Added debugging engine

This commit is contained in:
David Anderson
2004-10-03 21:33:09 +00:00
parent 02bf904467
commit 8ad6437dd8
5 changed files with 124 additions and 111 deletions

View File

@ -35,7 +35,7 @@
static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params){ // from id to name 3 params id, name, len
int id = params[1];
if (id<0 || id>=DODMAX_WEAPONS){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
@ -67,7 +67,7 @@ static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params){ // from log to
static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params){ // from id to log
int id = params[1];
if (id<0 || id>=DODMAX_WEAPONS){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
@ -76,7 +76,7 @@ static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params){ // from
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
int id = params[1];
if (id<0 || id>=DODMAX_WEAPONS){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
return weaponData[id].melee;
@ -97,10 +97,7 @@ static cell AMX_NATIVE_CALL get_team_score(AMX *amx, cell *params){
static cell AMX_NATIVE_CALL get_user_score(AMX *amx, cell *params){
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return -1;
}
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
return pPlayer->savedScore;
@ -109,10 +106,7 @@ static cell AMX_NATIVE_CALL get_user_score(AMX *amx, cell *params){
static cell AMX_NATIVE_CALL get_user_class(AMX *amx, cell *params){
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
return pPlayer->pEdict->v.playerclass;
@ -121,10 +115,7 @@ static cell AMX_NATIVE_CALL get_user_class(AMX *amx, cell *params){
static cell AMX_NATIVE_CALL user_kill(AMX *amx, cell *params){
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame && pPlayer->IsAlive() ){
@ -147,7 +138,7 @@ static cell AMX_NATIVE_CALL get_map_info(AMX *amx, cell *params){
return g_map.detect_axis_paras;
break;
default:
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid map info id %d", params[1]);
break;
}
return -1;
@ -155,10 +146,7 @@ static cell AMX_NATIVE_CALL get_map_info(AMX *amx, cell *params){
static cell AMX_NATIVE_CALL get_user_pronestate(AMX *amx, cell *params){
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
return pPlayer->pEdict->v.iuser3;
@ -168,10 +156,7 @@ static cell AMX_NATIVE_CALL get_user_pronestate(AMX *amx, cell *params){
static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame){
int wpn = pPlayer->current;
@ -190,30 +175,31 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward
#ifdef FORWARD_OLD_SYSTEM
int iFunctionIndex;
int err;
switch( params[1] ){
case 0:
if( MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex) == AMX_ERR_NONE )
if( (err=MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex)) == AMX_ERR_NONE )
g_damage_info.put( amx , iFunctionIndex );
else
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_LogError(amx, err, "client_damage not found");
return 0;
break;
case 1:
if( MF_AmxFindPublic(amx, "client_death", &iFunctionIndex) == AMX_ERR_NONE )
if( (err=MF_AmxFindPublic(amx, "client_death", &iFunctionIndex)) == AMX_ERR_NONE )
g_death_info.put( amx , iFunctionIndex );
else
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_LogError(amx, err, "client_Death not found");
return 0;
break;
case 2:
if( MF_AmxFindPublic(amx, "client_score", &iFunctionIndex) == AMX_ERR_NONE )
if( (err=MF_AmxFindPublic(amx, "client_score", &iFunctionIndex)) == AMX_ERR_NONE )
g_score_info.put( amx , iFunctionIndex );
else
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_LogError(amx, err, "client_score not found");
return 0;
break;
default:
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid forward id %d", params[2]);
return 0;
}
#endif
@ -248,31 +234,25 @@ static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logna
static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
int weapon = params[1];
if ( weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS ){ // only for custom weapons
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
return 0;
}
int att = params[2];
if (att<1||att>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CHECK_PLAYER(params[2]);
int vic = params[3];
if (vic<1||vic>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CHECK_PLAYER(params[3]);
int dmg = params[4];
if ( dmg<1 ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage %d", dmg);
return 0;
}
int aim = params[5];
if ( aim < 0 || aim > 7 ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim);
return 0;
}
@ -305,22 +285,18 @@ static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg
#else
MF_ExecuteForward( iFDeath,pAtt->index, pVic->index, weapon, aim, TA );
#endif
return 1;
}
static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params){ // player,wid
int index = params[2];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CHECK_PLAYER(index);
int weapon = params[1];
if ( weapon < DODMAX_WEAPONS-DODMAX_CUSTOMWPNS ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
return 0;
}
@ -348,10 +324,7 @@ static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params){
static cell AMX_NATIVE_CALL dod_get_user_team(AMX *amx, cell *params){ // player,wid
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
return pPlayer->pEdict->v.team;
@ -360,10 +333,7 @@ static cell AMX_NATIVE_CALL dod_get_user_team(AMX *amx, cell *params){ // player
static cell AMX_NATIVE_CALL get_user_team(AMX *amx, cell *params){ // player,wid
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CHECK_PLAYER(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
int iTeam = pPlayer->pEdict->v.team;