Add constants for stats functions (#509)

* Add constants for stats functions

* Changed STATS_ to STATSX_ and added 2 more defines

* Added constants for all games

* Add csstats_const.inc and add _MAX_ constats to enum

* Change bodyhits
This commit is contained in:
OciXCrom 2018-08-25 20:52:48 +02:00 committed by Vincent Herbet
parent 197db8c82b
commit 8aeefc3fca
10 changed files with 118 additions and 33 deletions

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@ -160,6 +160,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\..\plugins\include\csstats.inc" /> <None Include="..\..\..\plugins\include\csstats.inc" />
<None Include="..\..\..\plugins\include\csstats_const.inc" />
<None Include="..\..\..\plugins\include\csx.inc" /> <None Include="..\..\..\plugins\include\csx.inc" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@ -60,6 +60,9 @@
<None Include="..\..\..\plugins\include\csstats.inc"> <None Include="..\..\..\plugins\include\csstats.inc">
<Filter>Pawn Includes</Filter> <Filter>Pawn Includes</Filter>
</None> </None>
<None Include="..\..\..\plugins\include\csstats_const.inc">
<Filter>Pawn Includes</Filter>
</None>
<None Include="..\..\..\plugins\include\csx.inc"> <None Include="..\..\..\plugins\include\csx.inc">
<Filter>Pawn Includes</Filter> <Filter>Pawn Includes</Filter>
</None> </None>

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@ -151,6 +151,7 @@ public stock const Float:NULL_VECTOR[3];
#define HIT_LEFTLEG 6 #define HIT_LEFTLEG 6
#define HIT_RIGHTLEG 7 #define HIT_RIGHTLEG 7
#define HIT_SHIELD 8 // CS only #define HIT_SHIELD 8 // CS only
#define MAX_BODYHITS 8
/** /**
* @section emit_sound() constants * @section emit_sound() constants
@ -516,4 +517,20 @@ enum FindPlayerFlags (<<= 1)
FindPlayer_IncludeConnecting // Include connecting clients FindPlayer_IncludeConnecting // Include connecting clients
} }
/**
* Constants for client statistics
*/
enum
{
STATSX_KILLS = 0,
STATSX_DEATHS,
STATSX_HEADSHOTS,
STATSX_TEAMKILLS,
STATSX_SHOTS,
STATSX_HITS,
STATSX_DAMAGE,
STATSX_RANK,
STATSX_MAX_STATS
}
#include <cstrike_const> // To keep backward compatibility #include <cstrike_const> // To keep backward compatibility

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@ -12,6 +12,8 @@
#endif #endif
#define _csstats_included #define _csstats_included
#include <csstats_const>
/** /**
* Retrieves the client's current weapon statistics. * Retrieves the client's current weapon statistics.
* *
@ -19,6 +21,8 @@
* amxconst.inc, this function also works on custom weapons. * amxconst.inc, this function also works on custom weapons.
* @note For a list of possible body hitplaces see the HIT_* constants in * @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc * amxconst.inc
* @note For a list of possible stat constants see the STATSX_* constants in
* amxconst.inc
* @note The fields in the statistics are: * @note The fields in the statistics are:
* 0 - Kills * 0 - Kills
* 1 - Deaths * 1 - Deaths
@ -39,7 +43,7 @@
* @error If an invalid client index or weapon id is provided, an * @error If an invalid client index or weapon id is provided, an
* error will be thrown. * error will be thrown.
*/ */
native get_user_wstats(index, wpnindex, stats[8], bodyhits[8]); native get_user_wstats(index, wpnindex, stats[STATSX_MAX_STATS], bodyhits[MAX_BODYHITS]);
/** /**
* Retrieves the client's weapon statistics from the current round. * Retrieves the client's weapon statistics from the current round.
@ -48,6 +52,8 @@ native get_user_wstats(index, wpnindex, stats[8], bodyhits[8]);
* amxconst.inc, this function also works on custom weapons. * amxconst.inc, this function also works on custom weapons.
* @note For a list of possible body hitplaces see the HIT_* constants in * @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc * amxconst.inc
* @note For a list of possible stat constants see the STATSX_* constants in
* amxconst.inc
* @note The fields in the statistics are: * @note The fields in the statistics are:
* 0 - Kills * 0 - Kills
* 1 - Deaths * 1 - Deaths
@ -68,7 +74,7 @@ native get_user_wstats(index, wpnindex, stats[8], bodyhits[8]);
* @error If an invalid client index or weapon id is provided, an * @error If an invalid client index or weapon id is provided, an
* error will be thrown. * error will be thrown.
*/ */
native get_user_wrstats(index, wpnindex, stats[8], bodyhits[8]); native get_user_wrstats(index, wpnindex, stats[STATSX_MAX_STATS], bodyhits[MAX_BODYHITS]);
/** /**
* Retrieves the client's weapon statistics from the permanent storage on the * Retrieves the client's weapon statistics from the permanent storage on the
@ -80,6 +86,8 @@ native get_user_wrstats(index, wpnindex, stats[8], bodyhits[8]);
* deaths/teamkills. * deaths/teamkills.
* @note For a list of possible body hitplaces see the HIT_* constants in * @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc * amxconst.inc
* @note For a list of possible stat constants see the STATSX_* constants in
* amxconst.inc
* @note The fields in the statistics are: * @note The fields in the statistics are:
* 0 - Kills * 0 - Kills
* 1 - Deaths * 1 - Deaths
@ -99,13 +107,15 @@ native get_user_wrstats(index, wpnindex, stats[8], bodyhits[8]);
* @error If an invalid client index is provided, an error will be * @error If an invalid client index is provided, an error will be
* thrown. * thrown.
*/ */
native get_user_stats(index, stats[8], bodyhits[8]); native get_user_stats(index, stats[STATSX_MAX_STATS], bodyhits[MAX_BODYHITS]);
/** /**
* Retrieves the client's statistics from the current round. * Retrieves the client's statistics from the current round.
* *
* @note For a list of possible body hitplaces see the HIT_* constants in * @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc * amxconst.inc
* @note For a list of possible stat constants see the STATSX_* constants in
* amxconst.inc
* @note The fields in the statistics are: * @note The fields in the statistics are:
* 0 - Kills * 0 - Kills
* 1 - Deaths * 1 - Deaths
@ -123,7 +133,7 @@ native get_user_stats(index, stats[8], bodyhits[8]);
* @error If an invalid client index is provided, an error will be * @error If an invalid client index is provided, an error will be
* thrown. * thrown.
*/ */
native get_user_rstats(index, stats[8], bodyhits[8]); native get_user_rstats(index, stats[STATSX_MAX_STATS], bodyhits[MAX_BODYHITS]);
/** /**
* Retrieves the client's statistics inflicted upon another client from the * Retrieves the client's statistics inflicted upon another client from the
@ -131,6 +141,8 @@ native get_user_rstats(index, stats[8], bodyhits[8]);
* *
* @note For a list of possible body hitplaces see the HIT_* constants in * @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc * amxconst.inc
* @note For a list of possible stat constants see the STATSX_* constants in
* amxconst.inc
* @note The fields in the statistics are: * @note The fields in the statistics are:
* 0 - Kills * 0 - Kills
* 1 - Deaths * 1 - Deaths
@ -153,7 +165,7 @@ native get_user_rstats(index, stats[8], bodyhits[8]);
* @error If an invalid client index is provided, an error will be * @error If an invalid client index is provided, an error will be
* thrown. * thrown.
*/ */
native get_user_vstats(index, victim, stats[8], bodyhits[8], wpnname[] = "", len = 0); native get_user_vstats(index, victim, stats[STATSX_MAX_STATS], bodyhits[MAX_BODYHITS], wpnname[] = "", len = 0);
/** /**
* Retrieves the client's statistics received from another client from the * Retrieves the client's statistics received from another client from the
@ -161,6 +173,8 @@ native get_user_vstats(index, victim, stats[8], bodyhits[8], wpnname[] = "", len
* *
* @note For a list of possible body hitplaces see the HIT_* constants in * @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc * amxconst.inc
* @note For a list of possible stat constants see the STATSX_* constants in
* amxconst.inc
* @note The fields in the statistics are: * @note The fields in the statistics are:
* 0 - Kills * 0 - Kills
* 1 - Deaths * 1 - Deaths
@ -183,7 +197,7 @@ native get_user_vstats(index, victim, stats[8], bodyhits[8], wpnname[] = "", len
* @error If an invalid client index is provided, an error will be * @error If an invalid client index is provided, an error will be
* thrown. * thrown.
*/ */
native get_user_astats(index, wpnindex, stats[8], bodyhits[8], wpnname[] = "", len = 0); native get_user_astats(index, wpnindex, stats[STATSX_MAX_STATS], bodyhits[MAX_BODYHITS], wpnname[] = "", len = 0);
/** /**
* Resets the current round weapon, attacker and victim statistics. * Resets the current round weapon, attacker and victim statistics.
@ -206,6 +220,8 @@ native reset_user_wstats(index);
* deaths/teamkills. * deaths/teamkills.
* @note For a list of possible body hitplaces see the HIT_* constants in * @note For a list of possible body hitplaces see the HIT_* constants in
* amxconst.inc * amxconst.inc
* @note For a list of possible stat constants see the STATSX_* constants in
* amxconst.inc
* @note The fields in the statistics are: * @note The fields in the statistics are:
* 0 - Kills * 0 - Kills
* 1 - Deaths * 1 - Deaths
@ -227,7 +243,7 @@ native reset_user_wstats(index);
* @return Next rank index (> 0 and > index), or 0 if no more * @return Next rank index (> 0 and > index), or 0 if no more
* statistics exist * statistics exist
*/ */
native get_stats(index, stats[8], bodyhits[8], name[], len, authid[] = "", authidlen = 0); native get_stats(index, stats[STATSX_MAX_STATS], bodyhits[MAX_BODYHITS], name[], len, authid[] = "", authidlen = 0);
/** /**
* Returns the number of all entries in the permanent statistics storage. * Returns the number of all entries in the permanent statistics storage.
@ -240,6 +256,8 @@ native get_statsnum();
* Retrieves the client's objective statistics from the permanent storage. * Retrieves the client's objective statistics from the permanent storage.
* *
* @note The permanent storage is updated on every respawn or client disconnect. * @note The permanent storage is updated on every respawn or client disconnect.
* @note For a list of possible stat constants see the STATSX_* constants in
* amxconst.inc
* @note The fields in the statistics are: * @note The fields in the statistics are:
* 0 - total defusions * 0 - total defusions
* 1 - bomb defused * 1 - bomb defused
@ -254,13 +272,15 @@ native get_statsnum();
* @error If an invalid client index is provided, an error will be * @error If an invalid client index is provided, an error will be
* thrown. * thrown.
*/ */
native get_user_stats2(index, stats[4]); native get_user_stats2(index, stats[STATSX_MAX_OBJECTIVE]);
/** /**
* Retrieves objective statistics from the permanent storage on the server via * Retrieves objective statistics from the permanent storage on the server via
* iterative, incremental access. * iterative, incremental access.
* *
* @note The permanent storage is updated on every respawn or client disconnect. * @note The permanent storage is updated on every respawn or client disconnect.
* @note For a list of possible stat constants see the STATSX_* constants in
* amxconst.inc
* @note The fields in the statistics are: * @note The fields in the statistics are:
* 0 - total defusions * 0 - total defusions
* 1 - bomb defused * 1 - bomb defused
@ -275,4 +295,4 @@ native get_user_stats2(index, stats[4]);
* @return Next rank index (> 0 and > index), or 0 if no more * @return Next rank index (> 0 and > index), or 0 if no more
* statistics exist * statistics exist
*/ */
native get_stats2(index, stats[4], authid[] = "", authidlen = 0); native get_stats2(index, stats[STATSX_MAX_OBJECTIVE], authid[] = "", authidlen = 0);

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@ -0,0 +1,29 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Functions
//
#if defined _csstats_const_included
#endinput
#endif
#define _csstats_const_included
/**
* Constants for objective based statistics
*/
enum
{
STATSX_TOTAL_DEFUSIONS = 0,
STATSX_BOMBS_DEFUSED,
STATSX_BOMBS_PLANTED,
STATSX_BOMB_EXPLOSIONS,
STATSX_MAX_OBJECTIVE
}

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@ -136,3 +136,17 @@ enum {
DODC_PIAT, DODC_PIAT,
//DODC_BRIT_MORTAR, //DODC_BRIT_MORTAR,
}; };
/* DoD stats constants */
enum {
DODX_KILLS = 0,
DODX_DEATHS,
DODX_HEADSHOTS,
DODX_TEAMKILLS,
DODX_SHOTS,
DODX_HITS,
DODX_DAMAGE,
DODX_POINTS,
DODX_RANK,
DODX_MAX_STATS
}

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@ -28,34 +28,34 @@
* 6 - damage * 6 - damage
* 7 - score * 7 - score
* For body hits fields see amxconst.inc. */ * For body hits fields see amxconst.inc. */
native get_user_wstats(index,wpnindex,stats[9],bodyhits[8]); native get_user_wstats(index,wpnindex,stats[DODX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets round stats from given weapon index.*/ /* Gets round stats from given weapon index.*/
native get_user_wrstats(index,wpnindex,stats[9],bodyhits[8]); native get_user_wrstats(index,wpnindex,stats[DODX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets life (from spawn to spawn) stats from given weapon index.*/ /* Gets life (from spawn to spawn) stats from given weapon index.*/
native get_user_wlstats(index,wpnindex,stats[9],bodyhits[8]); native get_user_wlstats(index,wpnindex,stats[DODX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets overall stats which are stored in file on server /* Gets overall stats which are stored in file on server
* and updated on every respawn or user disconnect. * and updated on every respawn or user disconnect.
* Function returns the position in stats by diff. kills to deaths. */ * Function returns the position in stats by diff. kills to deaths. */
native get_user_stats(index,stats[9],bodyhits[8]); native get_user_stats(index,stats[DODX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets round stats of player. */ /* Gets round stats of player. */
native get_user_rstats(index,stats[9],bodyhits[8]); native get_user_rstats(index,stats[DODX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets life (from spawn to spawn) stats of player. */ /* Gets life (from spawn to spawn) stats of player. */
native get_user_lstats(index,stats[9],bodyhits[8]); native get_user_lstats(index,stats[DODX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets stats with which user have killed/hurt his victim. If victim is 0 /* Gets stats with which user have killed/hurt his victim. If victim is 0
* then stats are from all victims. If victim has not been hurt, function * then stats are from all victims. If victim has not been hurt, function
* returns 0 in other case 1. User stats are reset on his respawn. */ * returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_vstats(index,victim,stats[9],bodyhits[8],wpnname[]="",len=0); native get_user_vstats(index,victim,stats[DODX_MAX_STATS],bodyhits[MAX_BODYHITS],wpnname[]="",len=0);
/* Gets stats with which user have been killed/hurt. If killer is 0 /* Gets stats with which user have been killed/hurt. If killer is 0
* then stats are from all attacks. If killer has not hurt user, function * then stats are from all attacks. If killer has not hurt user, function
* returns 0 in other case 1. User stats are reset on his respawn. */ * returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_astats(index,wpnindex,stats[9],bodyhits[8],wpnname[]="",len=0); native get_user_astats(index,wpnindex,stats[DODX_MAX_STATS],bodyhits[MAX_BODYHITS],wpnname[]="",len=0);
/* Resets life, weapon, victims and attackers user stats. */ /* Resets life, weapon, victims and attackers user stats. */
native reset_user_wstats(index); native reset_user_wstats(index);
@ -63,7 +63,7 @@ native reset_user_wstats(index);
/* Gets overall stats which stored in stats.dat file in amx folder /* Gets overall stats which stored in stats.dat file in amx folder
* and updated on every mapchange or user disconnect. * and updated on every mapchange or user disconnect.
* Function returns next index of stats entry or 0 if no more exists. */ * Function returns next index of stats entry or 0 if no more exists. */
native get_stats(index,stats[9],bodyhits[8],name[],len); native get_stats(index,stats[DODX_MAX_STATS],bodyhits[MAX_BODYHITS],name[],len);
/* Returns number of all entries in stats. */ /* Returns number of all entries in stats. */
native get_statsnum(); native get_statsnum();

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@ -27,28 +27,28 @@
* 5 - hits * 5 - hits
* 6 - damage * 6 - damage
* For body hits fields see amxconst.inc. */ * For body hits fields see amxconst.inc. */
native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]); native get_user_wstats(index,wpnindex,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets round stats from given weapon index.*/ /* Gets round stats from given weapon index.*/
native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]); native get_user_wrstats(index,wpnindex,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets overall stats which are stored in file on server /* Gets overall stats which are stored in file on server
* and updated on every respawn or user disconnect. * and updated on every respawn or user disconnect.
* Function returns the position in stats by diff. kills to deaths. */ * Function returns the position in stats by diff. kills to deaths. */
native get_user_stats(index,stats[8],bodyhits[8]); native get_user_stats(index,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets round stats of player. */ /* Gets round stats of player. */
native get_user_rstats(index,stats[8],bodyhits[8]); native get_user_rstats(index,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets stats with which user have killed/hurt his victim. If victim is 0 /* Gets stats with which user have killed/hurt his victim. If victim is 0
* then stats are from all victims. If victim has not been hurt, function * then stats are from all victims. If victim has not been hurt, function
* returns 0 in other case 1. User stats are reset on his respawn. */ * returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0); native get_user_vstats(index,victim,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS],wpnname[]="",len=0);
/* Gets stats with which user have been killed/hurt. If killer is 0 /* Gets stats with which user have been killed/hurt. If killer is 0
* then stats are from all attacks. If killer has not hurt user, function * then stats are from all attacks. If killer has not hurt user, function
* returns 0 in other case 1. User stats are reset on his respawn. */ * returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0); native get_user_astats(index,wpnindex,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS],wpnname[]="",len=0);
/* Resets life, weapon, victims and attackers user stats. */ /* Resets life, weapon, victims and attackers user stats. */
native reset_user_wstats(index); native reset_user_wstats(index);
@ -56,7 +56,7 @@ native reset_user_wstats(index);
/* Gets overall stats which stored in stats.dat file in amx folder /* Gets overall stats which stored in stats.dat file in amx folder
* and updated on every mapchange or user disconnect. * and updated on every mapchange or user disconnect.
* Function returns next index of stats entry or 0 if no more exists. */ * Function returns next index of stats entry or 0 if no more exists. */
native get_stats(index,stats[8],bodyhits[8],name[],len); native get_stats(index,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS],name[],len);
/* Returns number of all entries in stats. */ /* Returns number of all entries in stats. */
native get_statsnum(); native get_statsnum();

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@ -27,31 +27,31 @@
* 5 - hits * 5 - hits
* 6 - damage * 6 - damage
* For body hits fields see amxconst.inc. */ * For body hits fields see amxconst.inc. */
native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]); native get_user_wstats(index,wpnindex,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets round stats from given weapon index.*/ /* Gets round stats from given weapon index.*/
native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]); native get_user_wrstats(index,wpnindex,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets life (from spawn to spawn) stats from given weapon index.*/ /* Gets life (from spawn to spawn) stats from given weapon index.*/
native get_user_wlstats(index,wpnindex,stats[8],bodyhits[8]); native get_user_wlstats(index,wpnindex,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets overall stats which are stored in file on server /* Gets overall stats which are stored in file on server
* and updated on every respawn or user disconnect. * and updated on every respawn or user disconnect.
* Function returns the position in stats by diff. kills to deaths. */ * Function returns the position in stats by diff. kills to deaths. */
native get_user_stats(index,stats[8],bodyhits[8]); native get_user_stats(index,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets round stats of player. */ /* Gets round stats of player. */
native get_user_rstats(index,stats[8],bodyhits[8]); native get_user_rstats(index,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS]);
/* Gets stats with which user have killed/hurt his victim. If victim is 0 /* Gets stats with which user have killed/hurt his victim. If victim is 0
* then stats are from all victims. If victim has not been hurt, function * then stats are from all victims. If victim has not been hurt, function
* returns 0 in other case 1. User stats are reset on his respawn. */ * returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0); native get_user_vstats(index,victim,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS],wpnname[]="",len=0);
/* Gets stats with which user have been killed/hurt. If killer is 0 /* Gets stats with which user have been killed/hurt. If killer is 0
* then stats are from all attacks. If killer has not hurt user, function * then stats are from all attacks. If killer has not hurt user, function
* returns 0 in other case 1. User stats are reset on his respawn. */ * returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0); native get_user_astats(index,wpnindex,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS],wpnname[]="",len=0);
/* Resets life, weapon, victims and attackers user stats. */ /* Resets life, weapon, victims and attackers user stats. */
native reset_user_wstats(index); native reset_user_wstats(index);
@ -59,7 +59,7 @@ native reset_user_wstats(index);
/* Gets overall stats which stored in stats.dat file in amx folder /* Gets overall stats which stored in stats.dat file in amx folder
* and updated on every mapchange or user disconnect. * and updated on every mapchange or user disconnect.
* Function returns next index of stats entry or 0 if no more exists. */ * Function returns next index of stats entry or 0 if no more exists. */
native get_stats(index,stats[8],bodyhits[8],name[],len); native get_stats(index,stats[STATSX_MAX_STATS],bodyhits[MAX_BODYHITS],name[],len);
/* Returns number of all entries in stats. */ /* Returns number of all entries in stats. */
native get_statsnum(); native get_statsnum();

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@ -275,6 +275,7 @@ scripting_files = [
'include/amxmodx.inc', 'include/amxmodx.inc',
'include/core.inc', 'include/core.inc',
'include/csstats.inc', 'include/csstats.inc',
'include/csstats_const.inc',
'include/cstrike.inc', 'include/cstrike.inc',
'include/cstrike_const.inc', 'include/cstrike_const.inc',
'include/csx.inc', 'include/csx.inc',