float UTIL_Approach( float target, float value, float speed ); -extern float UTIL_ApproachAngle( float target, float value, float speed ); -extern float UTIL_AngleDistance( float next, float cur ); - -extern char *UTIL_VarArgs( char *format, ... ); -extern void UTIL_Remove( CBaseEntity *pEntity ); -extern BOOL UTIL_IsValidEntity( edict_t *pent ); -extern BOOL UTIL_TeamsMatch( const char *pTeamName1, const char *pTeamName2 ); - -// Use for ease-in, ease-out style interpolation (accel/decel) -extern float UTIL_SplineFraction( float value, float scale ); - -// Search for water transition along a vertical line -extern float UTIL_WaterLevel( const Vector &position, float minz, float maxz ); -extern void UTIL_Bubbles( Vector mins, Vector maxs, int count ); -extern void UTIL_BubbleTrail( Vector from, Vector to, int count ); - -// allows precacheing of other entities -extern void UTIL_PrecacheOther( const char *szClassname ); - -// prints a message to each client -extern void UTIL_ClientPrintAll( int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ); -inline void UTIL_CenterPrintAll( const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ) -{ - UTIL_ClientPrintAll( HUD_PRINTCENTER, msg_name, param1, param2, param3, param4 ); -} - -class CBasePlayerItem; -class CBasePlayer; -extern BOOL UTIL_GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ); - -// prints messages through the HUD -extern void ClientPrint( entvars_t *client, int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ); - -// prints a message to the HUD say (chat) -extern void UTIL_SayText( const char *pText, CBaseEntity *pEntity ); -extern void UTIL_SayTextAll( const char *pText, CBaseEntity *pEntity ); - - -typedef struct hudtextparms_s -{ - float x; - float y; - int effect; - byte r1, g1, b1, a1; - byte r2, g2, b2, a2; - float fadeinTime; - float fadeoutTime; - float holdTime; - float fxTime; - int channel; -} hudtextparms_t; - -// prints as transparent 'title' to the HUD -extern void UTIL_HudMessageAll( const hudtextparms_t &textparms, const char *pMessage ); -extern void UTIL_HudMessage( CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage ); - -// for handy use with ClientPrint params -extern char *UTIL_dtos1( int d ); -extern char *UTIL_dtos2( int d ); -extern char *UTIL_dtos3( int d ); -extern char *UTIL_dtos4( int d ); - -// Writes message to console with timestamp and FragLog header. -extern void UTIL_LogPrintf( char *fmt, ... ); - -// Sorta like FInViewCone, but for nonmonsters. -extern float UTIL_DotPoints ( const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir ); - -extern void UTIL_StripToken( const char *pKey, char *pDest );// for redundant keynames - -// Misc functions -extern void SetMovedir(entvars_t* pev); -extern Vector VecBModelOrigin( entvars_t* pevBModel ); -extern int BuildChangeList( LEVELLIST *pLevelList, int maxList ); - -// -// How did I ever live without ASSERT? -// -#ifdef DEBUG -void DBG_AssertFunction(BOOL fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage); -#define ASSERT(f) DBG_AssertFunction(f, #f, __FILE__, __LINE__, NULL) -#define ASSERTSZ(f, sz) DBG_AssertFunction(f, #f, __FILE__, __LINE__, sz) -#else // !DEBUG -#define ASSERT(f) -#define ASSERTSZ(f, sz) -#endif // !DEBUG - - -extern DLL_GLOBAL const Vector g_vecZero; - -// -// Constants that were used only by QC (maybe not used at all now) -// -// Un-comment only as needed -// -#define LANGUAGE_ENGLISH 0 -#define LANGUAGE_GERMAN 1 -#define LANGUAGE_FRENCH 2 -#define LANGUAGE_BRITISH 3 - -extern DLL_GLOBAL int g_Language; - -#define AMBIENT_SOUND_STATIC 0 // medium radius attenuation -#define AMBIENT_SOUND_EVERYWHERE 1 -#define AMBIENT_SOUND_SMALLRADIUS 2 -#define AMBIENT_SOUND_MEDIUMRADIUS 4 -#define AMBIENT_SOUND_LARGERADIUS 8 -#define AMBIENT_SOUND_START_SILENT 16 -#define AMBIENT_SOUND_NOT_LOOPING 32 - -#define SPEAKER_START_SILENT 1 // wait for trigger 'on' to start announcements - -#define SND_SPAWNING (1<<8) // duplicated in protocol.h we're spawing, used in some cases for ambients -#define SND_STOP (1<<5) // duplicated in protocol.h stop sound -#define SND_CHANGE_VOL (1<<6) // duplicated in protocol.h change sound vol -#define SND_CHANGE_PITCH (1<<7) // duplicated in protocol.h change sound pitch - -#define LFO_SQUARE 1 -#define LFO_TRIANGLE 2 -#define LFO_RANDOM 3 - -// func_rotating -#define SF_BRUSH_ROTATE_Y_AXIS 0 -#define SF_BRUSH_ROTATE_INSTANT 1 -#define SF_BRUSH_ROTATE_BACKWARDS 2 -#define SF_BRUSH_ROTATE_Z_AXIS 4 -#define SF_BRUSH_ROTATE_X_AXIS 8 -#define SF_PENDULUM_AUTO_RETURN 16 -#define SF_PENDULUM_PASSABLE 32 - - -#define SF_BRUSH_ROTATE_SMALLRADIUS 128 -#define SF_BRUSH_ROTATE_MEDIUMRADIUS 256 -#define SF_BRUSH_ROTATE_LARGERADIUS 512 - -#define PUSH_BLOCK_ONLY_X 1 -#define PUSH_BLOCK_ONLY_Y 2 - -#define VEC_HULL_MIN Vector(-16, -16, -36) -#define VEC_HULL_MAX Vector( 16, 16, 36) -#define VEC_HUMAN_HULL_MIN Vector( -16, -16, 0 ) -#define VEC_HUMAN_HULL_MAX Vector( 16, 16, 72 ) -#define VEC_HUMAN_HULL_DUCK Vector( 16, 16, 36 ) - -#define VEC_VIEW Vector( 0, 0, 28 ) - -#define VEC_DUCK_HULL_MIN Vector(-16, -16, -18 ) -#define VEC_DUCK_HULL_MAX Vector( 16, 16, 18) -#define VEC_DUCK_VIEW Vector( 0, 0, 12 ) - -#define SVC_TEMPENTITY 23 -#define SVC_INTERMISSION 30 -#define SVC_CDTRACK 32 -#define SVC_WEAPONANIM 35 -#define SVC_ROOMTYPE 37 -#define SVC_DIRECTOR 51 - - - -// triggers -#define SF_TRIGGER_ALLOWMONSTERS 1// monsters allowed to fire this trigger -#define SF_TRIGGER_NOCLIENTS 2// players not allowed to fire this trigger -#define SF_TRIGGER_PUSHABLES 4// only pushables can fire this trigger - -// func breakable -#define SF_BREAK_TRIGGER_ONLY 1// may only be broken by trigger -#define SF_BREAK_TOUCH 2// can be 'crashed through' by running player (plate glass) -#define SF_BREAK_PRESSURE 4// can be broken by a player standing on it -#define SF_BREAK_CROWBAR 256// instant break if hit with crowbar - -// func_pushable (it's also func_breakable, so don't collide with those flags) -#define SF_PUSH_BREAKABLE 128 - -#define SF_LIGHT_START_OFF 1 - -#define SPAWNFLAG_NOMESSAGE 1 -#define SPAWNFLAG_NOTOUCH 1 -#define SPAWNFLAG_DROIDONLY 4 - -#define SPAWNFLAG_USEONLY 1 // can't be touched, must be used (buttons) - -#define TELE_PLAYER_ONLY 1 -#define TELE_SILENT 2 - -#define SF_TRIG_PUSH_ONCE 1 - - -// Sound Utilities - -// sentence groups -#define CBSENTENCENAME_MAX 16 -#define CVOXFILESENTENCEMAX 1536 // max number of sentences in game. NOTE: this must match - // CVOXFILESENTENCEMAX in engine\sound.h!!! - -extern char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX]; -extern int gcallsentences; - -int USENTENCEG_Pick(int isentenceg, char *szfound); -int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset); -void USENTENCEG_InitLRU(unsigned char *plru, int count); - -void SENTENCEG_Init(); -void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick); -int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch); -int SENTENCEG_PlayRndSz(edict_t *entity, const char *szrootname, float volume, float attenuation, int flags, int pitch); -int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szrootname, float volume, float attenuation, int flags, int pitch, int ipick, int freset); -int SENTENCEG_GetIndex(const char *szrootname); -int SENTENCEG_Lookup(const char *sample, char *sentencenum); - -void TEXTURETYPE_Init(); -char TEXTURETYPE_Find(char *name); -float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType); - -// NOTE: use EMIT_SOUND_DYN to set the pitch of a sound. Pitch of 100 -// is no pitch shift. Pitch > 100 up to 255 is a higher pitch, pitch < 100 -// down to 1 is a lower pitch. 150 to 70 is the realistic range. -// EMIT_SOUND_DYN with pitch != 100 should be used sparingly, as it's not quite as -// fast as EMIT_SOUND (the pitchshift mixer is not native coded). - -void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, - int flags, int pitch); - - -inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation) -{ - EMIT_SOUND_DYN(entity, channel, sample, volume, attenuation, 0, PITCH_NORM); -} - -inline void STOP_SOUND(edict_t *entity, int channel, const char *sample) -{ - EMIT_SOUND_DYN(entity, channel, sample, 0, 0, SND_STOP, PITCH_NORM); -} - -void EMIT_SOUND_SUIT(edict_t *entity, const char *sample); -void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg); -void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname); - -#define PRECACHE_SOUND_ARRAY( a ) \ - { for (int i = 0; i < static_cast(ARRAYSIZE( a )); i++ ) PRECACHE_SOUND((char *) a [i]); } - -#define EMIT_SOUND_ARRAY_DYN( chan, array ) \ - EMIT_SOUND_DYN ( ENT(pev), chan , array [ RANDOM_LONG(0,ARRAYSIZE( array )-1) ], 1.0, ATTN_NORM, 0, RANDOM_LONG(95,105) ); - -#define RANDOM_SOUND_ARRAY( array ) (array) [ RANDOM_LONG(0,ARRAYSIZE( (array) )-1) ] - -#define PLAYBACK_EVENT( flags, who, index ) PLAYBACK_EVENT_FULL( flags, who, index, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); -#define PLAYBACK_EVENT_DELAY( flags, who, index, delay ) PLAYBACK_EVENT_FULL( flags, who, index, delay, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); - -#define GROUP_OP_AND 0 -#define GROUP_OP_NAND 1 - -extern int g_groupmask; -extern int g_groupop; - -class UTIL_GroupTrace -{ -public: - UTIL_GroupTrace( int groupmask, int op ); - ~UTIL_GroupTrace( void ); - -private: - int m_oldgroupmask, m_oldgroupop; -}; - -void UTIL_SetGroupTrace( int groupmask, int op ); -void UTIL_UnsetGroupTrace( void ); - -int UTIL_SharedRandomLong( unsigned int seed, int low, int high ); -float UTIL_SharedRandomFloat( unsigned int seed, float low, float high ); - -float UTIL_WeaponTimeBase( void ); +/*** +* +* Copyright (c) 1996-2002, Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +// +// Misc utility code +// +#include +#ifndef ACTIVITY_H +#include "activity.h" +#endif + +#ifndef ENGINECALLBACK_H +#include "enginecallback.h" +#endif +inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent ); // implementation later in this file + +extern globalvars_t *gpGlobals; + +// Use this instead of ALLOC_STRING on constant strings +#define STRING(offset) reinterpret_cast(gpGlobals->pStringBase + (uintp)offset) +#define MAKE_STRING(str) (reinterpret_cast(str) - reinterpret_cast(STRING(0))) + +inline edict_t *FIND_ENTITY_BY_CLASSNAME(edict_t *entStart, const char *pszName) +{ + return FIND_ENTITY_BY_STRING(entStart, "classname", pszName); +} + +inline edict_t *FIND_ENTITY_BY_TARGETNAME(edict_t *entStart, const char *pszName) +{ + return FIND_ENTITY_BY_STRING(entStart, "targetname", pszName); +} + +// for doing a reverse lookup. Say you have a door, and want to find its button. +inline edict_t *FIND_ENTITY_BY_TARGET(edict_t *entStart, const char *pszName) +{ + return FIND_ENTITY_BY_STRING(entStart, "target", pszName); +} + +// Keeps clutter down a bit, when writing key-value pairs +#define WRITEKEY_INT(pf, szKeyName, iKeyValue) ENGINE_FPRINTF(pf, "\"%s\" \"%d\"\n", szKeyName, iKeyValue) +#define WRITEKEY_FLOAT(pf, szKeyName, flKeyValue) \ + ENGINE_FPRINTF(pf, "\"%s\" \"%f\"\n", szKeyName, flKeyValue) +#define WRITEKEY_STRING(pf, szKeyName, szKeyValue) \ + ENGINE_FPRINTF(pf, "\"%s\" \"%s\"\n", szKeyName, szKeyValue) +#define WRITEKEY_VECTOR(pf, szKeyName, flX, flY, flZ) \ + ENGINE_FPRINTF(pf, "\"%s\" \"%f %f %f\"\n", szKeyName, flX, flY, flZ) + +// Keeps clutter down a bit, when using a float as a bit-vector +#define SetBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) | (bits)) +#define ClearBits(flBitVector, bits) ((flBitVector) = (int)(flBitVector) & ~(bits)) +#define FBitSet(flBitVector, bit) ((int)(flBitVector) & (bit)) + +// Makes these more explicit, and easier to find +#define FILE_GLOBAL static +#define DLL_GLOBAL + +// Until we figure out why "const" gives the compiler problems, we'll just have to use +// this bogus "empty" define to mark things as constant. +#define CONSTANT + +// More explicit than "int" +typedef int EOFFSET; + +// In case it's not alread defined +typedef int BOOL; + +// In case this ever changes +#define M_PI 3.14159265358979323846 + +// Keeps clutter down a bit, when declaring external entity/global method prototypes +#define DECLARE_GLOBAL_METHOD(MethodName) extern void DLLEXPORT MethodName( void ) +#define GLOBAL_METHOD(funcname) void DLLEXPORT funcname(void) + +// This is the glue that hooks .MAP entity class names to our CPP classes +// The _declspec forces them to be exported by name so we can do a lookup with GetProcAddress() +// The function is used to intialize / allocate the object for the entity +#ifdef _WIN32 +#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) \ + extern "C" _declspec( dllexport ) void mapClassName( entvars_t *pev ); \ + void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); } +#else +#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName) extern "C" void mapClassName( entvars_t *pev ); void mapClassName( entvars_t *pev ) { GetClassPtr( (DLLClassName *)pev ); } +#endif + + +// +// Conversion among the three types of "entity", including identity-conversions. +// +#ifdef DEBUG + extern edict_t *DBG_EntOfVars(const entvars_t *pev); + inline edict_t *ENT(const entvars_t *pev) { return DBG_EntOfVars(pev); } +#else + inline edict_t *ENT(const entvars_t *pev) { return pev->pContainingEntity; } +#endif +inline edict_t *ENT(edict_t *pent) { return pent; } +inline edict_t *ENT(EOFFSET eoffset) { return (*g_engfuncs.pfnPEntityOfEntOffset)(eoffset); } +inline EOFFSET OFFSET(EOFFSET eoffset) { return eoffset; } +inline EOFFSET OFFSET(const edict_t *pent) +{ +#ifdef _DEBUG + if ( !pent ) + ALERT( at_error, "Bad ent in OFFSET()\n" ); +#endif + return (*g_engfuncs.pfnEntOffsetOfPEntity)(pent); +} +inline EOFFSET OFFSET(entvars_t *pev) +{ +#ifdef _DEBUG + if ( !pev ) + ALERT( at_error, "Bad pev in OFFSET()\n" ); +#endif + return OFFSET(ENT(pev)); +} +inline entvars_t *VARS(entvars_t *pev) { return pev; } + +inline entvars_t *VARS(edict_t *pent) +{ + if ( !pent ) + return NULL; + + return &pent->v; +} + +inline entvars_t* VARS(EOFFSET eoffset) { return VARS(ENT(eoffset)); } +inline int ENTINDEX(edict_t *pEdict) { return (*g_engfuncs.pfnIndexOfEdict)(pEdict); } +inline edict_t* INDEXENT( int iEdictNum ) { return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); } +inline void MESSAGE_BEGIN( int msg_dest, int msg_type, const float *pOrigin, entvars_t *ent ) { + (*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ENT(ent)); +} + +// Testing the three types of "entity" for nullity +#define eoNullEntity 0 +inline BOOL FNullEnt(EOFFSET eoffset) { return eoffset == 0; } +inline BOOL FNullEnt(const edict_t* pent) { return pent == NULL || FNullEnt(OFFSET(pent)); } +inline BOOL FNullEnt(entvars_t* pev) { return pev == NULL || FNullEnt(OFFSET(pev)); } + +// Testing strings for nullity +#define iStringNull 0 +inline BOOL FStringNull(int iString) { return iString == iStringNull; } + +#define cchMapNameMost 32 + +// Dot products for view cone checking +#define VIEW_FIELD_FULL (float)-1.0 // +-180 degrees +#define VIEW_FIELD_WIDE (float)-0.7 // +-135 degrees 0.1 // +-85 degrees, used for full FOV checks +#define VIEW_FIELD_NARROW (float)0.7 // +-45 degrees, more narrow check used to set up ranged attacks +#define VIEW_FIELD_ULTRA_NARROW (float)0.9 // +-25 degrees, more narrow check used to set up ranged attacks + +// All monsters need this data +#define DONT_BLEED -1 +#define BLOOD_COLOR_RED (BYTE)247 +#define BLOOD_COLOR_YELLOW (BYTE)195 +#define BLOOD_COLOR_GREEN BLOOD_COLOR_YELLOW + +typedef enum +{ + + MONSTERSTATE_NONE = 0, + MONSTERSTATE_IDLE, + MONSTERSTATE_COMBAT, + MONSTERSTATE_ALERT, + MONSTERSTATE_HUNT, + MONSTERSTATE_PRONE, + MONSTERSTATE_SCRIPT, + MONSTERSTATE_PLAYDEAD, + MONSTERSTATE_DEAD + +} MONSTERSTATE; + + + +// Things that toggle (buttons/triggers/doors) need this +typedef enum + { + TS_AT_TOP, + TS_AT_BOTTOM, + TS_GOING_UP, + TS_GOING_DOWN + } TOGGLE_STATE; + +// Misc useful +inline BOOL FStrEq(const char*sz1, const char*sz2) + { return (strcmp(sz1, sz2) == 0); } +inline BOOL FClassnameIs(edict_t* pent, const char* szClassname) + { return FStrEq(STRING(VARS(pent)->classname), szClassname); } +inline BOOL FClassnameIs(entvars_t* pev, const char* szClassname) + { return FStrEq(STRING(pev->classname), szClassname); } + +class CBaseEntity; + +// Misc. Prototypes +extern void UTIL_SetSize (entvars_t* pev, const Vector &vecMin, const Vector &vecMax); +extern float UTIL_VecToYaw (const Vector &vec); +extern Vector UTIL_VecToAngles (const Vector &vec); +extern float UTIL_AngleMod (float a); +extern float UTIL_AngleDiff ( float destAngle, float srcAngle ); + +extern CBaseEntity *UTIL_FindEntityInSphere(CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius); +extern CBaseEntity *UTIL_FindEntityByString(CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue ); +extern CBaseEntity *UTIL_FindEntityByClassname(CBaseEntity *pStartEntity, const char *szName ); +extern CBaseEntity *UTIL_FindEntityByTargetname(CBaseEntity *pStartEntity, const char *szName ); +extern CBaseEntity *UTIL_FindEntityGeneric(const char *szName, Vector &vecSrc, float flRadius ); + +// returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected +// otherwise returns NULL +// Index is 1 based +extern CBaseEntity *UTIL_PlayerByIndex( int playerIndex ); + +#define UTIL_EntitiesInPVS(pent) (*g_engfuncs.pfnEntitiesInPVS)(pent) +extern void UTIL_MakeVectors (const Vector &vecAngles); + +// Pass in an array of pointers and an array size, it fills the array and returns the number inserted +extern int UTIL_MonstersInSphere( CBaseEntity **pList, int listMax, const Vector ¢er, float radius ); +extern int UTIL_EntitiesInBox( CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask ); + +inline void UTIL_MakeVectorsPrivate( const Vector &vecAngles, float *p_vForward, float *p_vRight, float *p_vUp ) +{ + g_engfuncs.pfnAngleVectors( vecAngles, p_vForward, p_vRight, p_vUp ); +} + +extern void UTIL_MakeAimVectors ( const Vector &vecAngles ); // like MakeVectors, but assumes pitch isn't inverted +extern void UTIL_MakeInvVectors ( const Vector &vec, globalvars_t *pgv ); + +extern void UTIL_SetOrigin ( entvars_t* pev, const Vector &vecOrigin ); +extern void UTIL_EmitAmbientSound ( edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch ); +extern void UTIL_ParticleEffect ( const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount ); +extern void UTIL_ScreenShake ( const Vector ¢er, float amplitude, float frequency, float duration, float radius ); +extern void UTIL_ScreenShakeAll ( const Vector ¢er, float amplitude, float frequency, float duration ); +extern void UTIL_ShowMessage ( const char *pString, CBaseEntity *pPlayer ); +extern void UTIL_ShowMessageAll ( const char *pString ); +extern void UTIL_ScreenFadeAll ( const Vector &color, float fadeTime, float holdTime, int alpha, int flags ); +extern void UTIL_ScreenFade ( CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags ); + +typedef enum { ignore_monsters=1, dont_ignore_monsters=0, missile=2 } IGNORE_MONSTERS; +typedef enum { ignore_glass=1, dont_ignore_glass=0 } IGNORE_GLASS; +extern void UTIL_TraceLine (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr); +extern void UTIL_TraceLine (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr); +typedef enum { point_hull=0, human_hull=1, large_hull=2, head_hull=3 }; +extern void UTIL_TraceHull (const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr); +extern TraceResult UTIL_GetGlobalTrace (void); +extern void UTIL_TraceModel (const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr); +extern Vector UTIL_GetAimVector (edict_t* pent, float flSpeed); +extern int UTIL_PointContents (const Vector &vec); + +extern int UTIL_IsMasterTriggered (string_t sMaster, CBaseEntity *pActivator); +extern void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, int amount ); +extern void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount ); +extern Vector UTIL_RandomBloodVector( void ); +extern BOOL UTIL_ShouldShowBlood( int bloodColor ); +extern void UTIL_BloodDecalTrace( TraceResult *pTrace, int bloodColor ); +extern void UTIL_DecalTrace( TraceResult *pTrace, int decalNumber ); +extern void UTIL_PlayerDecalTrace( TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom ); +extern void UTIL_GunshotDecalTrace( TraceResult *pTrace, int decalNumber ); +extern void UTIL_Sparks( const Vector &position ); +extern void UTIL_Ricochet( const Vector &position, float scale ); +extern void UTIL_StringToVector( float *pVector, const char *pString ); +extern void UTIL_StringToIntArray( int *pVector, int count, const char *pString ); +extern Vector UTIL_ClampVectorToBox( const Vector &input, const Vector &clampSize ); +extern float UTIL_Approach( float target, float value, float speed ); +extern float UTIL_ApproachAngle( float target, float value, float speed ); +extern float UTIL_AngleDistance( float next, float cur ); + +extern char *UTIL_VarArgs( char *format, ... ); +extern void UTIL_Remove( CBaseEntity *pEntity ); +extern BOOL UTIL_IsValidEntity( edict_t *pent ); +extern BOOL UTIL_TeamsMatch( const char *pTeamName1, const char *pTeamName2 ); + +// Use for ease-in, ease-out style interpolation (accel/decel) +extern float UTIL_SplineFraction( float value, float scale ); + +// Search for water transition along a vertical line +extern float UTIL_WaterLevel( const Vector &position, float minz, float maxz ); +extern void UTIL_Bubbles( Vector mins, Vector maxs, int count ); +extern void UTIL_BubbleTrail( Vector from, Vector to, int count ); + +// allows precacheing of other entities +extern void UTIL_PrecacheOther( const char *szClassname ); + +// prints a message to each client +extern void UTIL_ClientPrintAll( int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ); +inline void UTIL_CenterPrintAll( const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ) +{ + UTIL_ClientPrintAll( HUD_PRINTCENTER, msg_name, param1, param2, param3, param4 ); +} + +class CBasePlayerItem; +class CBasePlayer; +extern BOOL UTIL_GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ); + +// prints messages through the HUD +extern void ClientPrint( entvars_t *client, int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL ); + +// prints a message to the HUD say (chat) +extern void UTIL_SayText( const char *pText, CBaseEntity *pEntity ); +extern void UTIL_SayTextAll( const char *pText, CBaseEntity *pEntity ); + + +typedef struct hudtextparms_s +{ + float x; + float y; + int effect; + byte r1, g1, b1, a1; + byte r2, g2, b2, a2; + float fadeinTime; + float fadeoutTime; + float holdTime; + float fxTime; + int channel; +} hudtextparms_t; + +// prints as transparent 'title' to the HUD +extern void UTIL_HudMessageAll( const hudtextparms_t &textparms, const char *pMessage ); +extern void UTIL_HudMessage( CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage ); + +// for handy use with ClientPrint params +extern char *UTIL_dtos1( int d ); +extern char *UTIL_dtos2( int d ); +extern char *UTIL_dtos3( int d ); +extern char *UTIL_dtos4( int d ); + +// Writes message to console with timestamp and FragLog header. +extern void UTIL_LogPrintf( char *fmt, ... ); + +// Sorta like FInViewCone, but for nonmonsters. +extern float UTIL_DotPoints ( const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir ); + +extern void UTIL_StripToken( const char *pKey, char *pDest );// for redundant keynames + +// Misc functions +extern void SetMovedir(entvars_t* pev); +extern Vector VecBModelOrigin( entvars_t* pevBModel ); +extern int BuildChangeList( LEVELLIST *pLevelList, int maxList ); + +// +// How did I ever live without ASSERT? +// +#ifdef DEBUG +void DBG_AssertFunction(BOOL fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage); +#define ASSERT(f) DBG_AssertFunction(f, #f, __FILE__, __LINE__, NULL) +#define ASSERTSZ(f, sz) DBG_AssertFunction(f, #f, __FILE__, __LINE__, sz) +#else // !DEBUG +#define ASSERT(f) +#define ASSERTSZ(f, sz) +#endif // !DEBUG + + +extern DLL_GLOBAL const Vector g_vecZero; + +// +// Constants that were used only by QC (maybe not used at all now) +// +// Un-comment only as needed +// +#define LANGUAGE_ENGLISH 0 +#define LANGUAGE_GERMAN 1 +#define LANGUAGE_FRENCH 2 +#define LANGUAGE_BRITISH 3 + +extern DLL_GLOBAL int g_Language; + +#define AMBIENT_SOUND_STATIC 0 // medium radius attenuation +#define AMBIENT_SOUND_EVERYWHERE 1 +#define AMBIENT_SOUND_SMALLRADIUS 2 +#define AMBIENT_SOUND_MEDIUMRADIUS 4 +#define AMBIENT_SOUND_LARGERADIUS 8 +#define AMBIENT_SOUND_START_SILENT 16 +#define AMBIENT_SOUND_NOT_LOOPING 32 + +#define SPEAKER_START_SILENT 1 // wait for trigger 'on' to start announcements + +#define SND_SPAWNING (1<<8) // duplicated in protocol.h we're spawing, used in some cases for ambients +#define SND_STOP (1<<5) // duplicated in protocol.h stop sound +#define SND_CHANGE_VOL (1<<6) // duplicated in protocol.h change sound vol +#define SND_CHANGE_PITCH (1<<7) // duplicated in protocol.h change sound pitch + +#define LFO_SQUARE 1 +#define LFO_TRIANGLE 2 +#define LFO_RANDOM 3 + +// func_rotating +#define SF_BRUSH_ROTATE_Y_AXIS 0 +#define SF_BRUSH_ROTATE_INSTANT 1 +#define SF_BRUSH_ROTATE_BACKWARDS 2 +#define SF_BRUSH_ROTATE_Z_AXIS 4 +#define SF_BRUSH_ROTATE_X_AXIS 8 +#define SF_PENDULUM_AUTO_RETURN 16 +#define SF_PENDULUM_PASSABLE 32 + + +#define SF_BRUSH_ROTATE_SMALLRADIUS 128 +#define SF_BRUSH_ROTATE_MEDIUMRADIUS 256 +#define SF_BRUSH_ROTATE_LARGERADIUS 512 + +#define PUSH_BLOCK_ONLY_X 1 +#define PUSH_BLOCK_ONLY_Y 2 + +#define VEC_HULL_MIN Vector(-16, -16, -36) +#define VEC_HULL_MAX Vector( 16, 16, 36) +#define VEC_HUMAN_HULL_MIN Vector( -16, -16, 0 ) +#define VEC_HUMAN_HULL_MAX Vector( 16, 16, 72 ) +#define VEC_HUMAN_HULL_DUCK Vector( 16, 16, 36 ) + +#define VEC_VIEW Vector( 0, 0, 28 ) + +#define VEC_DUCK_HULL_MIN Vector(-16, -16, -18 ) +#define VEC_DUCK_HULL_MAX Vector( 16, 16, 18) +#define VEC_DUCK_VIEW Vector( 0, 0, 12 ) + +#define SVC_TEMPENTITY 23 +#define SVC_INTERMISSION 30 +#define SVC_CDTRACK 32 +#define SVC_WEAPONANIM 35 +#define SVC_ROOMTYPE 37 +#define SVC_DIRECTOR 51 + + + +// triggers +#define SF_TRIGGER_ALLOWMONSTERS 1// monsters allowed to fire this trigger +#define SF_TRIGGER_NOCLIENTS 2// players not allowed to fire this trigger +#define SF_TRIGGER_PUSHABLES 4// only pushables can fire this trigger + +// func breakable +#define SF_BREAK_TRIGGER_ONLY 1// may only be broken by trigger +#define SF_BREAK_TOUCH 2// can be 'crashed through' by running player (plate glass) +#define SF_BREAK_PRESSURE 4// can be broken by a player standing on it +#define SF_BREAK_CROWBAR 256// instant break if hit with crowbar + +// func_pushable (it's also func_breakable, so don't collide with those flags) +#define SF_PUSH_BREAKABLE 128 + +#define SF_LIGHT_START_OFF 1 + +#define SPAWNFLAG_NOMESSAGE 1 +#define SPAWNFLAG_NOTOUCH 1 +#define SPAWNFLAG_DROIDONLY 4 + +#define SPAWNFLAG_USEONLY 1 // can't be touched, must be used (buttons) + +#define TELE_PLAYER_ONLY 1 +#define TELE_SILENT 2 + +#define SF_TRIG_PUSH_ONCE 1 + + +// Sound Utilities + +// sentence groups +#define CBSENTENCENAME_MAX 16 +#define CVOXFILESENTENCEMAX 1536 // max number of sentences in game. NOTE: this must match + // CVOXFILESENTENCEMAX in engine\sound.h!!! + +extern char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX]; +extern int gcallsentences; + +int USENTENCEG_Pick(int isentenceg, char *szfound); +int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset); +void USENTENCEG_InitLRU(unsigned char *plru, int count); + +void SENTENCEG_Init(); +void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick); +int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch); +int SENTENCEG_PlayRndSz(edict_t *entity, const char *szrootname, float volume, float attenuation, int flags, int pitch); +int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szrootname, float volume, float attenuation, int flags, int pitch, int ipick, int freset); +int SENTENCEG_GetIndex(const char *szrootname); +int SENTENCEG_Lookup(const char *sample, char *sentencenum); + +void TEXTURETYPE_Init(); +char TEXTURETYPE_Find(char *name); +float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType); + +// NOTE: use EMIT_SOUND_DYN to set the pitch of a sound. Pitch of 100 +// is no pitch shift. Pitch > 100 up to 255 is a higher pitch, pitch < 100 +// down to 1 is a lower pitch. 150 to 70 is the realistic range. +// EMIT_SOUND_DYN with pitch != 100 should be used sparingly, as it's not quite as +// fast as EMIT_SOUND (the pitchshift mixer is not native coded). + +void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, + int flags, int pitch); + + +inline void EMIT_SOUND(edict_t *entity, int channel, const char *sample, float volume, float attenuation) +{ + EMIT_SOUND_DYN(entity, channel, sample, volume, attenuation, 0, PITCH_NORM); +} + +inline void STOP_SOUND(edict_t *entity, int channel, const char *sample) +{ + EMIT_SOUND_DYN(entity, channel, sample, 0, 0, SND_STOP, PITCH_NORM); +} + +void EMIT_SOUND_SUIT(edict_t *entity, const char *sample); +void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg); +void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname); + +#define PRECACHE_SOUND_ARRAY( a ) \ + { for (int i = 0; i < static_cast(ARRAYSIZE( a )); i++ ) PRECACHE_SOUND((char *) a [i]); } + +#define EMIT_SOUND_ARRAY_DYN( chan, array ) \ + EMIT_SOUND_DYN ( ENT(pev), chan , array [ RANDOM_LONG(0,ARRAYSIZE( array )-1) ], 1.0, ATTN_NORM, 0, RANDOM_LONG(95,105) ); + +#define RANDOM_SOUND_ARRAY( array ) (array) [ RANDOM_LONG(0,ARRAYSIZE( (array) )-1) ] + +#define PLAYBACK_EVENT( flags, who, index ) PLAYBACK_EVENT_FULL( flags, who, index, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); +#define PLAYBACK_EVENT_DELAY( flags, who, index, delay ) PLAYBACK_EVENT_FULL( flags, who, index, delay, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); + +#define GROUP_OP_AND 0 +#define GROUP_OP_NAND 1 + +extern int g_groupmask; +extern int g_groupop; + +class UTIL_GroupTrace +{ +public: + UTIL_GroupTrace( int groupmask, int op ); + ~UTIL_GroupTrace( void ); + +private: + int m_oldgroupmask, m_oldgroupop; +}; + +void UTIL_SetGroupTrace( int groupmask, int op ); +void UTIL_UnsetGroupTrace( void ); + +int UTIL_SharedRandomLong( unsigned int seed, int low, int high ); +float UTIL_SharedRandomFloat( unsigned int seed, float low, float high ); + +float UTIL_WeaponTimeBase( void );