diff --git a/dlls/dod2/dodx/CMisc.cpp b/dlls/dod2/dodx/CMisc.cpp index 38d88023..759788f3 100755 --- a/dlls/dod2/dodx/CMisc.cpp +++ b/dlls/dod2/dodx/CMisc.cpp @@ -1,5 +1,5 @@ /* - * DoDx + * DoDx * Copyright (c) 2004 Lukasz Wlasinski * * @@ -93,6 +93,14 @@ void CPlayer::Disconnect(){ bot = false; savedScore = 0; + // Zors + olddeadflag=0; + oldteam=0; + oldplayerclass=0; + is_model_set=false; + body_num=0; + position = 0; + if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused return; @@ -108,18 +116,18 @@ void CPlayer::PutInServer(){ return; restartStats(); - + const char* unique; const char* name = STRING(pEdict->v.netname); switch((int)dodstats_rank->value) { - case 1: + case 1: if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 ) unique = name; // failed to get authid break; - case 2: - unique = ip; + case 2: + unique = ip; break; - default: + default: unique = name; } if ( ( rank = g_rank.findEntryInRank( unique , name ) ) == 0 ) @@ -153,6 +161,14 @@ void CPlayer::Init( int pi, edict_t* pe ) ingame = false; bot = false; savedScore = 0; + + // Zors + olddeadflag=0; + oldteam=0; + oldplayerclass=0; + is_model_set=false; + body_num=0; + position = 0; } void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){ @@ -182,13 +198,13 @@ void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){ pVictim->weapons[0].deaths++; pVictim->life.deaths++; pVictim->round.deaths++; - - + + pVictim->weaponsLife[vw].deaths++; // DEC-Weapon (life) stats pVictim->weaponsLife[0].deaths++; // DEC-Weapon (life) stats pVictim->weaponsRnd[vw].deaths++; // DEC-Weapon (round) stats pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats - + int vi = pVictim->index; victims[vi].name = (char*)weaponData[wweapon].name; victims[vi].deaths++; @@ -197,8 +213,8 @@ void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){ victims[0].deaths++; victims[0].hs += hhs; victims[0].tks += ttk; - - + + weaponsLife[wweapon].kills++; // DEC-Weapon (life) stats weaponsLife[wweapon].hs += hhs; // DEC-Weapon (life) stats weaponsLife[wweapon].tks += ttk; // DEC-Weapon (life) stats @@ -212,7 +228,7 @@ void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){ weaponsRnd[0].kills++; // DEC-Weapon (round) stats weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats - + weapons[wweapon].kills++; weapons[wweapon].hs += hhs; weapons[wweapon].tks += ttk; @@ -317,11 +333,67 @@ void CPlayer::killPlayer(){ pEdict->v.weapons = 0; } +void CPlayer::initModel(char* model) +{ + newmodel = model; + is_model_set = true; +} + +void CPlayer::clearModel() +{ + is_model_set = false; +} + +bool CPlayer::setModel() +{ + if(!ingame || ignoreBots(pEdict)) + return false; + + if(is_model_set) + { + ENTITY_SET_KEYVALUE(pEdict, "model", newmodel); + pEdict->v.body = body_num; + return true; + } + + return false; +} + +void CPlayer::setBody(int bn) +{ + if(!ingame || ignoreBots(pEdict)) + return; + + body_num = bn; + + return; +} + +void CPlayer::checkStatus() +{ + if(!ingame || ignoreBots(pEdict)) + return; + + if(olddeadflag != 0 && pEdict->v.deadflag == 0 && iFSpawnForward != -1) + MF_ExecuteForward(iFSpawnForward, index); + + if(oldteam != pEdict->v.team && iFTeamForward != -1) + MF_ExecuteForward(iFTeamForward, index, pEdict->v.team, oldteam); + + if(oldplayerclass != pEdict->v.playerclass) + MF_ExecuteForward(iFClassForward, index, pEdict->v.playerclass, oldplayerclass); + + olddeadflag = pEdict->v.deadflag; + oldteam = pEdict->v.team; + oldplayerclass = pEdict->v.playerclass; +} + // ***************************************************** // class CMapInfo // ***************************************************** -void CMapInfo::Init(){ +void CMapInfo::Init() +{ pEdict = 0; initialized = false; diff --git a/dlls/dod2/dodx/CMisc.h b/dlls/dod2/dodx/CMisc.h index caae6974..6bb14c10 100755 --- a/dlls/dod2/dodx/CMisc.h +++ b/dlls/dod2/dodx/CMisc.h @@ -1,5 +1,5 @@ /* - * DoDX + * DoDX * Copyright (c) 2004 Lukasz Wlasinski * * @@ -110,6 +110,24 @@ public: void restartStats(bool all = true); void killPlayer(); + // Zors + int oldteam; + int olddeadflag; + int oldplayerclass; + + bool is_model_set; + char* newmodel; + int body_num; + + int position; + + void initModel(char*); + void clearModel(); + bool setModel(); + void setBody(int); + void checkStatus(); + // Zors + inline bool IsBot(){ const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict); return ( auth && !strcmp( auth , "BOT" ) ); @@ -125,7 +143,7 @@ public: class Grenades { - struct Obj + struct Obj { CPlayer* player; edict_t* grenade; diff --git a/dlls/dod2/dodx/NBase.cpp b/dlls/dod2/dodx/NBase.cpp index 1814742a..09a0a07f 100755 --- a/dlls/dod2/dodx/NBase.cpp +++ b/dlls/dod2/dodx/NBase.cpp @@ -343,7 +343,50 @@ static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params){ // player,wid MF_SetAmxString(amx,params[2],szTeam,params[3]); } return iTeam; -} +} + +static cell AMX_NATIVE_CALL dod_set_model(AMX *amx, cell *params) // player,model +{ + int index = params[1]; + CHECK_PLAYER(index); + + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if(!pPlayer->ingame) + return false; + + int length; + pPlayer->initModel((char*)STRING(ALLOC_STRING(MF_GetAmxString(amx, params[2], 1, &length)))); + + return true; +} + +static cell AMX_NATIVE_CALL dod_set_body(AMX *amx, cell *params) // player,bodynumber +{ + int index = params[1]; + CHECK_PLAYER(index); + + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if(!pPlayer->ingame) + return false; + + pPlayer->setBody(params[2]); + + return true; +} + +static cell AMX_NATIVE_CALL dod_clear_model(AMX *amx, cell *params) // player +{ + int index = params[1]; + CHECK_PLAYER(index); + + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if(!pPlayer->ingame) + return false; + + pPlayer->clearModel(); + + return true; +} AMX_NATIVE_INFO base_Natives[] = { @@ -383,6 +426,11 @@ AMX_NATIVE_INFO base_Natives[] = { { "dod_get_wpnlogname", get_weapon_logname }, { "dod_is_melee", is_melee }, + // Zors + {"dod_set_model", dod_set_model}, + {"dod_set_body_number", dod_set_body}, + {"dod_clear_model", dod_clear_model}, + ///******************* { NULL, NULL } }; diff --git a/dlls/dod2/dodx/dodx.h b/dlls/dod2/dodx/dodx.h index 543aa72c..40aa98a7 100755 --- a/dlls/dod2/dodx/dodx.h +++ b/dlls/dod2/dodx/dodx.h @@ -1,5 +1,5 @@ /* - * DoDX + * DoDX * Copyright (c) 2004 Lukasz Wlasinski * * @@ -40,7 +40,7 @@ #define GET_PLAYER_POINTER_I(i) (&players[i]) #ifndef GETPLAYERAUTHID -#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) + #define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) #endif extern AMX_NATIVE_INFO stats_Natives[]; @@ -68,19 +68,34 @@ void Client_RoundState(void*); void Client_AmmoX(void*); void Client_AmmoShort(void*); +// Zors +//void WeaponList(void*); +//void WeaponList_End(void*); + typedef void (*funEventCall)(void*); extern int AlliesScore; extern int AxisScore; +extern int gmsgCurWeapon; +extern int gmsgHealth; +extern int gmsgResetHUD; +extern int gmsgObjScore; +extern int gmsgRoundState; +extern int gmsgTeamScore; extern int gmsgScoreShort; extern int gmsgPTeam; - +extern int gmsgAmmoX; +extern int gmsgAmmoShort; extern int iFDamage; extern int iFDeath; extern int iFScore; +// Zors +extern int iFSpawnForward; +extern int iFTeamForward; +extern int iFClassForward; extern cvar_t* dodstats_maxsize; extern cvar_t* dodstats_rank; diff --git a/dlls/dod2/dodx/moduleconfig.cpp b/dlls/dod2/dodx/moduleconfig.cpp index 82c769e5..01b7245d 100755 --- a/dlls/dod2/dodx/moduleconfig.cpp +++ b/dlls/dod2/dodx/moduleconfig.cpp @@ -1,5 +1,5 @@ /* - * DoDX + * DoDX * Copyright (c) 2004 Lukasz Wlasinski * * @@ -47,27 +47,33 @@ int mPlayerIndex; int AlliesScore; int AxisScore; -int iFDamage; -int iFDeath; -int iFScore; +int iFDamage = -1; +int iFDeath = -1; +int iFScore = -1; + +// Zors +int iFSpawnForward = -1; +int iFTeamForward = -1; +int iFClassForward = -1; int gmsgCurWeapon; int gmsgHealth; int gmsgResetHUD; int gmsgObjScore; int gmsgRoundState; - int gmsgTeamScore; int gmsgScoreShort; int gmsgPTeam; - int gmsgAmmoX; int gmsgAmmoShort; +// Zors +//int gmsgWeaponList; +//int gmsgWeaponList_End; + RankSystem g_rank; Grenades g_grenades; - cvar_t init_dodstats_maxsize ={"dodstats_maxsize","3500", 0 , 3500.0 }; cvar_t init_dodstats_reset ={"dodstats_reset","0"}; cvar_t init_dodstats_rank ={"dodstats_rank","0"}; @@ -90,13 +96,16 @@ struct sUserMsg { { "RoundState",&gmsgRoundState,Client_RoundState,false }, { "Health",&gmsgHealth,Client_Health_End,true }, { "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true }, - { "TeamScore",&gmsgTeamScore,Client_TeamScore,false }, { "ScoreShort",&gmsgScoreShort,NULL,false }, { "PTeam",&gmsgPTeam,NULL,false }, - { "AmmoX",&gmsgAmmoX,Client_AmmoX,false}, { "AmmoShort",&gmsgAmmoShort,Client_AmmoShort,false}, + { "ScoreShort",&gmsgScoreShort,NULL,false }, + + //Zors + //{ "WeaponList",&gmsgWeaponList,WeaponList,true }, + //{ "WeaponList",&gmsgWeaponList_End,WeaponList_End,true }, { 0,0,0,false } }; @@ -115,7 +124,7 @@ int RegUserMsg_Post(const char *pszName, int iSize){ int id = META_RESULT_ORIG_RET( int ); *g_user_msg[ i ].id = id; - + if ( g_user_msg[ i ].endmsg ) modMsgsEnd[ id ] = g_user_msg[ i ].func; else @@ -129,7 +138,7 @@ int RegUserMsg_Post(const char *pszName, int iSize){ } void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){ - + rankBots = (int)dodstats_rankbots->value ? true:false; for( int i = 1; i <= gpGlobals->maxClients; ++i ) @@ -140,13 +149,16 @@ void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){ } void PlayerPreThink_Post( edict_t *pEntity ) { - if ( !isModuleActive() ) + if ( !isModuleActive() ) RETURN_META(MRES_IGNORED); CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); if ( !pPlayer->ingame ) RETURN_META(MRES_IGNORED); + // Zors + pPlayer->checkStatus(); + if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time){ if ( !ignoreBots(pEntity) ){ pPlayer->clearStats = 0.0f; @@ -165,7 +177,7 @@ void PlayerPreThink_Post( edict_t *pEntity ) { pPlayer->sendScore = 0.0f; MF_ExecuteForward( iFScore,pPlayer->index, pPlayer->lastScore, pPlayer->savedScore ); } - + RETURN_META(MRES_IGNORED); } @@ -180,7 +192,7 @@ void ServerDeactivate() { CVAR_SET_FLOAT("dodstats_reset",0.0); g_rank.clear(); } - + g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("dodstats") ) ); // clear custom weapons info @@ -323,7 +335,8 @@ void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t * RETURN_META(MRES_IGNORED); } -void DispatchKeyValue_Post( edict_t *pentKeyvalue, KeyValueData *pkvd ){ +void DispatchKeyValue_Post( edict_t *pentKeyvalue, KeyValueData *pkvd ) +{ if ( !pkvd->szClassName ){ // info_doddetect @@ -338,22 +351,48 @@ void DispatchKeyValue_Post( edict_t *pentKeyvalue, KeyValueData *pkvd ){ if ( pkvd->szKeyName[0]=='d' && pkvd->szKeyName[7]=='a' ){ if ( pkvd->szKeyName[8]=='l' ){ switch ( pkvd->szKeyName[14] ){ - case 'c': - g_map.detect_allies_country=atoi(pkvd->szValue); + case 'c': + g_map.detect_allies_country=atoi(pkvd->szValue); break; - case 'p': - g_map.detect_allies_paras=atoi(pkvd->szValue); + case 'p': + g_map.detect_allies_paras=atoi(pkvd->szValue); break; } - } - else if ( pkvd->szKeyName[12]=='p' ) g_map.detect_axis_paras=atoi(pkvd->szValue); + } + else if ( pkvd->szKeyName[12]=='p' ) g_map.detect_axis_paras=atoi(pkvd->szValue); } } RETURN_META(MRES_IGNORED); } -void OnMetaAttach() { - +void SetClientKeyValue(int id, char *protocol, char *type, char *var) +{ + // ID: Number + // protocol: \name\Sgt.MEOW\topcolor\1\bottomcolor\1\cl_lw\1\team\axis\model\axis-inf + // type: model + // var: axis-inf + + // Check to see if its a player and we are setting a model + if(strcmp(type, "model") == 0 && + (strcmp(var, "axis-inf") == 0 || + strcmp(var, "axis-para") == 0 || + strcmp(var, "us-inf") == 0 || + strcmp(var, "us-para") == 0 || + strcmp(var, "brit-inf") == 0)) + { + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + if(!pPlayer->ingame) + RETURN_META(MRES_IGNORED); + + if(pPlayer->setModel()) + RETURN_META(MRES_SUPERCEDE); + } + + RETURN_META(MRES_IGNORED); +} + +void OnMetaAttach() +{ CVAR_REGISTER (&init_dodstats_maxsize); CVAR_REGISTER (&init_dodstats_reset); CVAR_REGISTER (&init_dodstats_rank); @@ -366,34 +405,45 @@ void OnMetaAttach() { dodstats_pause = CVAR_GET_POINTER(init_dodstats_pause.name); } -void OnAmxxAttach() { +void OnAmxxAttach() +{ MF_AddNatives( stats_Natives ); MF_AddNatives( base_Natives ); const char* path = get_localinfo("dodstats_score","addons/amxmodx/data/dodstats.amxx"); - if ( path && *path ) { + + if ( path && *path ) + { char error[128]; g_rank.loadCalc( MF_BuildPathname("%s",path) , error ); } - - if ( !g_rank.begin() ){ + + if ( !g_rank.begin() ) + { g_rank.loadRank( MF_BuildPathname("%s", - get_localinfo("dodstats","addons/amxmodx/data/dodstats.dat") ) ); + get_localinfo("dodstats","addons/amxmodx/data/dodstats.dat") ) ); } g_map.Init(); } -void OnAmxxDetach() { +void OnAmxxDetach() +{ g_rank.clear(); g_grenades.clear(); g_rank.unloadCalc(); } -void OnPluginsLoaded(){ +void OnPluginsLoaded() +{ iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE); iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE); iFScore = MF_RegisterForward("client_score",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE); + + // Zors + iFTeamForward = MF_RegisterForward("dod_client_changeteam",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*team*/,FP_CELL/*oldteam*/,FP_DONE); + iFSpawnForward = MF_RegisterForward("dod_client_spawn",ET_IGNORE,FP_CELL/*id*/,FP_DONE); + iFClassForward = MF_RegisterForward("dod_client_changeclass",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*class*/,FP_CELL/*oldclass*/,FP_DONE); } diff --git a/dlls/dod2/dodx/moduleconfig.h b/dlls/dod2/dodx/moduleconfig.h index d47d2c0d..76ab9e16 100755 --- a/dlls/dod2/dodx/moduleconfig.h +++ b/dlls/dod2/dodx/moduleconfig.h @@ -296,7 +296,7 @@ // #define FN_GetInfoKeyBuffer GetInfoKeyBuffer // #define FN_InfoKeyValue InfoKeyValue // #define FN_SetKeyValue SetKeyValue -// #define FN_SetClientKeyValue SetClientKeyValue +#define FN_SetClientKeyValue SetClientKeyValue // #define FN_IsMapValid IsMapValid // #define FN_StaticDecal StaticDecal // #define FN_PrecacheGeneric PrecacheGeneric diff --git a/dlls/dod2/dodx/usermsg.cpp b/dlls/dod2/dodx/usermsg.cpp index 652143c4..0f75cb5a 100755 --- a/dlls/dod2/dodx/usermsg.cpp +++ b/dlls/dod2/dodx/usermsg.cpp @@ -31,31 +31,40 @@ #include "amxxmodule.h" #include "dodx.h" -void Client_ResetHUD_End(void* mValue){ +void Client_ResetHUD_End(void* mValue) +{ mPlayer->clearStats = gpGlobals->time + 0.25f; } -void Client_RoundState(void* mValue){ +void Client_RoundState(void* mValue) +{ if ( mPlayer ) return; int result = *(int*)mValue; - if ( result == 1 ){ - for (int i=1;i<=gpGlobals->maxClients;i++){ + if ( result == 1 ) + { + for (int i=1;i<=gpGlobals->maxClients;i++) + { CPlayer *pPlayer = GET_PLAYER_POINTER_I(i); - if (pPlayer->ingame) { + if (pPlayer->ingame) + { pPlayer->clearRound = gpGlobals->time + 0.25f; } } } } -void Client_TeamScore(void* mValue){ +void Client_TeamScore(void* mValue) +{ static int index; - switch(mState++){ + + switch(mState++) + { case 0: index = *(int*)mValue; break; case 1: - switch (index){ + switch (index) + { case 1: AlliesScore = *(int*)mValue; break; @@ -67,16 +76,20 @@ void Client_TeamScore(void* mValue){ } } -void Client_ObjScore(void* mValue){ +void Client_ObjScore(void* mValue) +{ static CPlayer *pPlayer; static int score; - switch(mState++){ + + switch(mState++) + { case 0: pPlayer = GET_PLAYER_POINTER_I(*(int*)mValue); break; case 1: score = *(int*)mValue; - if ( (pPlayer->lastScore = score - pPlayer->savedScore) && isModuleActive() ){ + if ( (pPlayer->lastScore = score - pPlayer->savedScore) && isModuleActive() ) + { pPlayer->updateScore(pPlayer->current,pPlayer->lastScore); pPlayer->sendScore = gpGlobals->time + 0.25f; } @@ -86,10 +99,13 @@ void Client_ObjScore(void* mValue){ } -void Client_CurWeapon(void* mValue){ +void Client_CurWeapon(void* mValue) +{ static int iState; static int iId; - switch (mState++){ + + switch (mState++) + { case 0: iState = *(int*)mValue; break; @@ -103,17 +119,20 @@ void Client_CurWeapon(void* mValue){ int iClip = *(int*)mValue; mPlayer->current = iId; - if ( weaponData[iId].needcheck ){ + if ( weaponData[iId].needcheck ) + { iId = get_weaponid(mPlayer); mPlayer->current = iId; } if (iClip > -1) { - if ( mPlayer->current == 17 ){ + if ( mPlayer->current == 17 ) + { if ( iClip+2 == mPlayer->weapons[iId].clip) mPlayer->saveShot(iId); } - else { + else + { if ( iClip+1 == mPlayer->weapons[iId].clip) mPlayer->saveShot(iId); } @@ -140,16 +159,19 @@ void Client_Health_End(void* mValue){ int aim = 0; mPlayer->pEdict->v.dmg_take = 0.0; - CPlayer* pAttacker = NULL; - if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){ + if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ) + { pAttacker = GET_PLAYER_POINTER(enemy); weapon = pAttacker->current; + if ( weaponData[weapon].needcheck ) weapon = get_weaponid(pAttacker); + aim = pAttacker->aiming; + if ( weaponData[weapon].melee ) pAttacker->saveShot(weapon); } @@ -158,49 +180,125 @@ void Client_Health_End(void* mValue){ int TA = 0; - if ( !pAttacker ){ + if ( !pAttacker ) + { pAttacker = mPlayer; } - if ( pAttacker->index != mPlayer->index ){ + if ( pAttacker->index != mPlayer->index ) + { pAttacker->saveHit( mPlayer , weapon , damage, aim ); + if ( mPlayer->pEdict->v.team == pAttacker->pEdict->v.team ) TA = 1; } - MF_ExecuteForward( iFDamage,pAttacker->index, mPlayer->index, damage, weapon, aim, TA ); + MF_ExecuteForward( iFDamage, pAttacker->index, mPlayer->index, damage, weapon, aim, TA ); - if ( !mPlayer->IsAlive() ){ + if ( !mPlayer->IsAlive() ) + { pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA); - - MF_ExecuteForward( iFDeath,pAttacker->index, mPlayer->index, weapon, aim, TA ); + MF_ExecuteForward( iFDeath, pAttacker->index, mPlayer->index, weapon, aim, TA ); } } -void Client_AmmoX(void* mValue){ +void Client_AmmoX(void* mValue) +{ static int iAmmo; - switch (mState++){ + + switch (mState++) + { case 0: iAmmo = *(int*)mValue; break; case 1: - if (!mPlayer ) break; - for(int i = 1; i < MAX_WEAPONS ; ++i) + if (!mPlayer ) + break; + for(int i = 1; i < MAX_WEAPONS ; ++i) + { if (iAmmo == weaponData[i].ammoSlot) mPlayer->weapons[i].ammo = *(int*)mValue; + } } } -void Client_AmmoShort(void* mValue){ +void Client_AmmoShort(void* mValue) +{ static int iAmmo; - switch (mState++){ + + switch (mState++) + { case 0: iAmmo = *(int*)mValue; break; case 1: if (!mPlayer ) break; for(int i = 1; i < MAX_WEAPONS ; ++i) + { if (iAmmo == weaponData[i].ammoSlot) mPlayer->weapons[i].ammo = *(int*)mValue; + } } } + +/* +Working on being able to modify and switch weapons as they are sent to the client + +void WeaponList(void* value) +{ + if(!mPlayer) + return; + + if(!mPlayer->ingame || ignoreBots(mPlayer->pEdict)) + return; + + switch(mPlayer->position) + { + case 0: MF_Log("pszName = %s", value); break; // string weapon name + case 1: MF_Log("pszAmmo1 = %d", (int)value); break; // byte Ammo Type + case 2: MF_Log("iMaxAmmo1 = %d", (int)value); break; // byte Max Ammo 1 + case 3: MF_Log("pszAmmo2 = %d", (int)value); break; // byte Ammo2 Type + case 4: MF_Log("iMaxAmmo2 = %d", (int)value); break; // byte Max Ammo 2 + case 5: MF_Log("iSlot = %d", (int)value); break; // byte bucket + case 6: MF_Log("iPosition = %d", (int)value); break; // byte bucket pos + case 7: MF_Log("iId = %d", (int)value); break; // byte id (bit index into pev->weapons) + case 8: MF_Log("iFlags = %d", (int)value); break; // byte Flags + }; + + mPlayer->position++; +} + +void WeaponList_End(void* mValue) +{ + if(!mPlayer) + return; + + MF_Log("Done with %d", mPlayer->position); + mPlayer->position = 0; +} + +struct weapon_info_s +{ + char *pszName; // string weapon name + int pszAmmo1; // byte Ammo Type + int iMaxAmmo1; // byte Max Ammo 1 + int pszAmmo2; // byte Ammo2 Type + int iMaxAmmo2; // byte Max Ammo 2 + int iSlot; // byte bucket + int iPosition; // byte bucket pos + int iId; // byte id (bit index into pev->weapons) + int iFlags; // byte Flags +}weapon_info_t; + +MESSAGE_BEGIN( MSG_ONE, gmsgWeaponList, NULL, pev ); + WRITE_STRING(pszName); // string weapon name + WRITE_BYTE(GetAmmoIndex(II.pszAmmo1)); // byte Ammo Type + WRITE_BYTE(II.iMaxAmmo1); // byte Max Ammo 1 + WRITE_BYTE(GetAmmoIndex(II.pszAmmo2)); // byte Ammo2 Type + WRITE_BYTE(II.iMaxAmmo2); // byte Max Ammo 2 + WRITE_BYTE(II.iSlot); // byte bucket + WRITE_BYTE(II.iPosition); // byte bucket pos + WRITE_BYTE(II.iId); // byte id (bit index into pev->weapons) + WRITE_BYTE(II.iFlags); // byte Flags +MESSAGE_END(); +*/ diff --git a/plugins/include/dodx.inc b/plugins/include/dodx.inc index 8e223e30..3d091894 100755 --- a/plugins/include/dodx.inc +++ b/plugins/include/dodx.inc @@ -31,35 +31,55 @@ enum { } /* Use this function to register forwards */ -native register_statsfwd( ftype ); +native register_statsfwd(ftype); /* Function is called after player to player attacks , * if players were damaged by teammate TA is set to 1 */ -forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA); +forward client_damage(attacker, victim, damage, wpnindex, hitplace, TA); /* Function is called after player death , * if player was killed by teammate TK is set to 1 */ -forward client_death(killer,victim,wpnindex,hitplace,TK); +forward client_death(killer, victim, wpnindex, hitplace, TK); /* Function is called if player scored */ -forward client_score(index,score,total); +forward client_score(id, score, total); + +/* This Forward is called when a player changes team */ +forward dod_client_changeteam(id, team, oldteam); + +/* This Forward is called if a player changes class, but just after spawn */ +forward dod_client_changeclass(id, class, oldclass); + +/* This Forward is called when a player spawns */ +forward dod_client_spawn(id); + +/* Sets the model for a player */ +native dod_set_model(id, model[]); + +/* Sets the model for a player */ +native dod_set_body_number(id, bodynumber); + +/* Un-Sets the model for a player */ +native dod_clear_model(id); /* Custom Weapon Support */ /* function will return index of new weapon */ -native custom_weapon_add( wpnname[],melee = 0,logname[]="" ); +native custom_weapon_add( wpnname[], melee = 0, logname[]="" ); + /* Function will pass damage done by this custom weapon to stats module and other plugins */ native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 ); + /* Function will pass info about custom weapon shot to stats module */ -native custom_weapon_shot( weapon,index ); // weapon id , player id +native custom_weapon_shot( weapon, index ); // weapon id , player id /* function will return 1 if true */ native xmod_is_melee_wpn(wpnindex); /* Returns weapon name. */ -native xmod_get_wpnname(wpnindex,name[],len); +native xmod_get_wpnname(wpnindex, name[], len); /* Returns weapon logname. */ -native xmod_get_wpnlogname(wpnindex,name[],len); +native xmod_get_wpnlogname(wpnindex, name[], len); /* Returns weapons array size */ native xmod_get_maxweapons();