Cstrike: Move AMXX API in a new file.
This commit is contained in:
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7ae802d736
commit
88c489d393
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@ -5,6 +5,7 @@ binary = AMXX.MetaModule(builder, 'cstrike')
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binary.sources = [
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binary.sources = [
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'sdk/amxxmodule.cpp',
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'sdk/amxxmodule.cpp',
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'amxx_api.cpp',
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'CstrikePlayer.cpp',
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'CstrikePlayer.cpp',
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'cstrike.cpp',
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'cstrike.cpp',
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'CstrikeHacks.cpp',
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'CstrikeHacks.cpp',
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@ -14,7 +14,7 @@ MM_ROOT = ../../../../metamod/metamod
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PROJECT = cstrike
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PROJECT = cstrike
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OBJECTS = sdk/amxxmodule.cpp CstrikePlayer.cpp cstrike.cpp CstrikeHacks.cpp
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OBJECTS = sdk/amxxmodule.cpp amxx_api.cpp CstrikePlayer.cpp cstrike.cpp CstrikeHacks.cpp
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##############################################
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##############################################
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### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
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### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
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57
dlls/cstrike/cstrike/amxx_api.cpp
Normal file
57
dlls/cstrike/cstrike/amxx_api.cpp
Normal file
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@ -0,0 +1,57 @@
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/* AMX Mod X
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* Counter-Strike Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include "amxxmodule.h"
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#include "cstrike.h"
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extern AMX_NATIVE_INFO cstrikeNatives[];
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int AmxxCheckGame(const char *game)
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{
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if (strcasecmp(game, "cstrike") == 0 ||
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strcasecmp(game, "czero") == 0)
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{
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return AMXX_GAME_OK;
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}
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return AMXX_GAME_BAD;
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}
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void OnAmxxAttach()
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{
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MF_AddNatives(cstrikeNatives);
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InitializeHacks();
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}
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void OnAmxxDetach()
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{
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ShutdownHacks();
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}
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@ -1,38 +1,5 @@
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#include "cstrike.h"
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#include "cstrike.h"
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/* AMX Mod X
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* Counter-Strike Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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CCstrikePlayer g_players[33];
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CCstrikePlayer g_players[33];
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int g_zooming[33] = {0};
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int g_zooming[33] = {0};
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bool g_precachedknife = false;
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bool g_precachedknife = false;
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@ -1777,7 +1744,7 @@ static cell AMX_NATIVE_CALL not_on_64(AMX* amx, cell* params)
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#endif
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#endif
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AMX_NATIVE_INFO cstrike_Exports[] = {
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AMX_NATIVE_INFO cstrikeNatives[] = {
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{"cs_set_user_money", cs_set_user_money},
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{"cs_set_user_money", cs_set_user_money},
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{"cs_get_user_money", cs_get_user_money},
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{"cs_get_user_money", cs_get_user_money},
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{"cs_get_user_deaths", cs_get_user_deaths},
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{"cs_get_user_deaths", cs_get_user_deaths},
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@ -1919,23 +1886,3 @@ void PlayerPreThink(edict_t *pPlayer)
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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}
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}
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int AmxxCheckGame(const char *game)
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{
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if (strcasecmp(game, "cstrike") == 0 ||
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strcasecmp(game, "czero") == 0)
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{
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return AMXX_GAME_OK;
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}
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return AMXX_GAME_BAD;
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}
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void OnAmxxAttach()
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{
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MF_AddNatives(cstrike_Exports);
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InitializeHacks();
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}
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void OnAmxxDetach()
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{
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ShutdownHacks();
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}
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@ -135,6 +135,7 @@
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\amxx_api.cpp" />
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<ClCompile Include="..\cstrike.cpp" />
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<ClCompile Include="..\cstrike.cpp" />
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<ClCompile Include="..\CstrikeHacks.cpp" />
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<ClCompile Include="..\CstrikeHacks.cpp" />
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<ClCompile Include="..\CstrikePlayer.cpp" />
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<ClCompile Include="..\CstrikePlayer.cpp" />
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