another synce with SH
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@ -17,6 +17,28 @@
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//namespace SourceHook
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//namespace SourceHook
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//{
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//{
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//This class is from CSDM for AMX Mod X
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//This class is from CSDM for AMX Mod X
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/*
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A circular, doubly-linked list with one sentinel node
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Empty:
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m_Head = sentinel
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m_Head->next = m_Head;
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m_Head->prev = m_Head;
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One element:
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m_Head = sentinel
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m_Head->next = node1
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m_Head->prev = node1
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node1->next = m_Head
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node1->prev = m_Head
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Two elements:
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m_Head = sentinel
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m_Head->next = node1
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m_Head->prev = node2
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node1->next = node2
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node1->prev = m_Head
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node2->next = m_Head
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node2->prev = node1
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*/
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template <class T>
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template <class T>
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class List
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class List
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{
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{
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@ -33,11 +55,13 @@ public:
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ListNode *prev;
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ListNode *prev;
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};
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};
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private:
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private:
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// Initializes the sentinel node.
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// BAIL used malloc instead of new in order to bypass the need for a constructor.
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ListNode *_Initialize()
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ListNode *_Initialize()
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{
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{
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ListNode *n = (ListNode *)malloc(sizeof(ListNode));
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ListNode *n = (ListNode *)malloc(sizeof(ListNode));
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n->next = NULL;
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n->next = n;
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n->prev = NULL;
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n->prev = n;
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return n;
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return n;
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}
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}
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public:
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public:
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@ -53,6 +77,8 @@ public:
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~List()
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~List()
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{
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{
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clear();
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clear();
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// Don't forget to free the sentinel
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if (m_Head)
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if (m_Head)
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{
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{
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free(m_Head);
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free(m_Head);
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@ -63,32 +89,27 @@ public:
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{
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{
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ListNode *node = new ListNode(obj);
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ListNode *node = new ListNode(obj);
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if (!m_Head->prev)
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node->prev = m_Head->prev;
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{
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node->next = m_Head;
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//link in the node as the first item
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m_Head->prev->next = node;
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node->next = m_Head;
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m_Head->prev = node;
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node->prev = m_Head;
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m_Head->prev = node;
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m_Head->next = node;
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} else {
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node->prev = m_Head->prev;
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node->next = m_Head;
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m_Head->prev->next = node;
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m_Head->prev = node;
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}
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m_Size++;
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m_Size++;
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}
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}
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size_t size()
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size_t size()
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{
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{
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return m_Size;
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return m_Size;
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}
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}
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void clear()
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void clear()
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{
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{
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ListNode *node = m_Head->next;
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ListNode *node = m_Head->next;
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ListNode *temp;
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ListNode *temp;
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m_Head->next = NULL;
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m_Head->next = m_Head;
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m_Head->prev = NULL;
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m_Head->prev = m_Head;
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while (node && node != m_Head)
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// Iterate through the nodes until we find g_Head (the sentinel) again
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while (node != m_Head)
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{
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{
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temp = node->next;
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temp = node->next;
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delete node;
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delete node;
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@ -98,7 +119,7 @@ public:
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}
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}
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bool empty()
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bool empty()
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{
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{
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return (m_Head->next == NULL);
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return (m_Size == 0);
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}
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}
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T & back()
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T & back()
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{
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{
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@ -110,7 +131,7 @@ private:
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public:
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public:
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class iterator
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class iterator
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{
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{
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friend class List;
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friend class List;
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public:
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public:
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iterator()
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iterator()
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{
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{
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@ -191,10 +212,7 @@ public:
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public:
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public:
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iterator begin() const
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iterator begin() const
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{
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{
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if (m_Size)
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return iterator(m_Head->next);
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return iterator(m_Head->next);
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else
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return iterator(m_Head);
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}
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}
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iterator end() const
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iterator end() const
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{
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{
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@ -206,30 +224,34 @@ public:
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iterator iter(where);
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iterator iter(where);
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iter++;
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iter++;
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//If we are both the head and tail...
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if (m_Head->next == pNode && m_Head->prev == pNode)
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// Works for all cases: empty list, erasing first element, erasing tail, erasing in the middle...
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{
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pNode->prev->next = pNode->next;
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m_Head->next = NULL;
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pNode->next->prev = pNode->prev;
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m_Head->prev = NULL;
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} else if (m_Head->next == pNode) {
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//we are only the first
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pNode->next->prev = m_Head;
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m_Head->next = pNode->next;
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} else if (m_Head->prev == pNode) {
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//we are the tail
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pNode->prev->next = m_Head;
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m_Head->prev = pNode->prev;
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} else {
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//middle unlink
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pNode->prev->next = pNode->next;
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pNode->next->prev = pNode->prev;
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}
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delete pNode;
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delete pNode;
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m_Size--;
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m_Size--;
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return iter;
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return iter;
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}
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}
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iterator insert(iterator where, const T &obj)
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{
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// Insert obj right before where
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ListNode *node = new ListNode(obj);
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ListNode *pWhereNode = where.m_This;
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pWhereNode->prev->next = node;
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node->prev = pWhereNode->prev;
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pWhereNode->prev = node;
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node->next = pWhereNode;
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m_Size++;
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return iterator(node);
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}
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public:
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public:
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void remove(const T & obj)
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void remove(const T & obj)
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{
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{
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@ -254,7 +276,7 @@ public:
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}
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}
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return end();
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return end();
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}
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}
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List & operator =(List &src)
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List & operator =(const List &src)
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{
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{
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clear();
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clear();
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iterator iter;
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iterator iter;
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