dod_get_user_weapon added. Compile options for old/new forwards system
This commit is contained in:
parent
77c887d514
commit
8e23ca757a
|
@ -330,6 +330,8 @@ void CMapInfo::Init(){
|
|||
|
||||
}
|
||||
|
||||
#ifdef FORWARD_OLD_SYSTEM
|
||||
|
||||
// *****************************************************
|
||||
// class Forward
|
||||
// *****************************************************
|
||||
|
@ -370,3 +372,5 @@ void Forward::exec(int p1,int p2){
|
|||
a = a->next;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -157,6 +157,8 @@ public:
|
|||
void Init();
|
||||
};
|
||||
|
||||
#ifdef FORWARD_OLD_SYSTEM
|
||||
|
||||
// *****************************************************
|
||||
// class Forward
|
||||
// *****************************************************
|
||||
|
@ -178,5 +180,6 @@ public:
|
|||
void exec(int p1,int p2,int p3,int p4,int p5);
|
||||
void exec(int p1,int p2);
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif // CMISC_H
|
|
@ -178,7 +178,29 @@ static cell AMX_NATIVE_CALL get_user_pronestate(AMX *amx, cell *params){
|
|||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame){
|
||||
int wpn = pPlayer->current;
|
||||
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
|
||||
*cpTemp = pPlayer->weapons[wpn].clip;
|
||||
cpTemp = MF_GetAmxAddr(amx,params[3]);
|
||||
*cpTemp = pPlayer->weapons[wpn].ammo;
|
||||
return wpn;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward
|
||||
|
||||
#ifdef FORWARD_OLD_SYSTEM
|
||||
|
||||
int iFunctionIndex;
|
||||
switch( params[1] ){
|
||||
case 0:
|
||||
|
@ -199,6 +221,7 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward
|
|||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -214,6 +237,7 @@ AMX_NATIVE_INFO base_Natives[] = {
|
|||
{ "dod_get_user_score", get_user_score },
|
||||
{ "dod_get_user_class", get_user_class },
|
||||
{ "dod_get_user_team", get_user_team },
|
||||
{ "dod_get_user_weapon", get_user_weapon },
|
||||
|
||||
{ "dod_get_map_info", get_map_info },
|
||||
{ "dod_user_kill", user_kill },
|
||||
|
|
|
@ -383,13 +383,25 @@ static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg
|
|||
int TA = 0;
|
||||
if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
|
||||
TA = 1;
|
||||
|
||||
#ifdef FORWARD_OLD_SYSTEM
|
||||
g_damage_info.exec( pAtt->index, pVic->index, dmg, weapon, aim, TA );
|
||||
#else
|
||||
MF_ExecuteForward( iFDamage,pAtt->index, pVic->index, dmg, weapon, aim, TA );
|
||||
#endif
|
||||
|
||||
if ( pVic->IsAlive() )
|
||||
return 1;
|
||||
|
||||
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
|
||||
#ifdef FORWARD_OLD_SYSTEM
|
||||
g_death_info.exec( pAtt->index, pVic->index, weapon, aim, TA );
|
||||
#else
|
||||
MF_ExecuteForward( iFDeath,pAtt->index, pVic->index, weapon, aim, TA );
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -73,9 +73,19 @@ extern int AxisScore;
|
|||
extern int gmsgScoreShort;
|
||||
extern int gmsgPTeam;
|
||||
|
||||
|
||||
#ifdef FORWARD_OLD_SYSTEM
|
||||
|
||||
extern Forward g_death_info;
|
||||
extern Forward g_damage_info;
|
||||
|
||||
#else
|
||||
|
||||
extern int iFDamage;
|
||||
extern int iFDeath;
|
||||
|
||||
#endif
|
||||
|
||||
extern cvar_t* dodstats_maxsize;
|
||||
extern cvar_t* dodstats_rank;
|
||||
extern cvar_t* dodstats_reset;
|
||||
|
|
|
@ -47,9 +47,18 @@ int mPlayerIndex;
|
|||
int AlliesScore;
|
||||
int AxisScore;
|
||||
|
||||
#ifdef FORWARD_OLD_SYSTEM
|
||||
|
||||
Forward g_death_info;
|
||||
Forward g_damage_info;
|
||||
|
||||
#else
|
||||
|
||||
int iFDamage;
|
||||
int iFDeath;
|
||||
|
||||
#endif
|
||||
|
||||
int gmsgCurWeapon;
|
||||
int gmsgHealth;
|
||||
int gmsgResetHUD;
|
||||
|
@ -164,9 +173,13 @@ void ServerDeactivate() {
|
|||
|
||||
g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("dodstats") ) );
|
||||
|
||||
#ifdef FORWARD_OLD_SYSTEM
|
||||
|
||||
g_damage_info.clear();
|
||||
g_death_info.clear();
|
||||
|
||||
#endif
|
||||
|
||||
// clear custom weapons info
|
||||
for ( i=DODMAX_WEAPONS-DODMAX_CUSTOMWPNS;i<DODMAX_WEAPONS;i++)
|
||||
weaponData[i].needcheck = false;
|
||||
|
@ -373,3 +386,13 @@ void OnAmxxDetach() {
|
|||
g_grenades.clear();
|
||||
g_rank.unloadCalc();
|
||||
}
|
||||
|
||||
#ifndef FORWARD_OLD_SYSTEM
|
||||
|
||||
void OnPluginsLoaded(){
|
||||
iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
|
||||
iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
#define FORWARD_OLD_SYSTEM
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
// AMXX query
|
||||
|
@ -32,7 +34,10 @@
|
|||
#define FN_AMXX_DETACH OnAmxxDetach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
//#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
#ifndef FORWARD_OLD_SYSTEM
|
||||
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
#endif
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
|
|
|
@ -97,7 +97,6 @@ void Client_CurWeapon(void* mValue){
|
|||
case 1:
|
||||
if (!iState) break;
|
||||
iId = *(int*)mValue;
|
||||
mPlayer->current = iId;
|
||||
break;
|
||||
case 2:
|
||||
if ( !iState || !isModuleActive() )
|
||||
|
@ -106,6 +105,7 @@ void Client_CurWeapon(void* mValue){
|
|||
|
||||
if ( weaponData[iId].needcheck ){
|
||||
iId = get_weaponid(mPlayer);
|
||||
mPlayer->current = iId;
|
||||
}
|
||||
if (iClip > -1) {
|
||||
if ( mPlayer->current == 17 ){
|
||||
|
@ -167,11 +167,22 @@ void Client_Health_End(void* mValue){
|
|||
TA = 1;
|
||||
}
|
||||
|
||||
#ifdef FORWARD_OLD_SYSTEM
|
||||
g_damage_info.exec( pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
|
||||
#else
|
||||
MF_ExecuteForward( iFDamage,pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
|
||||
#endif
|
||||
|
||||
if ( !mPlayer->IsAlive() ){
|
||||
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
|
||||
#ifdef FORWARD_OLD_SYSTEM
|
||||
g_death_info.exec( pAttacker->index, mPlayer->index, weapon, aim, TA );
|
||||
#else
|
||||
MF_ExecuteForward( iFDeath,pAttacker->index, mPlayer->index, weapon, aim, TA );
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user