attempted merge at 1.77 back into trunk... Oh MY GOD

This commit is contained in:
David Anderson
2007-03-09 03:04:40 +00:00
parent 7adc49c541
commit 71065a65dd
90 changed files with 16915 additions and 1824 deletions

View File

@@ -53,6 +53,44 @@ forward dod_client_changeclass(id, class, oldclass);
/* This Forward is called when a player spawns */
forward dod_client_spawn(id);
/* This will be called whenever a player scopes or unscopes
value = 1 scope up
value = 0 scope down */
forward dod_client_scope(id, value);
/* This will be called whenever a player drops a weapon
weapon is weapon dropped or picked up
value = 1 picked up
value = 0 dropped */
forward dod_client_weaponpickup(id, weapon, value);
/* Called whenever the the player goes to or comes from prone position
value = 1 going down
value = 0 getting up */
forward dod_client_prone(id, value);
/* This will be called whenever a player switches a weapon */
forward dod_client_weaponswitch(id, wpnew, wpnold);
/* Forward for when a grenade explodes and its location */
forward dod_grenade_explosion(id, pos[3], wpnid);
/* Forward for when a rocket explodes and its location */
forward dod_rocket_explosion(id, pos[3], wpnid);
/* Forward for when a player picks up a object */
forward dod_client_objectpickup(id, objid, pos[3], value);
/* Forward for when a users stamina decreases */
forward dod_client_stamina(id, stamina);
/* We want to get just the weapon of whichever type that the player is on him
Use DODWT_* in dodconst.inc for type */
native dod_weapon_type(id, type);
/* This native will change the position of a weapon within the users slots and its ammo ammount */
native dod_set_weaponlist(id, wpnID, slot, dropslot, totalrds);
/* Sets the model for a player */
native dod_set_model(id, const model[]);
@@ -102,7 +140,7 @@ native dod_get_map_info( info );
/* Returns id of currently carried weapon. Gets also
* ammount of ammo in clip and backpack. */
native dod_get_user_weapon(index,&clip,&ammo);
native dod_get_user_weapon(index,&clip=0,&ammo=0);
/* Returns team score */
native dod_get_team_score(teamId);