Fixed ent bugs from JGHG
Changed MAKE_STRING to ALLOC_STRING
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@ -5,7 +5,7 @@ int is_ent_valid(int iEnt)
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if (iEnt < 1 || iEnt > gpGlobals->maxEntities)
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return 0;
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if (iEnt >= 1 && iEnt <= 32)
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if (iEnt >= 1 && iEnt <= gpGlobals->maxClients)
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if (!MF_IsPlayerIngame(iEnt))
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return 0;
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