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@ -29,6 +29,7 @@
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*
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*/
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#include <string.h>
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#include "amxxmodule.h"
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#include "dodfun.h"
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@ -37,6 +38,7 @@ funEventCall modMsgs[MAX_REG_MSGS];
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void (*function)(void*);
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void (*endfunction)(void*);
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CPlayer* mPlayer;
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CPlayer* gPlayerRocket;
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CPlayer players[33];
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CObjective mObjects;
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@ -46,6 +48,7 @@ int mDest;
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int mPlayerIndex;
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int iFGrenade;
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int iFRocket;
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int iFInitCP;
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int gmsgCurWeapon;
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@ -96,20 +99,6 @@ void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
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RETURN_META(MRES_IGNORED);
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}
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void PlayerPreThink_Post( edict_t *pEntity ) {
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if ( pPlayer->staminaSet ) {
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if ( (int)pEntity->v.fuser4 > pPlayer->staminaMax )
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pEntity->v.fuser4 = (float)pPlayer->staminaMax;
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else if ( (int)pEntity->v.fuser4 < pPlayer->staminaMin )
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pEntity->v.fuser4 = (float)pPlayer->staminaMin;
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}
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RETURN_META(MRES_IGNORED);
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}
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void ServerDeactivate() {
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for(int i = 1;i<=gpGlobals->maxClients; ++i){
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
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@ -208,55 +197,108 @@ void WriteEntity_Post(int iValue) {
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RETURN_META(MRES_IGNORED);
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}
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void SetModel_Post(edict_t *e, const char *m){
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if ( !e->v.owner || !e->v.dmgtime )
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RETURN_META(MRES_IGNORED);
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void PlayerPreThink_Post(edict_t *pEntity)
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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int owner = ENTINDEX(e->v.owner);
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if ( owner && owner<33 && m[7]=='w' && m[8]=='_' ){
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// Stamina
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if(pPlayer->staminaSet)
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{
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if ( (int)pEntity->v.fuser4 > pPlayer->staminaMax)
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pEntity->v.fuser4 = (float)pPlayer->staminaMax;
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int w_id = 0;
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(owner);
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bool newNade = ( pPlayer->current == 13 || pPlayer->current == 14 ) ? true:false;
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if ( m[9]=='g' && m[10]=='r' && m[11]=='e' && m[12]=='n' )
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newNade ? w_id = 13 : w_id = 16; // grenade
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else if ( m[9]=='m' && m[10]=='i' )
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newNade ? w_id = 36 : w_id = 16 ; // mills ; should I add mills_grenade_ex weapon ?
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else if ( m[9]=='s' && m[10]=='t' && m[11]=='i')
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newNade ? w_id = 14 : w_id = 15; // stick
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if ( !w_id )
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RETURN_META(MRES_IGNORED);
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MF_ExecuteForward( iFGrenade, pPlayer->index, ENTINDEX(e) ,w_id );
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/* fuse start */
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if ( pPlayer->fuseSet ){
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if ( newNade ){
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if ( pPlayer->fuseType & 1<<0 ){
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e->v.dmgtime += pPlayer->nadeFuse - 5.0;
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}
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}
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else{ // cought
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bool ownNade = ( (pPlayer->pEdict->v.team == 1 && pPlayer->current == 16) || (pPlayer->pEdict->v.team == 2 && pPlayer->current == 15) ) ? true:false;
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if ( ownNade ){
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float fExp = e->v.dmgtime - gpGlobals->time;
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e->v.dmgtime += pPlayer->nadeFuse - fExp;
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}
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}
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}
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/* fuse end */
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else if ( (int)pEntity->v.fuser4 < pPlayer->staminaMin)
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pEntity->v.fuser4 = (float)pPlayer->staminaMin;
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}
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if(pPlayer->current == 29 || pPlayer->current == 30 || pPlayer->current == 31)
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{
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if(!(pPlayer->pEdict->v.oldbuttons&IN_ATTACK) && (pPlayer->pEdict->v.button&IN_ATTACK))
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gPlayerRocket = GET_PLAYER_POINTER(pEntity);
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}
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RETURN_META(MRES_IGNORED);
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}
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void OnAmxxAttach() {
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void SetModel_Post(edict_t *e, const char *m)
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{
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int w_id = 0;
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if(!e->v.owner || !e->v.dmgtime)
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{
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int owner = ENTINDEX(e->v.owner);
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if(owner && owner < 33 && m[7]=='w' && m[8]=='_')
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{
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(owner);
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bool newNade = (pPlayer->current == 13 || pPlayer->current == 14) ? true : false;
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if(m[9]=='g' && m[10]=='r' && m[11]=='e' && m[12]=='n')
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w_id = newNade ? 13 : 16; // grenade
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else if(m[9]=='m' && m[10]=='i')
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w_id = newNade ? 36 : 16 ; // mills ; should I add mills_grenade_ex weapon ?
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else if(m[9]=='s' && m[10]=='t' && m[11]=='i')
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w_id = newNade ? 14 : 15; // stick
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if(!w_id)
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RETURN_META(MRES_IGNORED);
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if(w_id == 13 || w_id == 14 || w_id == 15 || w_id == 16 || w_id == 36)
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{
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MF_ExecuteForward(iFGrenade, pPlayer->index, ENTINDEX(e), w_id);
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/* fuse start */
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if(pPlayer->fuseSet)
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{
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if(newNade)
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{
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if(pPlayer->fuseType & 1<<0)
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{
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e->v.dmgtime += pPlayer->nadeFuse - 5.0;
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}
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}
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else
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{
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float fExp = e->v.dmgtime - gpGlobals->time;
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e->v.dmgtime += pPlayer->nadeFuse - fExp;
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}
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}
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/* fuse end */
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}
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}
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else if(strstr(m, "rocket") && gPlayerRocket)
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{
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if(strstr(m, "bazooka"))
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w_id = 29;
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else if(strstr(m, "piat"))
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w_id = 30;
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else if(strstr(m, "pschreck"))
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w_id = 31;
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MF_ExecuteForward(iFRocket, gPlayerRocket->index, ENTINDEX(e), w_id);
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gPlayerRocket = NULL;
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}
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}
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RETURN_META(MRES_IGNORED);
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}
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void OnAmxxAttach()
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{
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MF_AddNatives( base_Natives );
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MF_AddNatives( pd_Natives );
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}
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void OnPluginsLoaded(){
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iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
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void OnPluginsLoaded()
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{
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iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*Grenade Ent*/,FP_CELL/*Weapon ID*/,FP_DONE);
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iFRocket = MF_RegisterForward("rocket_shoot",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*Rocket Ent*/,FP_CELL/*Weapon ID*/,FP_DONE);
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iFInitCP = MF_RegisterForward("controlpoints_init",ET_IGNORE,FP_DONE);
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}
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