fixed self damage stats
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@ -160,7 +160,8 @@ void Client_Health_End(void* mValue){
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if ( !pAttacker ){
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if ( !pAttacker ){
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pAttacker = mPlayer;
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pAttacker = mPlayer;
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}
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}
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else{
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if ( pAttacker->index != mPlayer->index ){
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pAttacker->saveHit( mPlayer , weapon , damage, aim );
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pAttacker->saveHit( mPlayer , weapon , damage, aim );
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if ( mPlayer->pEdict->v.team == pAttacker->pEdict->v.team )
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if ( mPlayer->pEdict->v.team == pAttacker->pEdict->v.team )
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TA = 1;
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TA = 1;
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