Changed to 0.20 API

This commit is contained in:
David Anderson 2004-05-03 14:01:40 +00:00
parent e6d53c4666
commit 771a16db26
9 changed files with 5697 additions and 256 deletions

View File

@ -1,5 +1,5 @@
MODNAME = cstrike_amx
SRCFILES = CstrikePlayer.cpp cstrike.cpp
SRCFILES = CstrikePlayer.cpp cstrike.cpp amxxmodule.cpp
EXTRA_LIBS_LINUX =
EXTRA_LIBS_WIN32 =

2974
dlls/cstrike/amxxmodule.cpp Executable file

File diff suppressed because it is too large Load Diff

2156
dlls/cstrike/amxxmodule.h Executable file

File diff suppressed because it is too large Load Diff

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@ -39,7 +39,7 @@ bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer) {
bool player = false;
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
if (strcmp(STRING(pPlayer->v.classname), "player") == 0)
@ -76,7 +76,7 @@ static cell AMX_NATIVE_CALL cs_set_user_money(AMX *amx, cell *params) // cs_set_
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -85,7 +85,7 @@ static cell AMX_NATIVE_CALL cs_set_user_money(AMX *amx, cell *params) // cs_set_
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -109,7 +109,7 @@ static cell AMX_NATIVE_CALL cs_get_user_money(AMX *amx, cell *params) // cs_get_
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -118,7 +118,7 @@ static cell AMX_NATIVE_CALL cs_get_user_money(AMX *amx, cell *params) // cs_get_
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -134,7 +134,7 @@ static cell AMX_NATIVE_CALL cs_get_user_deaths(AMX *amx, cell *params) // cs_get
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -143,7 +143,7 @@ static cell AMX_NATIVE_CALL cs_get_user_deaths(AMX *amx, cell *params) // cs_get
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -159,7 +159,7 @@ static cell AMX_NATIVE_CALL cs_set_user_deaths(AMX *amx, cell *params) // cs_set
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -168,7 +168,7 @@ static cell AMX_NATIVE_CALL cs_set_user_deaths(AMX *amx, cell *params) // cs_set
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -195,7 +195,7 @@ static cell AMX_NATIVE_CALL cs_get_hostage_id(AMX *amx, cell *params) // cs_get_
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -204,13 +204,13 @@ static cell AMX_NATIVE_CALL cs_get_hostage_id(AMX *amx, cell *params) // cs_get_
// Check entity validity
if (FNullEnt(pEdict)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make sure this is a hostage.
if (strcmp(STRING(pEdict->v.classname), "hostage_entity") != 0) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -226,7 +226,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_silenced(AMX *amx, cell *params) // cs
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -235,7 +235,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_silenced(AMX *amx, cell *params) // cs
// Check entity validity
if (FNullEnt(pWeapon)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -263,7 +263,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_silenced(AMX *amx, cell *params) // cs
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -272,7 +272,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_silenced(AMX *amx, cell *params) // cs
// Check entity validity
if (FNullEnt(pWeapon)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -327,7 +327,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_burstmode(AMX *amx, cell *params) // c
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -336,7 +336,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_burstmode(AMX *amx, cell *params) // c
// Check entity validity
if (FNullEnt(pWeapon)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -364,7 +364,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_burstmode(AMX *amx, cell *params) // c
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -373,7 +373,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_burstmode(AMX *amx, cell *params) // c
// Check entity validity
if (FNullEnt(pWeapon)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -434,7 +434,7 @@ static cell AMX_NATIVE_CALL cs_get_user_vip(AMX *amx, cell *params) // cs_get_us
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -443,7 +443,7 @@ static cell AMX_NATIVE_CALL cs_get_user_vip(AMX *amx, cell *params) // cs_get_us
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -462,7 +462,7 @@ static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_us
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -471,7 +471,7 @@ static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_us
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -524,7 +524,7 @@ static cell AMX_NATIVE_CALL cs_get_user_team(AMX *amx, cell *params) // cs_get_u
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -533,7 +533,7 @@ static cell AMX_NATIVE_CALL cs_get_user_team(AMX *amx, cell *params) // cs_get_u
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -550,7 +550,7 @@ static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params) // cs_set_u
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -559,7 +559,7 @@ static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params) // cs_set_u
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -607,7 +607,7 @@ static cell AMX_NATIVE_CALL cs_get_user_inside_buyzone(AMX *amx, cell *params) /
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -616,7 +616,7 @@ static cell AMX_NATIVE_CALL cs_get_user_inside_buyzone(AMX *amx, cell *params) /
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -631,7 +631,7 @@ static cell AMX_NATIVE_CALL cs_get_user_plant(AMX *amx, cell *params) // cs_get_
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -640,7 +640,7 @@ static cell AMX_NATIVE_CALL cs_get_user_plant(AMX *amx, cell *params) // cs_get_
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -660,7 +660,7 @@ static cell AMX_NATIVE_CALL cs_set_user_plant(AMX *amx, cell *params) // cs_set_
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -669,7 +669,7 @@ static cell AMX_NATIVE_CALL cs_set_user_plant(AMX *amx, cell *params) // cs_set_
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -716,7 +716,7 @@ static cell AMX_NATIVE_CALL cs_get_user_defusekit(AMX *amx, cell *params) // cs_
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -725,7 +725,7 @@ static cell AMX_NATIVE_CALL cs_get_user_defusekit(AMX *amx, cell *params) // cs_
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -749,7 +749,7 @@ static cell AMX_NATIVE_CALL cs_set_user_defusekit(AMX *amx, cell *params) // cs_
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -758,7 +758,7 @@ static cell AMX_NATIVE_CALL cs_set_user_defusekit(AMX *amx, cell *params) // cs_
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -774,7 +774,7 @@ static cell AMX_NATIVE_CALL cs_set_user_defusekit(AMX *amx, cell *params) // cs_
char* icon;
if (params[6] != -1) {
int len;
icon = GET_AMXSTRING(amx, params[6], 1, len);
icon = MF_GetAmxString(amx, params[6], 1, &len);
}
else
icon = "defuser";
@ -824,7 +824,7 @@ static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params) //
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -833,7 +833,7 @@ static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params) //
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -897,7 +897,7 @@ static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params) //
offset = OFFSET_C4_AMMO;
break;
default:
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -916,7 +916,7 @@ static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params) //
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -925,7 +925,7 @@ static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params) //
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -989,7 +989,7 @@ static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params) //
offset = OFFSET_C4_AMMO;
break;
default:
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1006,7 +1006,7 @@ static cell AMX_NATIVE_CALL cs_get_user_nvg(AMX *amx, cell *params) // cs_get_us
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1015,7 +1015,7 @@ static cell AMX_NATIVE_CALL cs_get_user_nvg(AMX *amx, cell *params) // cs_get_us
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1034,7 +1034,7 @@ static cell AMX_NATIVE_CALL cs_set_user_nvg(AMX *amx, cell *params) // cs_set_us
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1043,7 +1043,7 @@ static cell AMX_NATIVE_CALL cs_set_user_nvg(AMX *amx, cell *params) // cs_set_us
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1075,7 +1075,7 @@ static cell AMX_NATIVE_CALL cs_get_user_model(AMX *amx, cell *params) // cs_get_
// Valid player index should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1084,11 +1084,11 @@ static cell AMX_NATIVE_CALL cs_get_user_model(AMX *amx, cell *params) // cs_get_
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
return SET_AMXSTRING(amx, params[2], GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model"), params[3]);
return MF_SetAmxString(amx, params[2], GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model"), params[3]);
}
static cell AMX_NATIVE_CALL cs_set_user_model(AMX *amx, cell *params) // cs_set_user_model(index, const model[]); = 2 params
@ -1100,7 +1100,7 @@ static cell AMX_NATIVE_CALL cs_set_user_model(AMX *amx, cell *params) // cs_set_
// Valid player index should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1109,19 +1109,19 @@ static cell AMX_NATIVE_CALL cs_set_user_model(AMX *amx, cell *params) // cs_set_
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
if (params[2] == -1) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
char model[32];
int len;
strcpy(model, GET_AMXSTRING(amx, params[2], 0, len));
strcpy(model, MF_GetAmxString(amx, params[2], 0, &len));
g_players[params[1]].SetModel(model);
g_players[params[1]].SetModelled(true);
@ -1139,7 +1139,7 @@ static cell AMX_NATIVE_CALL cs_reset_user_model(AMX *amx, cell *params) // cs_re
// Valid player index should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxClients || !g_players[params[1]].GetOnline())
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1148,7 +1148,7 @@ static cell AMX_NATIVE_CALL cs_reset_user_model(AMX *amx, cell *params) // cs_re
// Check entity validity
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1167,7 +1167,7 @@ static cell AMX_NATIVE_CALL cs_get_hostage_follow(AMX *amx, cell *params) // cs_
// Valid index should be within range
if (params[1] < gpGlobals->maxClients + 1 || params[1] > gpGlobals->maxEntities) // highest player index on a 10 player server is 10 :-)!
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1176,13 +1176,13 @@ static cell AMX_NATIVE_CALL cs_get_hostage_follow(AMX *amx, cell *params) // cs_
// Check entity validity
if (FNullEnt(pHostage)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make sure this is a hostage.
if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1195,7 +1195,7 @@ static cell AMX_NATIVE_CALL cs_get_hostage_follow(AMX *amx, cell *params) // cs_
edict_t* pEntity = (edict_t*)following;
if (FNullEnt(pEntity)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1211,7 +1211,7 @@ static cell AMX_NATIVE_CALL cs_set_hostage_follow(AMX *amx, cell *params) // cs_
// Valid index should be within range
if (params[1] < gpGlobals->maxClients + 1 || params[1] > gpGlobals->maxEntities) // highest player index on a 10 player server is 10 :-)!
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1220,13 +1220,13 @@ static cell AMX_NATIVE_CALL cs_set_hostage_follow(AMX *amx, cell *params) // cs_
// Check entity validity
if (FNullEnt(pHostage)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make sure this is a hostage.
if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1238,7 +1238,7 @@ static cell AMX_NATIVE_CALL cs_set_hostage_follow(AMX *amx, cell *params) // cs_
// Valid index should be within range
if (params[2] < 1 || params[2] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1247,7 +1247,7 @@ static cell AMX_NATIVE_CALL cs_set_hostage_follow(AMX *amx, cell *params) // cs_
// Check entity validity
if (FNullEnt(pEntity)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1264,7 +1264,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_ammo(AMX *amx, cell *params) // cs_get
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1273,7 +1273,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_ammo(AMX *amx, cell *params) // cs_get
// Check entity validity
if (FNullEnt(pWeapon)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1289,7 +1289,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1298,7 +1298,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set
// Check entity validity
if (FNullEnt(pWeapon)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
@ -1354,21 +1354,6 @@ void MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
RETURN_META(MRES_IGNORED);
}
C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) {
if(!pengfuncsFromEngine)
return(FALSE);
else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) {
*interfaceVersion = ENGINE_INTERFACE_VERSION;
return(FALSE);
}
//meta_engfuncs.pfnSetModel = SetModel;
meta_engfuncs.pfnMessageBegin = MessageBegin;
memcpy(pengfuncsFromEngine, &meta_engfuncs, sizeof(enginefuncs_t));
return TRUE;
}
/***GetEntityAPI2******************/
void ClientDisconnect(edict_t *pEntity) {
@ -1402,15 +1387,6 @@ void PlayerPostThink(edict_t* pPlayer) {
RETURN_META(MRES_IGNORED);
}
C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) {
gFunctionTable.pfnClientDisconnect = ClientDisconnect;
gFunctionTable.pfnClientUserInfoChanged = ClientUserInfoChanged;
gFunctionTable.pfnPlayerPostThink = PlayerPostThink;
memcpy(pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS));
return(TRUE);
}
/****GetEntityAPI2_Post**********************************************************/
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
int index = ENTINDEX(pEntity);
@ -1436,85 +1412,7 @@ void ClientPutInServer_Post( edict_t *pEntity ) {
RETURN_META(MRES_IGNORED);
}
DLL_FUNCTIONS gFunctionTable_Post;
C_DLLEXPORT int GetEntityAPI2_Post( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ) {
gFunctionTable_Post.pfnClientUserInfoChanged = ClientUserInfoChanged_Post;
gFunctionTable_Post.pfnClientPutInServer = ClientPutInServer_Post;
if(*interfaceVersion!=INTERFACE_VERSION) {
LOG_ERROR(PLID, "GetEntityAPI2_Post version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION);
*interfaceVersion = INTERFACE_VERSION;
return(FALSE);
}
memcpy( pFunctionTable, &gFunctionTable_Post, sizeof( DLL_FUNCTIONS ) );
return(TRUE);
}
/******************************************************************************************/
C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) {
*pPlugInfo = &Plugin_info;
gpMetaUtilFuncs = pMetaUtilFuncs;
return(TRUE);
}
C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) {
if(!pMGlobals) {
LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals");
return(FALSE);
}
gpMetaGlobals = pMGlobals;
if(!pFunctionTable) {
LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable");
return(FALSE);
}
gMetaFunctionTable.pfnGetEntityAPI2 = GetEntityAPI2;
gMetaFunctionTable.pfnGetEntityAPI2_Post = GetEntityAPI2_Post;
gMetaFunctionTable.pfnGetEngineFunctions = GetEngineFunctions;
memcpy(pFunctionTable, &gMetaFunctionTable, sizeof(META_FUNCTIONS));
gpGamedllFuncs = pGamedllFuncs;
// Init stuff here
return(TRUE);
}
C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {
if(now && reason) {
return(TRUE);
} else {
return(FALSE);
}
}
#ifdef __linux__
C_DLLEXPORT void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) {
#else
void WINAPI GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) {
#endif
memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t));
gpGlobals = pGlobals;
}
C_DLLEXPORT int AMX_Query(module_info_s** info) {
*info = &module_info;
return 1;
}
C_DLLEXPORT int AMX_Attach(pfnamx_engine_g* amxeng,pfnmodule_engine_g* meng) {
g_engAmxFunc = amxeng;
g_engModuleFunc = meng;
if(!gpMetaGlobals) REPORT_ERROR(1, "[AMX] %s is not attached to metamod (module \"%s\")\n", NAME, LOGTAG);
ADD_AMXNATIVES(&module_info, cstrike_Exports);
return(1);
}
C_DLLEXPORT int AMX_Detach() {
return(1);
void OnAmxxAttach()
{
MF_AddNatives(cstrike_Exports);
}

View File

@ -1,10 +0,0 @@
LIBRARY cstrike
EXPORTS
GiveFnptrsToDll @1
Meta_Attach @2
Meta_Detach @3
Meta_Query @4
AMX_Attach @5
AMX_Detach @7
SECTIONS
.data READ WRITE

View File

@ -56,7 +56,7 @@ LINK32=link.exe
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=echo Copying dll... copy Release\cstrike.dll K:\S\cstrike\addons\amxx\modules\cstrike_amx.dll echo Copying inc... copy ..\plugins\include\cstrike.inc K:\S\cstrike\addons\amxx\scripting\include\
PostBuild_Cmds=echo Copying dll... copy Release\cstrike.dll K:\S\cstrike\addons\amxx\modules\cstrike_amx.dll echo Copying inc... copy ..\plugins\include\cstrike.inc K:\S\cstrike\addons\amxx\scripting\include\
# End Special Build Tool
!ELSEIF "$(CFG)" == "cstrike - Win32 Debug"
@ -86,7 +86,7 @@ LINK32=link.exe
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"Debug/cstrike_amx.dll" /pdbtype:sept
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=copy Debug\cstrike_amx.dll k:\s\cstrike\addons\amxx\modules\ copy ..\plugins\include\cstrike.inc k:\s\cstrike\addons\amxx\scripting\include\
PostBuild_Cmds=copy Debug\cstrike_amx.dll k:\s\cstrike\addons\amxx\modules\ copy ..\plugins\include\cstrike.inc k:\s\cstrike\addons\amxx\scripting\include\
# End Special Build Tool
!ENDIF
@ -100,6 +100,10 @@ PostBuild_Cmds=copy Debug\cstrike_amx.dll k:\s\cstrike\addons\amxx\modules\
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\amxxmodule.cpp
# End Source File
# Begin Source File
SOURCE=.\cstrike.cpp
# End Source File
# Begin Source File
@ -116,12 +120,20 @@ SOURCE=.\CstrikePlayer.cpp
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\amxxmodule.h
# End Source File
# Begin Source File
SOURCE=.\cstrike.h
# End Source File
# Begin Source File
SOURCE=.\CstrikePlayer.h
# End Source File
# Begin Source File
SOURCE=.\moduleconfig.h
# End Source File
# End Group
# Begin Group "Resource Files"

View File

@ -38,43 +38,9 @@
#include <extdll.h>
#include <meta_api.h>
#include <modules.h>
#include "amxxmodule.h"
#include "CstrikePlayer.h"
meta_globals_t *gpMetaGlobals; // Variables provided to plugins.
gamedll_funcs_t *gpGamedllFuncs; // Pair of function tables provided by game DLL.
mutil_funcs_t *gpMetaUtilFuncs; // Meta Utility Function table type.
enginefuncs_t g_engfuncs; // Engine hands this to DLLs for functionality callbacks
enginefuncs_t meta_engfuncs;
globalvars_t *gpGlobals;
DLL_FUNCTIONS gFunctionTable;
// Must provide at least one of these...
static META_FUNCTIONS gMetaFunctionTable; /* = {
NULL, // pfnGetEntityAPI HL SDK; called before game DLL
NULL, // pfnGetEntityAPI_Post META; called after game DLL
NULL, // pfnGetEntityAPI2 HL SDK2; called before game DLL
NULL, // pfnGetEntityAPI2_Post META; called after game DLL
NULL, // pfnGetNewDLLFunctions HL SDK2; called before game DLL
NULL, // pfnGetNewDLLFunctions_Post META; called after game DLL
NULL, // pfnGetEngineFunctions META; called before HL engine
NULL // pfnGetEngineFunctions_Post META; called after HL engine
};*/
pfnamx_engine_g* g_engAmxFunc;
pfnmodule_engine_g* g_engModuleFunc;
#define NAME "Counter-Strike"
#define AUTHOR "AMX Mod X Dev Team"
#if defined __cswonbuild__
#define VERSION "0.16 WON" // change both these versions
#else
#define VERSION "0.16 STEAM" // change both these versions
#endif // defined __cswonbuild__
#define URL "http://www.amxmodx.org"
#define LOGTAG "AMXCS"
#define DATE __DATE__
#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
@ -232,26 +198,6 @@ enum CS_Internal_Models {
};
// cstrike-specific defines above
// Globals below
plugin_info_t Plugin_info = {
META_INTERFACE_VERSION,
NAME,
VERSION,
DATE,
AUTHOR,
URL,
LOGTAG,
PT_ANYPAUSE,
PT_ANYPAUSE,
};
module_info_s module_info = {
NAME,
AUTHOR,
VERSION,
AMX_INTERFACE_VERSION,
RELOAD_MODULE,
};
CCstrikePlayer g_players[33];
//bool g_initialized = false;
// Globals above

View File

@ -24,7 +24,7 @@
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/cstrike.pch"
AssemblerListingLocation=".\Debug/"
@ -38,10 +38,10 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="Debug/cstrike_amx_debug.dll"
OutputFile="Debug/cstrike_amxx_debug.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\cstrike.def"
ModuleDefinitionFile=""
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/cstrike_amx_debug.pdb"
ImportLibrary=".\Debug/cstrike_amx_debug.lib"
@ -89,7 +89,7 @@
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS"
StringPooling="TRUE"
RuntimeLibrary="0"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/cstrike.pch"
@ -103,10 +103,10 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="Release/cstrike_amx.dll"
OutputFile="Release/cstrike_amxx.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\cstrike.def"
ModuleDefinitionFile=""
ProgramDatabaseFile=".\Release/cstrike_amx.pdb"
ImportLibrary=".\Release/cstrike_amx.lib"
TargetMachine="1"/>
@ -151,6 +151,9 @@ copy cstrike_amx.inc K:\S\cstrike\addons\amx\examples\include
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath=".\amxxmodule.cpp">
</File>
<File
RelativePath="cstrike.cpp">
<FileConfiguration
@ -171,9 +174,6 @@ copy cstrike_amx.inc K:\S\cstrike\addons\amx\examples\include
BrowseInformation="1"/>
</FileConfiguration>
</File>
<File
RelativePath="cstrike.def">
</File>
<File
RelativePath="CstrikePlayer.cpp">
<FileConfiguration
@ -198,20 +198,23 @@ copy cstrike_amx.inc K:\S\cstrike\addons\amx\examples\include
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath=".\amxxmodule.h">
</File>
<File
RelativePath="cstrike.h">
</File>
<File
RelativePath="CstrikePlayer.h">
</File>
<File
RelativePath=".\moduleconfig.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<File
RelativePath="cstrike_amx.inc">
</File>
</Files>
<Globals>
</Globals>

462
dlls/cstrike/moduleconfig.h Executable file
View File

@ -0,0 +1,462 @@
// Configuration
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
// Module info
#define MODULE_NAME "Cstrike"
#define MODULE_VERSION "0.20"
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "www.amxmodx.org"
#define MODULE_LOGTAG "CSTRIKE"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// - AMXX Init functions
// Also consider using FN_META_*
// AMXX query
//#define FN_AMXX_QUERY OnAmxxQuery
// AMXX attach
// Do native functions init here (MF_AddNatives)
#define FN_AMXX_ATTACH OnAmxxAttach
// AMXX dettach
//#define FN_AMXX_DETTACH OnAmxxDettach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta dettach
//#define FN_META_DETTACH OnMetaDettach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
#define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
// #define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
#define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
// #define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
// #define FN_MessageBegin_Post MessageBegin_Post
// #define FN_MessageEnd_Post MessageEnd_Post
// #define FN_WriteByte_Post WriteByte_Post
// #define FN_WriteChar_Post WriteChar_Post
// #define FN_WriteShort_Post WriteShort_Post
// #define FN_WriteLong_Post WriteLong_Post
// #define FN_WriteAngle_Post WriteAngle_Post
// #define FN_WriteCoord_Post WriteCoord_Post
// #define FN_WriteString_Post WriteString_Post
// #define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
// #define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__