fixed modules problems when declared also in metamod's plugins.ini
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@ -2296,6 +2296,11 @@ C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_
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C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs)
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{
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if ( gpGamedllFuncs ){
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LOG_ERROR(PLID,"gpGamedllFuncs already set");
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return(FALSE);
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}
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if(now > Plugin_info.loadable) {
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LOG_ERROR(PLID, "Can't load module right now");
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return(FALSE);
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@ -2296,6 +2296,11 @@ C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_
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C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs)
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{
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if ( gpGamedllFuncs ){
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LOG_ERROR(PLID,"gpGamedllFuncs already set");
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return(FALSE);
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}
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if(now > Plugin_info.loadable) {
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LOG_ERROR(PLID, "Can't load module right now");
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return(FALSE);
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@ -2296,6 +2296,11 @@ C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_
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C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs)
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{
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if ( gpGamedllFuncs ){
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LOG_ERROR(PLID,"gpGamedllFuncs already set");
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return(FALSE);
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}
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if(now > Plugin_info.loadable) {
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LOG_ERROR(PLID, "Can't load module right now");
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return(FALSE);
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@ -2296,6 +2296,11 @@ C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_
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C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs)
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{
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if ( gpGamedllFuncs ){
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LOG_ERROR(PLID,"gpGamedllFuncs already set");
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return(FALSE);
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}
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if(now > Plugin_info.loadable) {
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LOG_ERROR(PLID, "Can't load module right now");
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return(FALSE);
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@ -2296,6 +2296,11 @@ C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_
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C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs)
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{
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if ( gpGamedllFuncs ){
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LOG_ERROR(PLID,"gpGamedllFuncs already set");
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return(FALSE);
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}
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if(now > Plugin_info.loadable) {
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LOG_ERROR(PLID, "Can't load module right now");
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return(FALSE);
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