bye bye WON ..
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@ -108,7 +108,7 @@ void Client_CurWeapon(void* mValue){
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iId = get_weaponid(mPlayer);
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}
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if (iClip > -1) {
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if ( mPlayer->current == 17 && bSteam ){
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if ( mPlayer->current == 17 ){
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if ( iClip+2 == mPlayer->weapons[iId].clip)
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mPlayer->saveShot(iId);
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}
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