Continued making adding new entries easier
{hs_}register_function->ham_register(HamHook:function,...) Added a few more hooks Fixed a few directory errors Updated config file
This commit is contained in:
@ -133,7 +133,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="z:\metamod\metamod;z:\hlsdk\common;z:\hlsdk\engine;z:\hlsdk\dlls;z:\hlsdk\pm_shared;.."
|
||||
AdditionalIncludeDirectories="z:\metamod\metamod;z:\hlsdk\common;z:\hlsdk\engine;z:\hlsdk\dlls;z:\hlsdk\pm_shared;"$(ProjectDir)\..\tableentries";"$(ProjectDir)\..""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
@ -214,6 +214,50 @@
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Entries"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\tableentries\AddPoints.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\tableentries\AddPointsToTeam.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\tableentries\Blocked.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\tableentries\Killed.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\tableentries\Respawn.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\tableentries\Restart.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\tableentries\TakeDamage.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\tableentries\TakeHealth.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\tableentries\Use.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\tableentries\VTableEntries.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\amxxapi.cpp"
|
||||
>
|
||||
@ -234,10 +278,6 @@
|
||||
RelativePath="..\Makefile"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\natives.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\NEW_Util.h"
|
||||
>
|
||||
@ -255,11 +295,11 @@
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\vtable.cpp"
|
||||
RelativePath="..\tableentries\VTableManager.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\VTableManager.h"
|
||||
RelativePath="..\tableentries\VTableManager.h"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
|
@ -1,148 +0,0 @@
|
||||
#if defined _hamsandwich_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _hamsandwich_included
|
||||
|
||||
#if AMXX_VERSION_NUM >= 175
|
||||
#pragma reqlib hamsandwich
|
||||
#if !defined AMXMODX_NOAUTOLOAD
|
||||
#pragma loadlib hamsandwich
|
||||
#endif
|
||||
#else
|
||||
#pragma library hamsandwich
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Ham Sandwich general usage
|
||||
* -
|
||||
* Mods supported:
|
||||
* cs:
|
||||
* * 1.6 - legimate, most up to date version
|
||||
* * linux 32bit and windows
|
||||
* * czero - legimate, most up to date version
|
||||
* * linux 32bit and windows
|
||||
* * czero untested, theoretically it should work
|
||||
* dod:
|
||||
* * whatever the most up to date legitimate version is (1.3?)
|
||||
* * linux and windows
|
||||
* * windows untested, should work
|
||||
* tfc:
|
||||
* * whatever most up to date legitimate version is
|
||||
* * linux and windows
|
||||
* * windows untested, should work
|
||||
* ns:
|
||||
* * 3.2 beta 2
|
||||
* * linux and windows
|
||||
* * windows untested, should work
|
||||
* ts:
|
||||
* * 2.1
|
||||
* * linux and windows
|
||||
* * windows untested, should work
|
||||
* sven:
|
||||
* * 3.0
|
||||
* * windows
|
||||
* * windows untested, should work
|
||||
* -
|
||||
* The module will automatically use the relevant function depending
|
||||
* on what game mod is loaded. You only have to tell it to do the damage.
|
||||
* -
|
||||
* Be VERY VERY careful. I check _NO_ bounds in any of the natives
|
||||
* Also, these call the game's private function, and I do not have
|
||||
* the time nor desire to figure out the quirks of each mod's function
|
||||
* -
|
||||
* The USE natives haven't been tested yet, but should work!
|
||||
* -
|
||||
* The only mod I tested the windows version of takedamage
|
||||
* for was cs 1.6. It's much easier for me to test linux.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Calls the mod's private damage routine.
|
||||
* -
|
||||
* parameters:
|
||||
* id: index of the entity that is to be damaged
|
||||
*
|
||||
* inflictor: the entity that is "doing the damage" (eg a weapon)
|
||||
*
|
||||
* attacker: the entity who controls the inflictor (eg weapon holder)
|
||||
*
|
||||
* damage: how much damage to do to the victim
|
||||
*
|
||||
* type: bitmask of damage flags. Most mods do not
|
||||
* follow the standard HLSDK damage flags, so
|
||||
* you may have to do some testing!
|
||||
* The only flags I figured out were CS related:
|
||||
* * (1<<6) = no slowdown on damage
|
||||
* * (1<<13) = always gib
|
||||
* * (1<<12) = never gib
|
||||
*
|
||||
* -
|
||||
* Note: Setting damage to a ridiculously high value can mess up
|
||||
* some mods!
|
||||
*/
|
||||
native hs_takedamage(id,inflictor,attacker,Float:damage,type);
|
||||
native hs_etakedamage(id,inflictor,attacker,Float:damage,type);
|
||||
|
||||
|
||||
/**
|
||||
* Calls the mod's private use routine.
|
||||
* -
|
||||
* parameters:
|
||||
* id: index of the entity that is to be used
|
||||
*
|
||||
* activator: the entity that is "doing the use" (eg a trigger_multiple)
|
||||
*
|
||||
* caller: the entity who controls the activator (eg the player who trigger the trigger_multiple)
|
||||
*
|
||||
* use_type: how to use the entity
|
||||
* TYPICAL settings in HLSDK are:
|
||||
* 0 = USE_OFF - turns the object "off"
|
||||
* 1 = USE_ON - turns the object "on"
|
||||
* 2 = USE_SET - sets the object use state (uses the value flag)
|
||||
* 3 = USE_TOGGLE - toggles the state (from on->off and off->on)
|
||||
*
|
||||
* use_value: set when USE_SET is invoked
|
||||
* TYPICALLY USE_SET is only used for players using an object
|
||||
* when he begins using it, the use_value is set to 1.0
|
||||
* when he's done using it, the use_value is set to 0.0
|
||||
*
|
||||
* -
|
||||
* NOTE: This native was not tested at all beyond theory tests!
|
||||
*/
|
||||
native hs_use(id,activator,caller,use_type,Float:use_value);
|
||||
native hs_euse(id,activator,caller,use_type,Float:use_value);
|
||||
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
HAM_UNSET = 0,
|
||||
HAM_IGNORED,
|
||||
HAM_HANDLED,
|
||||
HAM_OVERRIDE,
|
||||
HAM_SUPERCEDE
|
||||
};
|
||||
|
||||
/**
|
||||
* Forwards all takedamage routines that would occur to the given
|
||||
* classname to the public provided.
|
||||
*
|
||||
* Parameters are:
|
||||
* function(IDVictim, IDInflictor, IDAttacker, Float:Damage, DamageType)
|
||||
*
|
||||
* Note: For now, this will also intercept calls to hs_takedamage
|
||||
* that is very likely to change shortly in the future.
|
||||
*/
|
||||
native register_takedamage(const classname[], const function[]);
|
||||
|
||||
/**
|
||||
* Forwards all use routines that would occur to the given
|
||||
* classname to the public provided.
|
||||
*
|
||||
* Parameters are:
|
||||
* function(IDUsed, IDActivator, IDCaller, UseType, Float:UseValue)
|
||||
*
|
||||
* Note: For now, this will also intercept calls to hs_use
|
||||
* that is very likely to change shortly in the future.
|
||||
*/
|
||||
native register_use(const classname[], const function[]);
|
Reference in New Issue
Block a user