bye bye WON ..

This commit is contained in:
Lukasz Wlasinksi
2004-07-28 17:06:01 +00:00
parent 2fb9a5d4b5
commit 7801cde7f0
11 changed files with 41 additions and 131 deletions

View File

@ -45,20 +45,6 @@
#define DOD_VERSION "0.1"
#define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy
#define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class
#define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class
#define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score
#define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths
#define STEAM_PDOFFSET_TEAMNAME 1396 + LINUXOFFSET // team name
#define WON_PDOFFSET_DEATHS 456 + LINUXOFFSET // deaths
#define WON_PDOFFSET_CLASS 511 + LINUXOFFSET // player class
#define WON_PDOFFSET_RCLASS 512 + LINUXOFFSET // random class
#define WON_PDOFFSET_WDEPLOY 605 + LINUXOFFSET // weapon deploy
#define WON_PDOFFSET_SCORE 626 + LINUXOFFSET // score
#define WON_PDOFFSET_TEAMNAME 1896 + LINUXOFFSET // team name
#define MAX_TRACE 6
struct traceVault {
@ -120,7 +106,6 @@ public:
void updateScore(int weapon, int score);
void restartStats(bool all = true);
void killPlayer();
void setTeamName( char *szName );
inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);