diff --git a/plugins/include/Vexd_Utilities.inc b/plugins/include/Vexd_Utilities.inc index 8daee531..ff816a6a 100755 --- a/plugins/include/Vexd_Utilities.inc +++ b/plugins/include/Vexd_Utilities.inc @@ -1,10 +1,15 @@ /* Vexd Utility backwards compatibility * -* (c) 2004, the AMX Mod X Development Team +* by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ +#if defined _Vexd_Utilities_included + #endinput +#endif +#define _Vexd_Utilities_included + #include stock Entvars_Get_Int(iIndex, iVariable) diff --git a/plugins/include/amxconst.inc b/plugins/include/amxconst.inc index 8e6e81d1..93b5b08b 100755 --- a/plugins/include/amxconst.inc +++ b/plugins/include/amxconst.inc @@ -1,11 +1,19 @@ -/* AMX Mod X +/* AMX Mod X constants * -* (c) 2002-2004, OLO -* modified by the AMX Mod X Development Team +* by the AMX Mod X Development Team +* originally developed by OLO * * This file is provided as is (no warranties). */ +#if defined _amxconst_included + #endinput +#endif +#define _amxconst_included + +#define AMX_VERSION 0.1 +new AMX_VERSION_STR[] = "0.1" + /* Uncomment if you are not using Steam */ //#define NO_STEAM diff --git a/plugins/include/amxmisc.inc b/plugins/include/amxmisc.inc index df92b764..4b453446 100755 --- a/plugins/include/amxmisc.inc +++ b/plugins/include/amxmisc.inc @@ -1,11 +1,16 @@ /* AMX Mod X misc. * -* (c) 2002-2004, OLO -* modified by the AMX Mod X Development Team +* by the AMX Mod X Development Team +* originally developed by OLO * * This file is provided as is (no warranties). */ +#if defined _amxmisc_included + #endinput +#endif +#define _amxmisc_included + stock cmd_access(id,level,cid,num) { if ( ((get_user_flags(id)&level)!=level) && (id!=(is_dedicated_server()?0:1)) ) { console_print(id,"You have no access to that command") @@ -24,10 +29,10 @@ stock access(id,level) return (get_user_flags(id) & level) /* Flags: - * 1 - obey immunity - * 2 - allow yourself - * 4 - must be alive - * 8 - can't be bot */ +* 1 - obey immunity +* 2 - allow yourself +* 4 - must be alive +* 8 - can't be bot */ stock cmd_target(id,const arg[],flags = 1) { new player = find_player("bl",arg) if (player) { diff --git a/plugins/include/amxmod.inc b/plugins/include/amxmod.inc index c01a8719..1e4bd4fe 100755 --- a/plugins/include/amxmod.inc +++ b/plugins/include/amxmod.inc @@ -1,24 +1,30 @@ /* AMX Mod X functions * -* (c) 2002-2004, OLO -* modified by the AMX Mod X Development Team +* by the AMX Mod X Development Team +* originally developed by OLO * * This file is provided as is (no warranties). */ +#if defined _amxmod_included + #endinput +#endif +#define _amxmod_included + #include #include #include #include #include #include +#include /* Function is called just after server activation. - * Good place for configuration loading, commands and cvars registration. */ +* Good place for configuration loading, commands and cvars registration. */ forward plugin_init(); /* Function is called when all plugin_init from plugins - * were called, so all commmands and cvars should be already registered. */ +* were called, so all commmands and cvars should be already registered. */ forward plugin_cfg(); /* Function called before plugin unloading (server deactivation) */ @@ -37,7 +43,7 @@ forward client_infochanged(id); forward client_connect(id); /* Called when client gets valid STEAM id (usually - * between client_connect() and client_putinserver()). */ +* between client_connect() and client_putinserver()). */ forward client_authorized(id); /* Called when client is disconnecting from server. */ @@ -53,7 +59,7 @@ forward client_putinserver(id); native register_plugin(const plugin_name[],const version[],const author[]); /* Gets info about plugin by given index. - * Function returns -1 if plugin doesn't exist with given index. */ +* Function returns -1 if plugin doesn't exist with given index. */ native get_plugin(index,filename[],len1,name[],len2,version[],len3,author[],len4,status[],len5); /* Returns number of all loaded plugins. */ @@ -78,8 +84,8 @@ native set_localinfo(const info[],const value[]); native get_localinfo(const info[],output[],len); /* Shows text in MOTD window. When there is no header, the MOTD title - * will be the name of server. If message is filename, then a contents - * of this file will be displayed as MOTD. */ +* will be the name of server. If message is filename, then a contents +* of this file will be displayed as MOTD. */ native show_motd(player,const message[],const header[]=""); /* Sends message to player. Set index to 0 to send text globaly. */ @@ -95,27 +101,27 @@ native console_print(id,const message[],{Float,_}:...); native console_cmd(id,const cmd[],{Float,_}:...); /* Registers event on which a given function will be called - * Flags: - * "a" - global event. - * "b" - specified. - * "c" - send only once when repeated to other players. - * "d" - call if is send to dead player. - * "e" - to alive. - * Examples for conditions: - * "2=c4" - 2nd parameter of message must be sting "c4". - * "3>10" - 3rd parameter must be greater then 10. - * "3!4" - 3rd must be different from 4. - * "2&Buy" - 2nd parameter of message must contain "Buy" substring. - * "2!Buy" - 2nd parameter of message can't contain "Buy" substring. */ +* Flags: +* "a" - global event. +* "b" - specified. +* "c" - send only once when repeated to other players. +* "d" - call if is send to dead player. +* "e" - to alive. +* Examples for conditions: +* "2=c4" - 2nd parameter of message must be sting "c4". +* "3>10" - 3rd parameter must be greater then 10. +* "3!4" - 3rd must be different from 4. +* "2&Buy" - 2nd parameter of message must contain "Buy" substring. +* "2!Buy" - 2nd parameter of message can't contain "Buy" substring. */ native register_event(const event[],const function[],const flags[],cond[]="", ... ); /* Registers log event on which the given function will be called - * Examples for conditions: - * "0=World triggered" "1=Game_Commencing" - * "1=say" - * "3=Terrorists_Win" - * "1=entered the game" - * "0=Server cvar" */ +* Examples for conditions: +* "0=World triggered" "1=Game_Commencing" +* "1=say" +* "3=Terrorists_Win" +* "1=entered the game" +* "0=Server cvar" */ native register_logevent(const function[], argsnum, ... ); /* Sets format for hudmessage. */ @@ -128,9 +134,9 @@ native show_hudmessage(index,const message[],{Float,_}:...); native show_menu(index,keys,const menu[], time = -1); /* Gets value from client messages. - * When you are asking for string the array and length is needed (read_data(2,name,len)). - * Integer is returned by function (new me = read_data(3)). - * Float is set in second parameter (read_data(3,value)). */ +* When you are asking for string the array and length is needed (read_data(2,name,len)). +* Integer is returned by function (new me = read_data(3)). +* Float is set in second parameter (read_data(3,value)). */ native read_data(value, {Float,_}:... ); /* Returns number of values in client message. */ @@ -140,18 +146,18 @@ native read_datanum(); native read_logdata(output[],len); /* Returns number of log arguments. - * Can be called only in plugin_log() forward function. */ +* Can be called only in plugin_log() forward function. */ native read_logargc(); /* Gets log argument indexed from 0. - * Can be called only in plugin_log() forward function. */ +* Can be called only in plugin_log() forward function. */ native read_logargv(id,output[],len); /* Parse log data about user ( "Butcher<5>" etc. ). */ native parse_loguser(const text[], name[], nlen, &userid = -2, authid[] = "", alen = 0, team[]="", tlen=0); /* Prints message to server console. - * You may use text formating (f.e. server_print("%-32s %.2f!","hello",7.345)) */ +* You may use text formating (f.e. server_print("%-32s %.2f!","hello",7.345)) */ native server_print(const message[], {Float,_}:...); /* Returns 1 or 0. */ @@ -179,13 +185,13 @@ native is_dedicated_server(); native is_linux_server(); /* If player is not attacked function returns 0, in other - * case returns index of attacking player. On second and third - * parameter you may get info about weapon and body hit place. */ +* case returns index of attacking player. On second and third +* parameter you may get info about weapon and body hit place. */ native get_user_attacker(index,...); /* If player doesn't hit at anything function returns 0.0, - * in other case the distance between hit point and player is returned. - * If player is aiming at another player then the id and part of body are set. */ +* in other case the distance between hit point and player is returned. +* If player is aiming at another player then the id and part of body are set. */ native Float:get_user_aiming(index,&id,&body,dist=9999); /* Returns player frags. */ @@ -207,7 +213,7 @@ native get_user_index(const name[]); native get_user_ip(index,ip[],len, without_port = 0); /* Returns id of currently carried weapon. Gets also - * ammount of ammo in clip and backpack. */ +* ammount of ammo in clip and backpack. */ native get_user_weapon(index,&clip,&ammo); /* Gets ammo and clip from current weapon. */ @@ -217,27 +223,27 @@ native get_user_ammo(index,weapon,&clip,&ammo); native num_to_word(num,output[],len); /* Returns team id. When length is greater then 0 - * then a name of team is set. */ +* then a name of team is set. */ native get_user_team(index, team[]="", len = 0); /* Returns player playing time in seconds. - * If flag is set then result is without connection time. */ +* If flag is set then result is without connection time. */ native get_user_time(index, flag = 0); /* Gets ping and loss at current time. */ native get_user_ping(index, &ping, &loss); /* Gets origin from player. - * Modes: - * 0 - current position. - * 1 - position from eyes (weapon aiming). - * 2 - end position from player position. - * 3 - end position from eyes (hit point for weapon). - * 4 - position of last bullet hit (only CS). */ +* Modes: +* 0 - current position. +* 1 - position from eyes (weapon aiming). +* 2 - end position from player position. +* 3 - end position from eyes (hit point for weapon). +* 4 - position of last bullet hit (only CS). */ native get_user_origin(index, origin[3], mode = 0); /* Returns all carried weapons as bit sum. Gets - * also theirs indexes. */ +* also theirs indexes. */ native get_user_weapons(index,weapons[32],&num); /* Returns weapon name. */ @@ -268,19 +274,19 @@ native log_message(const message[],{Float,_}:...); native log_to_file(const file[],const message[],{Float,_}:...); /* Returns number of players put in server. - * If flag is set then also connecting are counted. */ +* If flag is set then also connecting are counted. */ native get_playersnum(flag=0); /* Sets indexes of players. - * Flags: - * "a" - don't collect dead players. - * "b" - don't collect alive players. - * "c" - skip bots. - * "d" - skip real players. - * "e" - match with team. - * "f" - match with part of name. - * "g" - ignore case sensitivity. - * Example: Get all alive CTs: get_players(players,num,"ae","CT") */ +* Flags: +* "a" - don't collect dead players. +* "b" - don't collect alive players. +* "c" - skip bots. +* "d" - skip real players. +* "e" - match with team. +* "f" - match with part of name. +* "g" - ignore case sensitivity. +* Example: Get all alive CTs: get_players(players,num,"ae","CT") */ native get_players(players[32], &num ,const flags[]="", const team[]=""); /* Gets argument from command. */ @@ -293,27 +299,27 @@ native read_args(output[],len); native read_argc(); /* Converts string to sum of bits. - * Example: "abcd" is a sum of 1, 2, 4 and 8. */ +* Example: "abcd" is a sum of 1, 2, 4 and 8. */ native read_flags(const flags[]); /* Converts sum of bits to string. - * Example: 3 will return "ab". */ +* Example: 3 will return "ab". */ native get_flags(flags,output[],len); /* Find player. - * Flags: - * "a" - with given name. - * "b" - with given part of name. - * "c" - with given authid. - * "d" - with given ip. - * "e" - with given team name. - * "f" - don't look in dead players. - * "g" - don't look in alive players. - * "h" - skip bots. - * "i" - skip real players. - * "j" - return index of last found player. - * "k" - with given userid. - * "l" - ignore case sensitivity. */ +* Flags: +* "a" - with given name. +* "b" - with given part of name. +* "c" - with given authid. +* "d" - with given ip. +* "e" - with given team name. +* "f" - don't look in dead players. +* "g" - don't look in alive players. +* "h" - skip bots. +* "i" - skip real players. +* "j" - return index of last found player. +* "k" - with given userid. +* "l" - ignore case sensitivity. */ native find_player(const flags[], ... ); /* Removes quotes from sentence. */ @@ -323,9 +329,9 @@ native remove_quotes(text[]); native client_cmd(index,const command[],{Float,_}:...); /* This is an emulation of a client command (commands aren't send to client!). - * It allows to execute some commands on players and bots. - * Function is excellent for forcing to do an action related to a game (not settings!). - * The command must stand alone but in arguments you can use spaces. */ +* It allows to execute some commands on players and bots. +* Function is excellent for forcing to do an action related to a game (not settings!). +* The command must stand alone but in arguments you can use spaces. */ native engclient_cmd(index,const command[],arg1[]="",arg2[]=""); /* Executes command on a server console. */ @@ -338,11 +344,11 @@ native set_cvar_string(const cvar[],const value[]); native cvar_exists(const cvar[]); /* Removes a cvar flags (not allowed for amx_version, - * fun_version and sv_cheats cvars). */ +* fun_version and sv_cheats cvars). */ native remove_cvar_flags(const cvar[],flags = -1); /* Sets a cvar flags (not allowed for amx_version, - * fun_version and sv_cheats cvars). */ +* fun_version and sv_cheats cvars). */ native set_cvar_flags(const cvar[],flags); /* Returns a cvar flags. */ @@ -382,39 +388,39 @@ native get_modname(name[],len); native get_time(const format[],output[],len); /* Returns time in given format. The most popular is: "%m/%d/%Y - %H:%M:%S". - * Last parameter sets time to format. */ +* Last parameter sets time to format. */ native format_time(output[],len, const format[],time = -1); /* Returns system time in seconds elapsed since 00:00:00 on January 1, 1970. - * Offset is given in seconds.*/ +* Offset is given in seconds.*/ native get_systime(offset = 0); /* Returns time in input and additionaly fills missing information - * with current time and date. If time is different than -1 then parsed - * time is added to given time. - * Example: - * parset_time( "10:32:54 04/02/2003", "%H:%M:%S %m:%d:%Y" ) - * For more information see strptime(...) function from C libraries. */ +* with current time and date. If time is different than -1 then parsed +* time is added to given time. +* Example: +* parset_time( "10:32:54 04/02/2003", "%H:%M:%S %m:%d:%Y" ) +* For more information see strptime(...) function from C libraries. */ native parse_time(const input[],const format[], time = -1); /* Calls function on specified time. - * Flags: - * "a" - repeat. - * "b" - loop task. - * "c" - do task on time after a map timeleft. - * "d" - do task on time before a map timelimit. */ +* Flags: +* "a" - repeat. +* "b" - loop task. +* "c" - do task on time after a map timeleft. +* "d" - do task on time before a map timelimit. */ native set_task(Float:time,const function[],id = 0,parameter[]="",len = 0,flags[]="", repeat = 0); /* Removes all tasks with given id. If outside var is - * set then a task can be removed also when - * was set in another plugin. */ +* set then a task can be removed also when +* was set in another plugin. */ native remove_task(id = 0, outside = 0); /* Returns 1 if task under given id exists. */ native task_exists(id = 0, outside = 0); /* Sets flags for player. Set flags to -1 if you want to clear all flags. - * You can use different settings by changing the id, which is from range 0 - 31. */ +* You can use different settings by changing the id, which is from range 0 - 31. */ native set_user_flags(index,flags=-1,id=0); /* Gets flags from player. Set index to 0 if you want to read flags from server. */ @@ -445,27 +451,27 @@ native get_srvcmd(index,server_cmd[],len1,&flags, info[],len2, flag); native get_srvcmdsnum(flag); /* Gets info about console command. If id is set to 0, - * then function returns only server cmds, if positive then - * returns only client cmds. in other case returns all console commands. */ +* then function returns only server cmds, if positive then +* returns only client cmds. in other case returns all console commands. */ native get_concmd(index,cmd[],len1,&flags, info[],len2, flag, id = -1); /* Returns number of registered console commands. */ native get_concmdsnum(flag,id = -1); /* Gets unique id of menu. Outside set to 1 allows - * to catch menus outside a plugin where register_menuid is called. */ +* to catch menus outside a plugin where register_menuid is called. */ native register_menuid(const menu[], outside=0 ); /* Calls function when player uses specified menu and proper keys. */ native register_menucmd(menuid,keys, const function[] ); /* Gets what menu the player is watching and what keys for menu he have. - * When there is no menu the index is 0. If the id is negative then the menu - * is VGUI in other case the id is from register_menuid() function. */ +* When there is no menu the index is 0. If the id is negative then the menu +* is VGUI in other case the id is from register_menuid() function. */ native get_user_menu(index,&id,&keys); /* Forces server to execute sent server command at current time. - * Very useful for map changes, setting cvars and other activities. */ +* Very useful for map changes, setting cvars and other activities. */ native server_exec(); /* Emits sound. Sample must be precached. */ @@ -484,34 +490,34 @@ native Float:random_float(Float:a,Float:b); native random_num(a,b); /* Pauses function or plugin so it won't be executed. - * In most cases param1 is name of function and - * param2 name of plugin (all depends on flags). - * Flags: - * "a" - pause whole plugin. - * "b" - pause function. - * "c" - look outside the plugin (by given plugin name). - * "d" - set "stopped" status when pausing whole plugin. - * "e" - set "locked" status when pausing whole plugin. - * In this status plugin is unpauseable. - * Example: pause("ac","myplugin.amx") - * pause("bc","myfunc","myplugin.amx") */ +* In most cases param1 is name of function and +* param2 name of plugin (all depends on flags). +* Flags: +* "a" - pause whole plugin. +* "b" - pause function. +* "c" - look outside the plugin (by given plugin name). +* "d" - set "stopped" status when pausing whole plugin. +* "e" - set "locked" status when pausing whole plugin. +* In this status plugin is unpauseable. +* Example: pause("ac","myplugin.amx") +* pause("bc","myfunc","myplugin.amx") */ native pause(flag[], const param1[]="",const param2[]=""); /* Unpauses function or plugin. - * Flags: - * "a" - unpause whole plugin. - * "b" - unpause function. - * "c" - look outside the plugin (by given plugin name). */ +* Flags: +* "a" - unpause whole plugin. +* "b" - unpause function. +* "c" - look outside the plugin (by given plugin name). */ native unpause(flag[], const param1[]="",const param2[]=""); /* Returns id of client message. - * Example: get_user_msgid("TextMsg"). */ +* Example: get_user_msgid("TextMsg"). */ native get_user_msgid(const name[]); /* These functinos are used to generate client messages. - * You may generate menu, smoke, shockwaves, thunderlights, - * intermission and many many others messages. - * See HL SDK for more examples. */ +* You may generate menu, smoke, shockwaves, thunderlights, +* intermission and many many others messages. +* See HL SDK for more examples. */ native message_begin( dest, msg_type, origin[3]={0,0,0},player=0); native message_end(); native write_byte( x ); @@ -524,32 +530,32 @@ native write_coord( x ); native write_string( x[] ); /* Called on inconsistent file. You can put any text - * into reason to change an original message. */ +* into reason to change an original message. */ forward inconsistent_file(id,const filename[], reason[64] ); /* Forces the client and server to be running with the same - * version of the specified file ( e.g., a player model ). */ +* version of the specified file ( e.g., a player model ). */ native force_unmodified(force_type, mins[3] , maxs[3], const filename[]); /* Checks if public variable with given name exists in loaded plugins. */ native xvar_exists( const name[] ); /* Returns an unique id for public variable specified by name. If such - * variable doesn't exist then returned value is -1. */ +* variable doesn't exist then returned value is -1. */ native get_xvar_id( const name[] ); /* Returns an integer value of a public variable. Id is a value - * returned by get_xvar_id(...) native. */ +* returned by get_xvar_id(...) native. */ native get_xvar_num( id ); /* Returns a float value of a public variable. Id is a value - * returned by get_xvar_id(...) native. */ +* returned by get_xvar_id(...) native. */ native Float:get_xvar_float( id ); /* Sets a value of a public variable. Id is a value - * returned by get_xvar_id(...) native. */ +* returned by get_xvar_id(...) native. */ native set_xvar_num( id, value = 0 ); /* Sets a float value of a public variable. Id is a value - * returned by get_xvar_id(...) native. */ +* returned by get_xvar_id(...) native. */ native set_xvar_float( id, Float:value = 0.0 ); \ No newline at end of file diff --git a/plugins/include/core.inc b/plugins/include/core.inc index ea6bd912..7acfc8dd 100755 --- a/plugins/include/core.inc +++ b/plugins/include/core.inc @@ -5,6 +5,11 @@ * This file is provided as is (no warranties). */ +#if defined _core_included + #endinput +#endif +#define _core_included + native heapspace(); native funcidx(const name[]); diff --git a/plugins/include/csstats.inc b/plugins/include/csstats.inc index 328f5b77..3733788e 100755 --- a/plugins/include/csstats.inc +++ b/plugins/include/csstats.inc @@ -1,51 +1,56 @@ /* CS Stats functions * -* (c) 2002-2004, OLO -* modified by the AMX Mod X Development Team +* by the AMX Mod X Development Team +* originally developed by OLO * * This file is provided as is (no warranties). */ +#if defined _csstats_included + #endinput +#endif +#define _csstats_included + /* Gets stats from given weapon index. If wpnindex is 0 - * then the stats are from all weapons. If weapon has not been used function - * returns 0 in other case 1. Fields in stats are: - * 0 - kills - * 1 - deaths - * 2 - headshots - * 3 - teamkilling - * 4 - shots - * 5 - hits - * 6 - damage - * For body hits fields see amxconst.inc. */ +* then the stats are from all weapons. If weapon has not been used function +* returns 0 in other case 1. Fields in stats are: +* 0 - kills +* 1 - deaths +* 2 - headshots +* 3 - teamkilling +* 4 - shots +* 5 - hits +* 6 - damage +* For body hits fields see amxconst.inc. */ native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]); /* Gets round stats from given weapon index.*/ native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]); /* Gets overall stats which are stored in file on server - * and updated on every respawn or user disconnect. - * Function returns the position in stats by diff. kills to deaths. */ +* and updated on every respawn or user disconnect. +* Function returns the position in stats by diff. kills to deaths. */ native get_user_stats(index,stats[8],bodyhits[8]); /* Gets round stats of player. */ native get_user_rstats(index,stats[8],bodyhits[8]); /* Gets stats with which user have killed/hurt his victim. If victim is 0 - * then stats are from all victims. If victim has not been hurt, function - * returns 0 in other case 1. User stats are reset on his respawn. */ +* then stats are from all victims. If victim has not been hurt, function +* returns 0 in other case 1. User stats are reset on his respawn. */ native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0); /* Gets stats with which user have been killed/hurt. If killer is 0 - * then stats are from all attacks. If killer has not hurt user, function - * returns 0 in other case 1. User stats are reset on his respawn. */ +* then stats are from all attacks. If killer has not hurt user, function +* returns 0 in other case 1. User stats are reset on his respawn. */ native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0); /* Resets life, weapon, victims and attackers user stats. */ native reset_user_wstats(index); /* Gets overall stats which stored in stats.dat file in amx folder - * and updated on every mapchange or user disconnect. - * Function returns next index of stats entry or 0 if no more exists. */ +* and updated on every mapchange or user disconnect. +* Function returns next index of stats entry or 0 if no more exists. */ native get_stats(index,stats[8],bodyhits[8],name[],len); /* Returns number of all entries in stats. */ diff --git a/plugins/include/engine.inc b/plugins/include/engine.inc index ad8f654a..d1262e12 100755 --- a/plugins/include/engine.inc +++ b/plugins/include/engine.inc @@ -1,11 +1,16 @@ -/* Engine +/* Engine functions * -* (c) 2004, the AMX Mod X Development Team +* by the AMX Mod X Development Team * thanks to Vexd * * This file is provided as is (no warranties). */ +#if defined _engine_included + #endinput +#endif +#define _engine_included + #include #include diff --git a/plugins/include/engine_const.inc b/plugins/include/engine_const.inc index 9e832eb2..3d82d003 100755 --- a/plugins/include/engine_const.inc +++ b/plugins/include/engine_const.inc @@ -1,10 +1,15 @@ -/* Engine Constants +/* Engine constants * -* (c) 2004, by the AMX Mod X Development Team +* by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ +#if defined _engine_const_included + #endinput +#endif +#define _engine_const_included + #define SPEAK_NORMAL 0 #define SPEAK_MUTED 1 #define SPEAK_ALL 2 @@ -48,7 +53,7 @@ enum { EV_INT_iStepLeft, EV_INT_movetype, EV_INT_solid, - EV_INT_skin, + EV_INT_skin, EV_INT_body, EV_INT_effects, EV_INT_light_level, diff --git a/plugins/include/engine_stocks.inc b/plugins/include/engine_stocks.inc index 0032d6aa..2769bad4 100755 --- a/plugins/include/engine_stocks.inc +++ b/plugins/include/engine_stocks.inc @@ -1,11 +1,16 @@ -/* Engine Stocks +/* Engine stocks * -* (c) 2004, AssKicR, Freecode & T(+)rget -* modified by the AMX Mod X Development Team +* by the AMX Mod X Development Team +* thanks to AssKicR, Freecode and T(+)rget * * This file is provided as is (no warranties). */ +#if defined _engine_stocks_included + #endinput +#endif +#define _engine_stocks_included + /* Changes an integer vec to a floating vec */ stock IVecFVec(IVec[3], Float:FVec[3]) { diff --git a/plugins/include/file.inc b/plugins/include/file.inc index 7d2fab48..da0c6eb6 100755 --- a/plugins/include/file.inc +++ b/plugins/include/file.inc @@ -1,20 +1,25 @@ /* Files functions * -* (c) 2002-2004, OLO -* modified by the AMX Mod X Development Team +* by the AMX Mod X Development Team +* originally developed by OLO * * This file is provided as is (no warranties). */ +#if defined _file_included + #endinput +#endif +#define _file_included + /* Reads content from directory. - * Returns index of next element or 0 when end of dir. is reached. */ +* Returns index of next element or 0 when end of dir. is reached. */ native read_dir(const dirname[],pos,output[],len,&outlen); /* Reads line from file. Returns index of next line or 0 when end of file is reached. */ native read_file(const file[],line,text[],len,&txtlen); /* Writes text to file. Function returns 0 on failure. - * When line is set to -1, the text is added at the end of file. */ +* When line is set to -1, the text is added at the end of file. */ native write_file(const file[],const text[],line = -1); /* Deletes file. Function returns 1 on success, 0 on failure. */ @@ -24,7 +29,7 @@ native delete_file(const file[]); native file_exists(const file[]); /* Returns a file size in bytes if flag is set to 0. - * When flag is set to 1 returns number of lines in the file, - * and when flags is 2, function returns 1 if the file ends - * with line feed. If file doesn't exist returns -1. */ +* When flag is set to 1 returns number of lines in the file, +* and when flags is 2, function returns 1 if the file ends +* with line feed. If file doesn't exist returns -1. */ native file_size(const file[], flag=0); \ No newline at end of file diff --git a/plugins/include/float.inc b/plugins/include/float.inc index ff70fde1..aac13a1f 100755 --- a/plugins/include/float.inc +++ b/plugins/include/float.inc @@ -47,8 +47,8 @@ native Float:floatfract(Float:value); native floatround(Float:value, floatround_method:method=floatround_round); /* Compare two integers. If the two elements are equal, return 0. - * If the first argument is greater than the second argument, return 1, - * If the first argument is less than the second argument, return -1. */ +* If the first argument is greater than the second argument, return 1, +* If the first argument is less than the second argument, return -1. */ native floatcmp(Float:fOne, Float:fTwo); /* Return the square root of the input value, same as floatpower(value, 0.5) */ @@ -61,7 +61,7 @@ native Float:floatpower(Float:value, Float:exponent); native Float:floatlog(Float:value, Float:base=10.0); /* Return the sine, cosine or tangent. - * The input angle may be in radian, degrees or grades. */ +* The input angle may be in radian, degrees or grades. */ native Float:floatsin(Float:value, anglemode:mode=radian); native Float:floatcos(Float:value, anglemode:mode=radian); native Float:floattan(Float:value, anglemode:mode=radian); diff --git a/plugins/include/fun.inc b/plugins/include/fun.inc index a6046497..bad06317 100755 --- a/plugins/include/fun.inc +++ b/plugins/include/fun.inc @@ -1,9 +1,14 @@ /* Fun functions - * - * (c) 2004, the AMX Mod X Development Team - * - * This file is provided as is (no warranties). - */ +* +* by the AMX Mod X Development Team +* +* This file is provided as is (no warranties). +*/ + +#if defined _fun_included + #endinput +#endif +#define _fun_included /* (untested) Returns 1 if receiver hears sender via voice communication. */ native get_client_listen(receiver, sender); @@ -33,21 +38,21 @@ native set_user_origin(index, origin[3]); native set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16); /* Gives item to player, name of item can start - * with weapon_, ammo_ and item_. This event - * is announced with proper message to all players. */ +* with weapon_, ammo_ and item_. This event +* is announced with proper message to all players. */ native give_item(index, const item[]); /* (not yet implemented, don't know how to use native) - * Sets hit zones for player. This event is announced - * with proper message to all players. - * Parts of body are as bits: - * 2 - head - * 4 - chest - * 8 - stomach - * 16 - left arm - * 32 - right arm - * 64 - left leg - * 128 - right leg */ +* Sets hit zones for player. This event is announced +* with proper message to all players. +* Parts of body are as bits: +* 2 - head +* 4 - chest +* 8 - stomach +* 16 - left arm +* 32 - right arm +* 64 - left leg +* 128 - right leg */ native set_hitzones(body = 255); /* backwards compatibility */ @@ -97,4 +102,4 @@ native get_user_noclip(index); /* Gives player silent footsteps. * if set = 0 it will return footsteps to normal */ -native set_user_footsteps(id, set = 1); +native set_user_footsteps(id, set = 1); \ No newline at end of file diff --git a/plugins/include/mysql.inc b/plugins/include/mysql.inc index 6ffa8fae..08c0ace2 100755 --- a/plugins/include/mysql.inc +++ b/plugins/include/mysql.inc @@ -1,14 +1,19 @@ /* MySQL functions * -* (c) Copyright 2002-2004, dJeyL -* modified by the AMX Mod X Development Team +* by the AMX Mod X Development Team +* originally developed by OLO * * This file is provided as is (no warranties). */ +#if defined _mysql_included + #endinput +#endif +#define _mysql_included + /* Opens connection. If already such exists then that will be used. - * Function returns sql id to use with other sql natives. - * Host can be plain ip or with port seperated with ':' char. */ +* Function returns sql id to use with other sql natives. +* Host can be plain ip or with port seperated with ':' char. */ native mysql_connect(host[],user[],pass[],dbname[],error[],maxlength); /* Uses an existing connection (sql) to perform a new query (query) (might close previous query if any). */ diff --git a/plugins/include/string.inc b/plugins/include/string.inc index 35814395..24dd80bb 100755 --- a/plugins/include/string.inc +++ b/plugins/include/string.inc @@ -1,29 +1,34 @@ /* Strings manipulation * -* (c) 2002-2004, OLO -* modified by the AMX Mod X Development Team +* by the AMX Mod X Development Team +* originally developed by OLO * * This file is provided as is (no warranties). */ +#if defined _string_included + #endinput +#endif +#define _string_included + /* Checks if source contains string. On success function - * returns position in source, on failure returns -1. */ +* returns position in source, on failure returns -1. */ native contain(const source[],const string[]); /* Checks if source contains string with case ignoring. On success function - * returns position in source, on failure returns -1. */ +* returns position in source, on failure returns -1. */ native containi(const source[],const string[]); /* Replaces given string to another in given text. */ native replace(text[],len,const what[],const with[]); /* Adds one string to another. Last parameter different from 0, specifies - * how many chars we want to add. Function returns number of all merged chars. */ +* how many chars we want to add. Function returns number of all merged chars. */ native add(dest[],len,const src[],max=0); /* Fills string with given format and parameters. - * Function returns number of copied chars. - * Example: format(dest,"Hello %s. You are %d years old","Tom",17). */ +* Function returns number of copied chars. +* Example: format(dest,"Hello %s. You are %d years old","Tom",17). */ native format(output[] ,len ,const format[] , {Float,_}:...); /* Gets parameters from function as formated string. */ @@ -38,29 +43,29 @@ native str_to_num(const string[]); native strtonum(const string[]); /* Checks if two strings equal. If len var is set - * then there are only c chars comapred. */ +* then there are only c chars comapred. */ native equal(const a[],const b[],c=0); /* Checks if two strings equal with case ignoring. - * If len var is set then there are only c chars comapred. */ +* If len var is set then there are only c chars comapred. */ native equali(const a[],const b[],c=0); /* Copies one string to another. By len var - * you may specify max. number of chars to copy. */ +* you may specify max. number of chars to copy. */ native copy(dest[],len,const src[]); /* Copies one string to another until char ch is found. - * By len var you may specify max. number of chars to copy. */ +* By len var you may specify max. number of chars to copy. */ native copyc(dest[],len,const src[],ch); /* Sets string with given character. */ native setc(src[],len,ch); /* Gets parameters from text. - * Example: to split text: "^"This is^" the best year", - * call function like this: parse(text,arg1,len1,arg2,len2,arg3,len3,arg4,len4) - * and you will get: "This is", "the", "best", "year" - * Function returns number of parsed parameters. */ +* Example: to split text: "^"This is^" the best year", +* call function like this: parse(text,arg1,len1,arg2,len2,arg3,len3,arg4,len4) +* and you will get: "This is", "the", "best", "year" +* Function returns number of parsed parameters. */ native parse(const text[], ... ); /* Converts all chars in string to lower case. */ diff --git a/plugins/include/vault.inc b/plugins/include/vault.inc index ecf173cf..b95d8039 100755 --- a/plugins/include/vault.inc +++ b/plugins/include/vault.inc @@ -1,14 +1,19 @@ -/* Vault +/* Vault functions * -* (c) 2002-2004, OLO -* modified by the AMX Mod X Development Team +* by the AMX Mod X Development Team +* originally developed by OLO * * This file is provided as is (no warranties). */ +#if defined _vault_included + #endinput +#endif +#define _vault_included + /* Reads a data from given key. - * If len is set to zero then get_vaultdata - * returns value as an number. */ +* If len is set to zero then get_vaultdata +* returns value as an number. */ native get_vaultdata(const key[], data[] = "", len = 0); /* Sets a data under given key. */