initial import of the bcompat plugins (userland layer)
This commit is contained in:
86
plugins/include/amxmod_compat/VexdUM.inc
Normal file
86
plugins/include/amxmod_compat/VexdUM.inc
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@ -0,0 +1,86 @@
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/* VexdUM backwards compatibility
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if !defined _fakemeta_included
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#include <fakemeta>
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#endif
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#if !defined _engine_included
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#include <engine>
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#endif
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#if defined _vexd_bcompat_included
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#endinput
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#endif
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#define _vexd_bcompat_included
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#include <VexdUM_const>
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native radius_damage(inflictor, Float:dmg, Float:orig[3], Float:rad, bit = DMG_BULLET, wpnName[]="", hs = 0);
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native set_user_model(id, const Model[]="");
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native DispatchKeyValue(ent, szKey[], szValue[]);
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// Trace a line from Start(X, Y, Z) to End(X, Y, Z), will return the point hit in vReturn[3]
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// Will return an entindex if an entity is hit.
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native trace_line(ent, Float:vStart[3], Float:vEnd[3], Float:vReturn[3]);
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native traceline_get_int(iVar);
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native traceline_set_int(iVar, iVal);
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native Float:traceline_get_float(iVar);
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native traceline_set_float(iVar, Float:fVal);
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native traceline_get_vector(iVar, Float:vVal[3]);
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native traceline_set_vector(iVar, Float:vVal[3]);
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native traceline_get_edict(iVar);
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native traceline_set_edict(iVar, iEnt);
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/* Wrapper around pfn_touch */
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forward entity_touch(entity1, entity2);
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/* Wrapper around pfn_think */
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forward entity_think(entity);
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/* Wrapper around pfn_spawn */
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forward entity_spawn(entity);
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/* Wrapper around client_PreThink */
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forward client_prethink(id);
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/* Wrapper around client_PostThink */
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forward client_postthink(id);
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//From AMX Mod:
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// Called when an Emitting Sound is played Server-Side
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forward emitsound(entity, const sample[]);
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//From AMX Mod:
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// Called when an Emitting Ambient Sound is played Server-Side
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forward emitambientsound(entity, const sample[]);
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//From AMX Mod:
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// Called when a model spawns
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forward set_model(entity, const model[]);
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//From AMX Mod:
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// Called whatever an entity looks at
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forward traceline(entity);
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//:TODO: ?
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// Called when a monster is hurt by VexdUM damage natives
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// forward monster_hurt(monster, attacker, damage);
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//From AMX Mod:
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// Called when a keyvalue is set on a player
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forward setclientkeyvalue(id, key[], value[]);
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//From AMX Mod:
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// Called when an entity gets a keyvalue set on it from the engine.
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// Use copy_keyvalue to get the keyvalue information
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forward keyvalue(entity);
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#include <VexdUM_stock>
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30
plugins/include/amxmod_compat/VexdUM_const.inc
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30
plugins/include/amxmod_compat/VexdUM_const.inc
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@ -0,0 +1,30 @@
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#if defined _vexdum_const_included
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#endinput
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#endif
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#define _vexdum_const_included
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// TraceLine Integer
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enum {
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TR_INT_fAllSolid, // if true, plane is not valid
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TR_INT_fStartSolid, // if true, the initial point was in a solid area
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TR_INT_fInOpen,
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TR_INT_fInWater,
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TR_INT_iHitgroup, // 0 == generic, non zero is specific body part
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};
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// TraceLine Float
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enum {
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TR_FL_flFraction, // time completed, 1.0 = didn't hit anything
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TR_FL_flPlaneDist,
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};
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// TraceLine Vector
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enum {
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TR_VEC_vecEndPos, // final position
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TR_VEC_vecPlaneNormal, // surface normal at impact
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};
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// TraceLine Edict
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enum {
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TR_ENT_pHit, // entity the surface is on
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};
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132
plugins/include/amxmod_compat/VexdUM_stock.inc
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132
plugins/include/amxmod_compat/VexdUM_stock.inc
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@ -0,0 +1,132 @@
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/* VexdUM stocks backwards compatibility
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _vexd_bcompat_stocks_included
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#endinput
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#endif
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#define _vexd_bcompat_stocks_included
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#if !defined _engine_included
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#include <engine>
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#endif
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stock is_entity(ent)
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{
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return pev_valid(ent);
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}
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stock get_offset_int(ent, offset, linos = 5)
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{
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return get_pdata_int(ent, offset, linos);
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}
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stock set_offset_int(ent, offset, value, linos = 5)
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{
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return set_pdata_int(ent, offset, value, linos);
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}
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stock in_view_cone(ent, Float:Orig[3])
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{
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return is_in_viewcone(ent, Orig);
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}
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stock get_maxentities()
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{
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return global_get(glb_maxEntities);
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}
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stock can_see(ent1, ent2)
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{
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if (is_entity(ent1) && is_entity(ent2))
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{
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new flags = pev(ent1, pev_flags);
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if (flags & EF_NODRAW || flags & FL_NOTARGET)
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{
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return 0;
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}
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new Float:lookerOrig[3];
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new Float:targetOrig[3];
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new Float:temp[3];
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pev(ent1, pev_origin, lookerOrig);
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pev(ent1, pev_view_ofs, temp);
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lookerOrig[0] += temp[0];
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lookerOrig[1] += temp[1];
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lookerOrig[2] += temp[2];
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pev(ent2, pev_origin, targetOrig);
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pev(ent2, pev_view_ofs, temp);
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targetOrig[0] += temp[0];
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targetOrig[1] += temp[1];
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targetOrig[2] += temp[2];
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engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, ent1, 0);
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if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater))
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{
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return 0;
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} else {
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new Float:flFraction;
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get_tr2(0, TraceResult:TR_Fraction, flFraction);
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if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_Hit) == ent2))
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{
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return 1;
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}
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}
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}
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return 0;
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}
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//From AMX Mod:
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// Find an entity in the world, will return -1 if nothing is found
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// type = 0: "classname"
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// type = 1: "globalname"
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// type = 2: "model"
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// type = 3: "target"
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// type = 4: "targetname"
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// type = 5: "netname"
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// type = 6: "message"
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// type = 7: "noise"
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// type = 8: "noise1"
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// type = 9: "noise2"
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// type = 10: "noise3"
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// type = 11: "viewmodel"
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// type = 12: "weaponmodel"
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stock find_entity(ent, szValue[], type=0)
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{
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static _g_FindEntTypes[13][] =
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{
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"classname",
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"globalname",
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"model",
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"target",
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"targetname",
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"netname",
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"messages",
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"noise",
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"noise1",
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"noise2",
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"noise3",
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"viewmodel",
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"weaponmodel"
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};
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if (type < 0 || type >= 13)
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{
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type = 0;
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}
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return engfunc(EngFunc_FindEntityByString, ent, _g_FindEntTypes[type], szValue);
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}
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//From AMX Mod:
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// Find an entity within a given origin and radius
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stock find_entity_sphere(ent, Float:Orig[3], Float:Rad)
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{
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return engfunc(EngFunc_FindEntityInSphere, ent, Orig, Rad);
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}
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104
plugins/include/amxmod_compat/Vexd_Utilities.inc
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104
plugins/include/amxmod_compat/Vexd_Utilities.inc
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@ -0,0 +1,104 @@
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/* Vexd Utility backwards compatibility
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _Vexd_Utilities_included
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#endinput
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#endif
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#define _Vexd_Utilities_included
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#include <engine>
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stock Entvars_Get_Int(iIndex, iVariable)
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return entity_get_int(iIndex, iVariable)
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stock Entvars_Set_Int(iIndex, iVariable, iNewValue)
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return entity_set_int(iIndex, iVariable, iNewValue)
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stock Float:Entvars_Get_Float(iIndex, iVariable)
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return entity_get_float(iIndex, iVariable)
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stock Entvars_Set_Float(iIndex, iVariable, Float:fNewValue)
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return entity_set_float(iIndex, iVariable, fNewValue)
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stock Entvars_Get_Vector(iIndex, iVariable, Float:vRetVector[3])
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return entity_get_vector(iIndex, iVariable, vRetVector)
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stock Entvars_Set_Vector(iIndex, iVariable, Float:vNewVector[3])
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return entity_set_vector(iIndex, iVariable, vNewVector)
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stock Entvars_Get_Edict(iIndex, iVariable)
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return entity_get_edict(iIndex, iVariable)
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stock Entvars_Set_Edict(iIndex, iVariable, iNewIndex)
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return entity_set_edict(iIndex, iVariable, iNewIndex)
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stock Entvars_Get_String(iIndex, iVariable, szReturnValue[], iReturnLen)
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return entity_get_string(iIndex, iVariable, szReturnValue, iReturnLen)
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stock Entvars_Set_String(iIndex, iVariable, szNewValue[])
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return entity_set_string(iIndex, iVariable, szNewValue)
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stock Entvars_Get_Byte(iIndex, iVariable)
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return entity_get_byte(iIndex, iVariable)
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stock Entvars_Set_Byte(iIndex, iVariable, iNewValue)
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return entity_set_byte(iIndex, iVariable, iNewValue)
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stock CreateEntity(szClassname[])
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return create_entity(szClassname)
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stock ENT_SetModel(iIndex, szModel[])
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return entity_set_model(iIndex, szModel)
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stock ENT_SetOrigin(iIndex, Float:fNewOrigin[3])
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return entity_set_origin(iIndex, fNewOrigin)
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stock FindEntity(iIndex, szValue[])
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return find_ent_by_class(iIndex, szValue)
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stock RemoveEntity(iIndex)
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return remove_entity(iIndex)
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stock TraceLn(iIgnoreEnt, Float:fStart[3], Float:fEnd[3], Float:vReturn[3])
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return trace_line(iIgnoreEnt, fStart, fEnd, vReturn)
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stock TraceNormal(iIgnoreEnt, Float:fStart[3], Float:fEnd[3], Float:vReturn[3])
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return trace_normal(iIgnoreEnt, fStart, fEnd, vReturn)
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stock VecToAngles(Float:fVector[3], Float:vReturn[3])
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return vector_to_angle(fVector, vReturn)
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stock Float:VecLength(Float:vVector[3])
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return vector_length(vVector)
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stock Float:VecDist(Float:vVector[3], Float:vVector2[3])
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return vector_distance(vVector, vVector2)
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stock MessageBlock(iMessage, iMessageFlags)
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return set_msg_block(iMessage, iMessageFlags)
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stock GetMessageBlock(iMessage)
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return get_msg_block(iMessage)
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stock Float:HLTime()
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return halflife_time()
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stock FakeTouch(iToucher, iTouched)
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return fake_touch(iToucher, iTouched)
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stock AttachView(iIndex, iTargetIndex)
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return attach_view(iIndex, iTargetIndex)
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stock SetView(iIndex, ViewType)
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return set_view(iIndex, ViewType)
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stock SetSpeak(iIndex, iSpeakFlags)
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return set_speak(iIndex, iSpeakFlags)
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forward vexd_pfntouch(pToucher, pTouched)
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forward ServerFrame()
|
127
plugins/include/amxmod_compat/amxmod.inc
Normal file
127
plugins/include/amxmod_compat/amxmod.inc
Normal file
@ -0,0 +1,127 @@
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/* AMX Mod X Backwards Compatibility
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _amxmod_included
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#endinput
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#endif
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#define _amxmod_included
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#if !defined AMXMOD_BCOMPAT
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#define AMXMOD_BCOMPAT
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#endif
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#include <amxmodx>
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#include <cstrike>
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#include <engine>
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#include <fun>
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#include <maths>
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|
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stock AMX_VERSION[] = "1.76-BC"
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/* Core will identify us as an "old plugin" this way. */
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public __b_old_plugin = 1;
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public __b_ident_vers()
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{
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return __b_old_plugin;
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}
|
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stock user_spawn(index)
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return spawn(index);
|
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stock get_logfile( name[], len )
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return get_time("admin%m%d.log",name,len);
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stock get_user_money(index)
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return cs_get_user_money(index);
|
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stock set_user_money(index,money,flash=1)
|
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return cs_set_user_money(index,money,flash);
|
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|
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stock numtostr(num,string[],len)
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return num_to_str(num,string,len);
|
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|
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stock strtonum(const string[])
|
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return str_to_num(string);
|
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|
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stock build_path(path[], len, {Float,_}:... ) {
|
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format_args(path, len, 2)
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new pathlen = strlen(path)
|
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new basedir[32]
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if(containi(path, "$basedir") != -1) {
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get_localinfo("amxx_basedir", basedir, 31)
|
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if(!basedir[0]) copy(basedir, 31, "addons/amxmodx")
|
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if((pathlen+strlen(basedir)-strlen("$basedir")) < len) {
|
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replace(path, len, "$basedir", basedir)
|
||||
}
|
||||
}
|
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new dir[64], subdir[63]
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if(containi(path, "$configdir") != -1) {
|
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get_localinfo("amxx_configsdir", dir, 63)
|
||||
if(!dir[0]) format(dir, 63, "%s/configs", basedir)
|
||||
if((pathlen+strlen(basedir)-strlen("$configdir")) < len) {
|
||||
replace(path, len, "$configdir", dir)
|
||||
}
|
||||
dir[0] = '^0'
|
||||
}
|
||||
if(containi(path, "$langdir") != -1) {
|
||||
get_localinfo("amxx_datadir", subdir, 63)
|
||||
if(!subdir[0]) format(subdir, 63, "%s/data", basedir)
|
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format(dir, 63, "%s/amxmod-lang", subdir)
|
||||
if((pathlen+strlen(basedir)-strlen("$langdir")) < len) {
|
||||
replace(path, len, "$langdir", dir)
|
||||
}
|
||||
dir[0] = '^0'
|
||||
}
|
||||
if(containi(path, "$modulesdir") != -1) {
|
||||
get_localinfo("amxx_modules", dir, 63)
|
||||
if(!dir[0]) format(dir, 63, "%s/modules", basedir)
|
||||
if((pathlen+strlen(basedir)-strlen("$modulesdir")) < len) {
|
||||
replace(path, len, "$modulesdir", dir)
|
||||
}
|
||||
dir[0] = '^0'
|
||||
}
|
||||
if(containi(path, "$pluginsdir") != -1) {
|
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get_localinfo("amx_pluginsdir", dir, 63)
|
||||
if(!dir[0]) format(dir, 63, "%s/plugins", basedir)
|
||||
if((pathlen+strlen(basedir)-strlen("$pluginsdir")) < len) {
|
||||
replace(path, len, "$pluginsdir", dir)
|
||||
}
|
||||
dir[0] = '^0'
|
||||
}
|
||||
if(containi(path, "$logdir") != -1) {
|
||||
get_localinfo("amx_logs", dir, 63)
|
||||
if(!dir[0]) format(dir, 63, "%s/logs", basedir)
|
||||
if((pathlen+strlen(basedir)-strlen("$logdir")) < len) {
|
||||
replace(path, len, "$logdir", dir)
|
||||
}
|
||||
}
|
||||
return 1
|
||||
}
|
||||
|
||||
stock is_user_authorized(id)
|
||||
{
|
||||
static auth[32];
|
||||
|
||||
get_user_authid(id, auth, 31);
|
||||
if (auth[0] == 0 || equali(auth, "STEAM_ID_PENDING"))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Vector AMX Mod compatibility */
|
||||
#define ANGLEVECTORS_FORWARD 1
|
||||
#define ANGLEVECTORS_RIGHT 2
|
||||
#define ANGLEVECTORS_UP 3
|
||||
|
||||
stock angle_to_vector(Float:vector[3], FRU, Float:ret[3])
|
||||
{
|
||||
return angle_vector(vector, FRU, ret)
|
||||
}
|
85
plugins/include/amxmod_compat/maths.inc
Normal file
85
plugins/include/amxmod_compat/maths.inc
Normal file
@ -0,0 +1,85 @@
|
||||
/* AMX Mod math functions backwards compatibility
|
||||
*
|
||||
* by the AMX Mod X Development Team
|
||||
*
|
||||
* This file is provided as is (no warranties).
|
||||
*/
|
||||
|
||||
#if defined _maths_bcompat_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _maths_bcompat_included
|
||||
|
||||
#if !defined _float_included
|
||||
#include <float>
|
||||
#endif
|
||||
|
||||
stock Float:fabs(Float:value)
|
||||
{
|
||||
return floatabs(value)
|
||||
}
|
||||
|
||||
stock Float:asin(Float:value)
|
||||
{
|
||||
return floatasin(value, radian)
|
||||
}
|
||||
|
||||
stock Float:sin(Float:value)
|
||||
{
|
||||
return floatsin(value, radian)
|
||||
}
|
||||
|
||||
stock Float:sinh(Float:value)
|
||||
{
|
||||
return floatsinh(value, radian)
|
||||
}
|
||||
|
||||
stock Float:acos(Float:value)
|
||||
{
|
||||
return floatacos(value, radian)
|
||||
}
|
||||
|
||||
stock Float:cos(Float:value)
|
||||
{
|
||||
return floatcos(value, radian)
|
||||
}
|
||||
|
||||
stock Float:cosh(Float:value)
|
||||
{
|
||||
retuen floatcosh(value, radian)
|
||||
}
|
||||
|
||||
stock Float:atan(Float:value)
|
||||
{
|
||||
return floatatan(value, radian)
|
||||
}
|
||||
|
||||
stock Float:atan2(Float:value1, Float:value2)
|
||||
{
|
||||
return floatatan2(value1, value2, radian)
|
||||
}
|
||||
|
||||
stock Float:tan(Float:value)
|
||||
{
|
||||
return floattan(value, radian)
|
||||
}
|
||||
|
||||
stock Float:tanh(Float:value)
|
||||
{
|
||||
return floattanh(value, radian)
|
||||
}
|
||||
|
||||
stock Float:fsqroot(Float:value)
|
||||
{
|
||||
return floatsqroot(value)
|
||||
}
|
||||
|
||||
stock Float:fpower(Float:value, Float:exponent)
|
||||
{
|
||||
return floatpower(value, exponent)
|
||||
}
|
||||
|
||||
stock Float:flog(Float:value, Float:base=10.0)
|
||||
{
|
||||
return floatlog(value, base)
|
||||
}
|
20
plugins/include/amxmod_compat/mysql.inc
Normal file
20
plugins/include/amxmod_compat/mysql.inc
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
#if defined _mysql_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _mysql_included
|
||||
|
||||
#include <sqlx>
|
||||
|
||||
native mysql_connect(host[], user[], pass[], dbname[], error[], maxlength);
|
||||
native mysql_query(sql, query[], {Float,_}:... );
|
||||
native mysql_error(sql, dest[], maxlength);
|
||||
native mysql_close(sql);
|
||||
native mysql_nextrow(sql);
|
||||
native mysql_getfield(sql, fieldnum, {Float,_}:... );
|
||||
native mysql_getresult(sql, field[], {Float,_}:... );
|
||||
native mysql_affected_rows(sql);
|
||||
native mysql_num_fields(sql);
|
||||
native mysql_num_rows(sql);
|
||||
native mysql_field_name(sql, field, name[], length);
|
||||
native mysql_insert_id(sql);
|
86
plugins/include/amxmod_compat/translator.inc
Normal file
86
plugins/include/amxmod_compat/translator.inc
Normal file
@ -0,0 +1,86 @@
|
||||
/* AMX Mod X Backwards Compatibility
|
||||
*
|
||||
* by the AMX Mod X Development Team
|
||||
*
|
||||
* This file is provided as is (no warranties).
|
||||
*/
|
||||
|
||||
#if defined _amxmod_translator_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _amxmod_translator_included
|
||||
|
||||
#define _translator_included
|
||||
|
||||
#include <amxmodx>
|
||||
#include <amxmod>
|
||||
#include <amxmisc>
|
||||
|
||||
//From AMX Mod. This is implemented in Core due to the nature of the
|
||||
// translation engine and what AMX Mod did.
|
||||
/* Translation backend, used by _T (since natives can't return arrays). */
|
||||
native translate(const string[], destid=-1, forcelang=-1);
|
||||
|
||||
stock _T(const string[], destid=-1, forcelang=-1)
|
||||
{
|
||||
new TranslationResult[2] = {0, 0}
|
||||
TranslationResult[0] = translate(string, destid, forcelang)
|
||||
return TranslationResult
|
||||
}
|
||||
|
||||
stock load_translations(const file[])
|
||||
{
|
||||
static dir[255], path[255];
|
||||
get_datadir(dir, 254);
|
||||
|
||||
format(path, 254, "%s/amxmod-lang/%s.txt", dir, file);
|
||||
new fp
|
||||
if (!(fp=fopen(path, "r")))
|
||||
{
|
||||
abort(AMX_ERR_NATIVE, "Could not find file: %s", path);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static buffer[1024];
|
||||
new lang[3];
|
||||
new TransKey:bad_key = TransKey:-1;
|
||||
new TransKey:cur_key = bad_key;
|
||||
new len;
|
||||
while (!feof(fp))
|
||||
{
|
||||
buffer[0] = 0;
|
||||
fgets(fp, buffer, 1023);
|
||||
len = strlen(buffer);
|
||||
if (len == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (isspace(buffer[len-1]))
|
||||
{
|
||||
buffer[--len] = 0;
|
||||
}
|
||||
if (buffer[0] == '"')
|
||||
{
|
||||
remove_quotes(buffer);
|
||||
cur_key = CreateLangKey(buffer);
|
||||
AddTranslation("en", cur_key, buffer);
|
||||
continue;
|
||||
}
|
||||
if (isspace(buffer[0]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if ((cur_key != bad_key) && (buffer[2] == ':' && buffer[3] == '"'))
|
||||
{
|
||||
lang[0] = buffer[0];
|
||||
lang[1] = buffer[1];
|
||||
lang[2] = 0;
|
||||
remove_quotes(buffer[3]);
|
||||
AddTranslation(lang, cur_key, buffer[3]);
|
||||
}
|
||||
}
|
||||
|
||||
fclose(fp);
|
||||
|
||||
return 1;
|
||||
}
|
95
plugins/include/amxmod_compat/xtrafun.inc
Normal file
95
plugins/include/amxmod_compat/xtrafun.inc
Normal file
@ -0,0 +1,95 @@
|
||||
/* Xtrafun backwards compatibility
|
||||
*
|
||||
* by the AMX Mod X Development Team
|
||||
* These natives were originally made by SpaceDude, EJ, and JustinHoMi.
|
||||
*
|
||||
* This file is provided as is (no warranties).
|
||||
*/
|
||||
|
||||
#if !defined _xtrafun_included
|
||||
#define _xtrafun_included
|
||||
|
||||
#if !defined _engine_included
|
||||
#include <engine.inc>
|
||||
#endif
|
||||
|
||||
/* Gets the velocity of an entity */
|
||||
stock get_entity_velocity(index, velocity[3]) {
|
||||
new Float:vector[3]
|
||||
entity_get_vector(index, EV_VEC_velocity, vector)
|
||||
FVecIVec(vector, velocity)
|
||||
}
|
||||
|
||||
/* Sets the velocity of an entity */
|
||||
stock set_entity_velocity(index, velocity[3]) {
|
||||
new Float:vector[3]
|
||||
IVecFVec(velocity, vector)
|
||||
entity_set_vector(index, EV_VEC_velocity, vector)
|
||||
}
|
||||
|
||||
/* Gets the origin of an entity */
|
||||
stock get_entity_origin(index, origin[3]) {
|
||||
new Float:vector[3]
|
||||
entity_get_vector(index, EV_VEC_origin, vector)
|
||||
FVecIVec(vector, origin)
|
||||
}
|
||||
|
||||
/* Sets the origin of an entity */
|
||||
stock set_entity_origin(index, origin[3]) {
|
||||
new Float:vector[3]
|
||||
IVecFVec(origin, vector)
|
||||
entity_set_vector(index, EV_VEC_origin, vector)
|
||||
}
|
||||
|
||||
/* Get the index of the grenade belonging to index.
|
||||
* Model of grenade is returned in model[].
|
||||
* Specify the grenadeindex to start searching from,
|
||||
* or leave it at 0 to search from the start.
|
||||
* Returns grenade index.
|
||||
* Paths + models of grenades in Counter-Strike:
|
||||
* HEGRENADE = "models/w_hegrenade.mdl"
|
||||
* FLASHBANG = "models/w_flashbang.mdl"
|
||||
* SMOKEGRENADE = "models/w_smokegrenade.mdl" */
|
||||
stock get_grenade_index(index, model[], len, grenadeindex = 0) {
|
||||
new entfind = grenadeindex
|
||||
new entowner = index
|
||||
|
||||
for (;;) {
|
||||
entfind = find_ent_by_class(entfind, "grenade")
|
||||
|
||||
if (entfind && is_valid_ent(entfind)) {
|
||||
if (entity_get_edict(entFind, EV_ENT_owner) == entowner) {
|
||||
entity_get_string(entfind, EV_SZ_model, model)
|
||||
return entfind
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Eventually comes here if loop fails to find a grenade with specified owner.
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Find the number of entities in the game */
|
||||
stock current_num_ents() {
|
||||
return entity_count();
|
||||
}
|
||||
|
||||
enum {
|
||||
classname = 0,
|
||||
target,
|
||||
targetname
|
||||
}
|
||||
|
||||
/* Find an entity ID from start_from_ent id (use 0 to start from
|
||||
* the beginning, category is either "classname", "target" or
|
||||
* "targetname", value is the name you are searching for */
|
||||
stock find_entity(start_from_ent, category, value[]) {
|
||||
switch (category) {
|
||||
case target: return find_ent_by_target(start_from_ent, value)
|
||||
case targetname: return find_ent_by_tname(start_from_ent, value)
|
||||
}
|
||||
return find_ent_by_class(start_from_ent, value)
|
||||
}
|
||||
|
||||
#endif // _xtrafun_included
|
Reference in New Issue
Block a user