amxconst: Fix up the headings some more and move long descriptions to @note

This commit is contained in:
Valentin Grünbacher 2014-08-04 00:30:49 +02:00
parent 5aef27a3ab
commit 79f15d5621

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@ -14,27 +14,40 @@
#include <amxmodx_version>
/**
* This is the buffer size AMX Mod X uses internally to retrieve strings from plugins.
* Most natives that take strings as arguments will implicitly truncate those to this maximum length.
* This has been raised to the current value with AMXX 1.8.3. Previously the limit was 3072.
* Internal AMXX buffer size for string retrieval.
*
* @note This is here mainly for documentation purposes. By default plugins don't even have enough
* memory available to create an array of this size. You probably should not use this to
* actually *declare* a buffer unless you *absolutely* have to. Look at #pragma dynamic
* to increase a plugins available memory.
* @note This is the buffer size AMX Mod X uses internally to retrieve strings
* from plugins. Most natives that take strings as arguments will
* implicitly truncate them to this maximum length. This has been raised
* to the current value with AMXX 1.8.3. Previously the limit was 3072.
* @note This is here mainly for documentation purposes. By default plugins
* don't have enough memory available to allocate an array of this size.
* You probably should not use this to actually declare a buffer unless
* you *absolutely* have to. Look at #pragma dynamic to increase a plugins
* available memory.
*/
#define MAX_STRING_LENGTH 16384
/**
* MAX_PLAYERS is not the same as MaxClients.
* MAX_PLAYERS is a hardcoded value as an upper limit. MaxClients changes based on the server.
* Defines and constants related to the maximum number of clients.
*
* @note MAX_PLAYERS is not the same as MaxClients. MAX_PLAYERS is a hardcoded
* value as an upper limit, used mainly to declare arrays big enough for
* all possible server situations. MaxClients changes based on the
* server the plugin is deployed on..
*/
#define MAX_PLAYERS 33 /* Maximum number of players AMX Mod X supports */
#define MAX_NAME_LENGTH 32 /* Maximum buffer required to store a client name */
public stock const MaxClients; /* Maximum number of players the server supports (dynamic) */
public stock const MaxClients; /* Maximum number of players the server supports */
/**
* The maximum buffer size required to store a clients name.
*/
#define MAX_NAME_LENGTH 32
/**
* π
*/
#define M_PI 3.1415926535
/**