fixed bug at21983
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@ -54,12 +54,12 @@
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// (wd) are Will Day's notes
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// - GetEntityAPI2 functions
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// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
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//#define FN_DispatchSpawn Spawn /* pfnSpawn() */
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//#define FN_DispatchThink Think /* pfnThink() */
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// #define FN_DispatchUse Use /* pfnUse() */
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//#define FN_DispatchTouch pfnTouch /* pfnTouch() */
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// #define FN_DispatchSpawn Spawn /* pfnSpawn() */
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// #define FN_DispatchThink Think /* pfnThink() */
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// #define FN_DispatchUse Use /* pfnUse() */
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// #define FN_DispatchTouch pfnTouch /* pfnTouch() */
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// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
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//#define FN_DispatchKeyValue KeyValue /* pfnKeyValue() */
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// #define FN_DispatchKeyValue KeyValue /* pfnKeyValue() */
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// #define FN_DispatchSave DispatchSave /* pfnSave() */
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// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
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// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
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@ -70,15 +70,15 @@
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// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
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#define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
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#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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//#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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//#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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//#define FN_StartFrame StartFrame /* pfnStartFrame() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
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// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
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// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
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@ -96,7 +96,7 @@
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// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
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// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
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// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
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//#define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
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// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
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// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
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// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
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// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
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@ -129,8 +129,8 @@
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// #define FN_ServerActivate_Post ServerActivate_Post
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// #define FN_ServerDeactivate_Post ServerDeactivate_Post
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// #define FN_PlayerPreThink_Post PlayerPreThink_Post
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//#define FN_PlayerPostThink_Post PlayerPostThink_Post
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// #define FN_StartFrame_Post StartFrame_Post
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// #define FN_PlayerPostThink_Post PlayerPostThink_Post
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#define FN_StartFrame_Post StartFrame_Post
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// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
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// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
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// #define FN_GetGameDescription_Post GetGameDescription_Post
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@ -280,7 +280,7 @@
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// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
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// #define FN_GetPhysicsInfoString GetPhysicsInfoString
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// #define FN_PrecacheEvent PrecacheEvent
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//#define FN_PlaybackEvent PlaybackEvent
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// #define FN_PlaybackEvent PlaybackEvent
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// #define FN_SetFatPVS SetFatPVS
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// #define FN_SetFatPAS SetFatPAS
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// #define FN_CheckVisibility CheckVisibility
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