From 82b01283084c5f8151835fbf6dc86891a1a17a1a Mon Sep 17 00:00:00 2001 From: Scott Ehlert Date: Thu, 6 Apr 2006 13:58:06 +0000 Subject: [PATCH] MSVC8 Project File + SDK Update --- dlls/engine/amxxmodule.cpp | 12 +- dlls/engine/amxxmodule.h | 146 +++++++++++++++++- dlls/engine/engine.h | 2 +- dlls/engine/moduleconfig.h | 56 ++++--- dlls/engine/msvc8/engine.vcproj | 262 ++++++++++++++++++++++++++++++++ 5 files changed, 447 insertions(+), 31 deletions(-) create mode 100644 dlls/engine/msvc8/engine.vcproj diff --git a/dlls/engine/amxxmodule.cpp b/dlls/engine/amxxmodule.cpp index 7355cded..9d92f6f5 100755 --- a/dlls/engine/amxxmodule.cpp +++ b/dlls/engine/amxxmodule.cpp @@ -2504,6 +2504,8 @@ PFN_REQ_FNPTR g_fn_RequestFunction; PFN_AMX_PUSH g_fn_AmxPush; PFN_SET_TEAM_INFO g_fn_SetTeamInfo; PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr; +PFN_REG_AUTH_FUNC g_fn_RegAuthFunc; +PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc; // *** Exports *** C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo) @@ -2615,6 +2617,8 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH); REQFUNC("SetPlayerTeamInfo", g_fn_SetTeamInfo, PFN_SET_TEAM_INFO); REQFUNC("PlayerPropAddr", g_fn_PlayerPropAddr, PFN_PLAYER_PROP_ADDR); + REQFUNC("RegAuthFunc", g_fn_RegAuthFunc, PFN_REG_AUTH_FUNC); + REQFUNC("UnregAuthFunc", g_fn_UnregAuthFunc, PFN_UNREG_AUTH_FUNC); #ifdef MEMORY_TEST // Memory @@ -2653,11 +2657,10 @@ C_DLLEXPORT int AMXX_PluginsLoaded() // Advanced MF functions void MF_Log(const char *fmt, ...) { - // :TODO: Overflow possible here char msg[3072]; va_list arglst; va_start(arglst, fmt); - vsprintf(msg, fmt, arglst); + vsnprintf(msg, sizeof(msg) - 1, fmt, arglst); va_end(arglst); g_fn_Log("[%s] %s", MODULE_LOGTAG, msg); @@ -2665,11 +2668,10 @@ void MF_Log(const char *fmt, ...) void MF_LogError(AMX *amx, int err, const char *fmt, ...) { - // :TODO: Overflow possible here char msg[3072]; va_list arglst; va_start(arglst, fmt); - vsprintf(msg, fmt, arglst); + vsnprintf(msg, sizeof(msg) - 1, fmt, arglst); va_end(arglst); g_fn_LogErrorFunc(amx, err, "[%s] %s", MODULE_LOGTAG, msg); @@ -2739,6 +2741,8 @@ void ValidateMacros_DontCallThis_Smiley() MF_RegisterFunction(NULL, ""); MF_SetPlayerTeamInfo(0, 0, ""); MF_PlayerPropAddr(0, 0); + MF_RegAuthFunc(NULL); + MF_UnregAuthFunc(NULL); } #endif diff --git a/dlls/engine/amxxmodule.h b/dlls/engine/amxxmodule.h index 3d20f50e..71077bdd 100755 --- a/dlls/engine/amxxmodule.h +++ b/dlls/engine/amxxmodule.h @@ -153,9 +153,137 @@ typedef int (AMXAPI *AMX_DEBUG)(struct tagAMX *amx); #endif #if defined _MSC_VER - #pragma warning(disable:4103) /* disable warning message 4103 that complains - * about pragma pack in a header file */ - #pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */ + #pragma warning(disable:4103) /* disable warning message 4103 that complains + * about pragma pack in a header file */ + #pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */ + + #if _MSC_VER >= 1400 + #if !defined NO_MSVC8_AUTO_COMPAT + + /* Disable deprecation warnings concerning unsafe CRT functions */ + #if !defined _CRT_SECURE_NO_DEPRECATE + #define _CRT_SECURE_NO_DEPRECATE + #endif + + /* Replace the POSIX function with ISO C++ conformant ones as they are now deprecated */ + #define access _access + #define cabs _cabs + #define cgets _cgets + #define chdir _chdir + #define chmod _chmod + #define chsize _chsize + #define close _close + #define cprintf _cprintf + #define cputs _cputts + #define creat _creat + #define cscanf _cscanf + #define cwait _cwait + #define dup _dup + #define dup2 _dup2 + #define ecvt _ecvt + #define eof _eof + #define execl _execl + #define execle _execle + #define execlp _execlp + #define execlpe _execlpe + #define execv _execv + #define execve _execv + #define execvp _execvp + #define execvpe _execvpe + #define fcloseall _fcloseall + #define fcvt _fcvt + #define fdopen _fdopen + #define fgetchar _fgetchar + #define filelength _filelength + #define fileno _fileno + #define flushall _flushall + #define fputchar _fputchar + #define gcvt _gcvt + #define getch _getch + #define getche _getche + #define getcwd _getcwd + #define getpid _getpid + #define getw _getw + #define hypot _hypot + #define inp _inp + #define inpw _inpw + #define isascii __isascii + #define isatty _isatty + #define iscsym __iscsym + #define iscsymf __iscsymf + #define itoa _itoa + #define j0 _j0 + #define j1 _j1 + #define jn _jn + #define kbhit _kbhit + #define lfind _lfind + #define locking _locking + #define lsearch _lsearch + #define lseek _lseek + #define ltoa _ltoa + #define memccpy _memccpy + #define memicmp _memicmp + #define mkdir _mkdir + #define mktemp _mktemp + #define open _open + #define outp _outp + #define outpw _outpw + #define putch _putch + #define putenv _putenv + #define putw _putw + #define read _read + #define rmdir _rmdir + #define rmtmp _rmtmp + #define setmode _setmode + #define sopen _sopen + #define spawnl _spawnl + #define spawnle _spawnle + #define spawnlp _spawnlp + #define spawnlpe _spawnlpe + #define spawnv _spawnv + #define spawnve _spawnve + #define spawnvp _spawnvp + #define spawnvpe _spawnvpe + #define strcmpi _strcmpi + #define strdup _strdup + #define stricmp _stricmp + #define strlwr _strlwr + #define strnicmp _strnicmp + #define strnset _strnset + #define strrev _strrev + #define strset _strset + #define strupr _strupr + #define swab _swab + #define tell _tell + #define tempnam _tempnam + #define toascii __toascii + #define tzset _tzset + #define ultoa _ultoa + #define umask _umask + #define ungetch _ungetch + #define unlink _unlink + #define wcsdup _wcsdup + #define wcsicmp _wcsicmp + #define wcsicoll _wcsicoll + #define wcslwr _wcslwr + #define wcsnicmp _wcsnicmp + #define wcsnset _wcsnset + #define wcsrev _wcsrev + #define wcsset _wcsset + #define wcsupr _wcsupr + #define write _write + #define y0 _y0 + #define y1 _y1 + #define yn _yn + + /* Disable deprecation warnings because MSVC8 seemingly thinks the ISO C++ conformant + * functions above are deprecated. */ + #pragma warning (disable:4996) + + #endif + #else + #define vsnprintf _vsnprintf + #endif #endif @@ -1950,6 +2078,8 @@ enum PlayerProp Player_NewmenuPage, //int }; +typedef void (*AUTHORIZEFUNC)(int player, const char *authstring); + typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/); typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...); typedef char * (*PFN_BUILD_PATHNAME_R) (char * /*buffer*/, size_t /* maxlen */, const char * /* format */, ...); @@ -2027,6 +2157,8 @@ typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/); typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/); typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/); typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char * /*name */); +typedef void (*PFN_REG_AUTH_FUNC) (AUTHORIZEFUNC); +typedef void (*PFN_UNREG_AUTH_FUNC) (AUTHORIZEFUNC); extern PFN_ADD_NATIVES g_fn_AddNatives; extern PFN_BUILD_PATHNAME g_fn_BuildPathname; @@ -2092,6 +2224,8 @@ extern PFN_REQ_FNPTR g_fn_RequestFunction; extern PFN_AMX_PUSH g_fn_AmxPush; extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo; extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr; +extern PFN_REG_AUTH_FUNC g_fn_RegAuthFunc; +extern PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc; #ifdef MAY_NEVER_BE_DEFINED // Function prototypes for intellisense and similar systems @@ -2154,6 +2288,8 @@ int MF_AmxPush (AMX *amx, cell *params) { } int MF_AmxExec (AMX *amx, cell *retval, int idx) { } int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { } void * MF_PlayerPropAddr (int id, int prop) { } +void MF_RegAuthFunc (AUTHORIZEFUNC fn) { } +void MF_UnregAuthFunc (AUTHORIZEFUNC fn) { } #endif // MAY_NEVER_BE_DEFINED #define MF_AddNatives g_fn_AddNatives @@ -2217,10 +2353,12 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...); #define MF_GetPlayerEdict g_fn_GetPlayerEdict #define MF_Format g_fn_Format #define MF_RegisterFunction g_fn_RegisterFunction -#define MF_RequestFunction g_fn_RequestFunction; +#define MF_RequestFunction g_fn_RequestFunction #define MF_AmxPush g_fn_AmxPush #define MF_SetPlayerTeamInfo g_fn_SetTeamInfo #define MF_PlayerPropAddr g_fn_PlayerPropAddr +#define MF_RegAuthFunc g_fn_RegAuthFunc +#define MF_UnregAuthFunc g_fn_UnregAuthFunc #ifdef MEMORY_TEST /*** Memory ***/ diff --git a/dlls/engine/engine.h b/dlls/engine/engine.h index f30bcbe6..eed28bbf 100755 --- a/dlls/engine/engine.h +++ b/dlls/engine/engine.h @@ -5,9 +5,9 @@ #include #include #include +#include "amxxmodule.h" #include "CVector.h" #include "CString.h" -#include "amxxmodule.h" #include #include "messages.h" #include "entity.h" diff --git a/dlls/engine/moduleconfig.h b/dlls/engine/moduleconfig.h index fcfd5de8..34ce0409 100755 --- a/dlls/engine/moduleconfig.h +++ b/dlls/engine/moduleconfig.h @@ -21,6 +21,19 @@ // metamod plugin? #define USE_METAMOD +// use memory manager/tester? +// note that if you use this, you cannot construct/allocate +// anything before the module attached (OnAmxxAttach). +// be careful of default constructors using new/malloc! +// #define MEMORY_TEST + +// Unless you use STL or exceptions, keep this commented. +// It allows you to compile without libstdc++.so as a dependency +// #define NO_ALLOC_OVERRIDES + +// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself +// #define NO_MSVC8_AUTO_COMPAT + // - AMXX Init functions // Also consider using FN_META_* // AMXX query @@ -28,8 +41,8 @@ // AMXX attach // Do native functions init here (MF_AddNatives) #define FN_AMXX_ATTACH OnAmxxAttach -// AMXX dettach -//#define FN_AMXX_DETTACH OnAmxxDettach +// AMXX detach +//#define FN_AMXX_DETACH OnAmxxDetach // All plugins loaded // Do forward functions init here (MF_RegisterForward) #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded @@ -48,18 +61,18 @@ //#define FN_META_QUERY OnMetaQuery // Meta attach //#define FN_META_ATTACH OnMetaAttach -// Meta dettach -//#define FN_META_DETTACH OnMetaDettach +// Meta detach +//#define FN_META_DETACH OnMetaDetach // (wd) are Will Day's notes // - GetEntityAPI2 functions // #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */ -// #define FN_DispatchSpawn Spawn /* pfnSpawn() */ -// #define FN_DispatchThink Think /* pfnThink() */ -// #define FN_DispatchUse Use /* pfnUse() */ -// #define FN_DispatchTouch pfnTouch /* pfnTouch() */ +// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */ +// #define FN_DispatchThink DispatchThink /* pfnThink() */ +// #define FN_DispatchUse DispatchUse /* pfnUse() */ +// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */ // #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */ -// #define FN_DispatchKeyValue KeyValue /* pfnKeyValue() */ +// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */ // #define FN_DispatchSave DispatchSave /* pfnSave() */ // #define FN_DispatchRestore DispatchRestore /* pfnRestore() */ // #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */ @@ -69,13 +82,13 @@ // #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */ // #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */ #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */ -#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */ +#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */ // #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */ // #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */ // #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */ // #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */ -#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */ -#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */ +#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */ +#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */ // #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */ // #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */ // #define FN_StartFrame StartFrame /* pfnStartFrame() */ @@ -200,19 +213,19 @@ // #define FN_ServerExecute ServerExecute // #define FN_engClientCommand engClientCommand // #define FN_ParticleEffect ParticleEffect -#define FN_LightStyle LightStyle +#define FN_LightStyle LightStyle // #define FN_DecalIndex DecalIndex // #define FN_PointContents PointContents -#define FN_MessageBegin MessageBegin -#define FN_MessageEnd MessageEnd +#define FN_MessageBegin MessageBegin +#define FN_MessageEnd MessageEnd #define FN_WriteByte WriteByte #define FN_WriteChar WriteChar -#define FN_WriteShort WriteShort +#define FN_WriteShort WriteShort #define FN_WriteLong WriteLong -#define FN_WriteAngle WriteAngle -#define FN_WriteCoord WriteCoord -#define FN_WriteString WriteString -#define FN_WriteEntity WriteEntity +#define FN_WriteAngle WriteAngle +#define FN_WriteCoord WriteCoord +#define FN_WriteString WriteString +#define FN_WriteEntity WriteEntity // #define FN_CVarRegister CVarRegister // #define FN_CVarGetFloat CVarGetFloat // #define FN_CVarGetString CVarGetString @@ -299,7 +312,7 @@ // #define FN_GetPlayerStats GetPlayerStats // #define FN_AddServerCommand AddServerCommand // #define FN_Voice_GetClientListening Voice_GetClientListening -#define FN_Voice_SetClientListening Voice_SetClientListening +#define FN_Voice_SetClientListening Voice_SetClientListening // #define FN_GetPlayerAuthId GetPlayerAuthId // - GetEngineAPI_Post functions @@ -460,4 +473,3 @@ #endif // USE_METAMOD #endif // __MODULECONFIG_H__ - diff --git a/dlls/engine/msvc8/engine.vcproj b/dlls/engine/msvc8/engine.vcproj new file mode 100644 index 00000000..a56ffbf9 --- /dev/null +++ b/dlls/engine/msvc8/engine.vcproj @@ -0,0 +1,262 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +