some changes in bot's code
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@ -75,7 +75,6 @@ void CPlayer::PutInServer(){
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ingame = false;
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}
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void CPlayer::Connect( const char* ippp ){
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bot = IsBot();
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strcpy(ip,ippp);
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}
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@ -90,7 +90,6 @@ struct CPlayer {
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int frags; // suma dla kontroli ostatniego fraga, to - v.frags = lastfrag
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bool ingame;
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bool bot;
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float clearStats;
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struct PlayerWeapon : public Stats {
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@ -117,6 +116,7 @@ struct CPlayer {
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void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
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void saveShot(int weapon);
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void restartStats(bool all = true);
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inline bool IsBot(){
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const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
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return ( auth && !strcmp( auth , "BOT" ) );
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@ -188,7 +188,7 @@ void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
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const char* name = INFOKEY_VALUE(infobuffer,"name");
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const char* oldname = STRING(pEntity->v.netname);
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if ( pPlayer->ingame){
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if ( pPlayer->ingame ){
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if ( strcmp(oldname,name) ) {
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if (!tsstats_rank->value)
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pPlayer->rank = g_rank.findEntryInRank( name, name );
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@ -197,7 +197,6 @@ void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
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}
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}
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else if ( pPlayer->IsBot() ) {
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pPlayer->Connect( "127.0.0.1" );
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pPlayer->PutInServer();
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}
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