TraceLine tweaks
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@ -137,7 +137,7 @@ void PlayerPreThink_Post( edict_t *pEntity ) {
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if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame){
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if ( !ignoreBots(pEntity) ){
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if ( !ignoreBots(pEntity,NULL) ){
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pPlayer->clearStats = 0.0f;
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pPlayer->rank->updatePosition( &pPlayer->life );
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pPlayer->restartStats(false);
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@ -290,8 +290,7 @@ void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *
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CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner);
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for ( int i=0;i<MAX_TRACE;i++){
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if ( strcmp( traceData[i].szName,STRING(e->v.classname)) == 0 ){
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if ( util_strncmp( traceData[i].szName,traceData[i].start ? STRING(e->v.classname)+traceData[i].start : STRING(e->v.classname) ,traceData[i].stop) ){
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if ( traceData[i].iAction & ACT_NADE_SHOT ){
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pPlayer->saveShot(traceData[i].iId);
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}
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