bye bye WON ..
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@ -45,20 +45,6 @@
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#define DOD_VERSION "0.1"
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#define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy
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#define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class
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#define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class
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#define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score
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#define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths
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#define STEAM_PDOFFSET_TEAMNAME 1396 + LINUXOFFSET // team name
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#define WON_PDOFFSET_DEATHS 456 + LINUXOFFSET // deaths
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#define WON_PDOFFSET_CLASS 511 + LINUXOFFSET // player class
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#define WON_PDOFFSET_RCLASS 512 + LINUXOFFSET // random class
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#define WON_PDOFFSET_WDEPLOY 605 + LINUXOFFSET // weapon deploy
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#define WON_PDOFFSET_SCORE 626 + LINUXOFFSET // score
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#define WON_PDOFFSET_TEAMNAME 1896 + LINUXOFFSET // team name
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#define MAX_TRACE 6
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struct traceVault {
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@ -120,7 +106,6 @@ public:
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void updateScore(int weapon, int score);
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void restartStats(bool all = true);
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void killPlayer();
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void setTeamName( char *szName );
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inline bool IsBot(){
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const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
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