Added MNF_GetPlayerTeam for mahnsawce
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@ -1131,6 +1131,14 @@ const char *MNF_Format(const char *fmt, ...)
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return retVal;
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return retVal;
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}
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}
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const char *MNF_GetPlayerTeam(int id)
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{
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if (id < 1 || id > gpGlobals->maxClients)
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return NULL;
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return (GET_PLAYER_POINTER_I(id)->team.c_str());
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}
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#ifndef MEMORY_TEST
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#ifndef MEMORY_TEST
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void *MNF_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, const unsigned int allocationType, const size_t reportedSize)
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void *MNF_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, const unsigned int allocationType, const size_t reportedSize)
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{
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{
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@ -1214,6 +1222,7 @@ void *Module_ReqFnptr(const char *funcName)
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REGISTER_FUNC("GetPlayerPlayTime", MNF_GetPlayerPlayTime)
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REGISTER_FUNC("GetPlayerPlayTime", MNF_GetPlayerPlayTime)
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REGISTER_FUNC("GetPlayerCurweapon", MNF_GetPlayerCurweapon)
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REGISTER_FUNC("GetPlayerCurweapon", MNF_GetPlayerCurweapon)
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REGISTER_FUNC("GetPlayerTeamID", MNF_GetPlayerTeamID)
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REGISTER_FUNC("GetPlayerTeamID", MNF_GetPlayerTeamID)
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REGISTER_FUNC("GetPlayerTeam", MNF_GetPlayerTeam)
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REGISTER_FUNC("GetPlayerDeaths", MNF_GetPlayerDeaths)
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REGISTER_FUNC("GetPlayerDeaths", MNF_GetPlayerDeaths)
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REGISTER_FUNC("GetPlayerFrags", MNF_GetPlayerFrags)
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REGISTER_FUNC("GetPlayerFrags", MNF_GetPlayerFrags)
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REGISTER_FUNC("GetPlayerMenu", MNF_GetPlayerMenu)
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REGISTER_FUNC("GetPlayerMenu", MNF_GetPlayerMenu)
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@ -2453,6 +2453,7 @@ PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized;
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PFN_GET_PLAYER_TIME g_fn_GetPlayerTime;
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PFN_GET_PLAYER_TIME g_fn_GetPlayerTime;
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PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime;
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PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime;
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PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon;
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PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon;
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PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam;
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PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID;
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PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID;
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PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths;
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PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths;
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PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu;
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PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu;
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@ -2664,6 +2665,7 @@ void ValidateMacros_DontCallThis_Smiley()
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MF_GetPlayerPlayTime(0);
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MF_GetPlayerPlayTime(0);
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MF_GetPlayerCurweapon(0);
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MF_GetPlayerCurweapon(0);
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MF_GetPlayerTeamID(0);
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MF_GetPlayerTeamID(0);
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MF_GetPlayerTeam(0);
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MF_GetPlayerDeaths(0);
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MF_GetPlayerDeaths(0);
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MF_GetPlayerMenu(0);
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MF_GetPlayerMenu(0);
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MF_GetPlayerKeys(0);
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MF_GetPlayerKeys(0);
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@ -1932,8 +1932,9 @@ typedef int (*PFN_IS_PLAYER_BOT) (int /*id*/);
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typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/);
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typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/);
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typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/);
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typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/);
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typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/);
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typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/);
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typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/);
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typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/);
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typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/);
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typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/);
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typedef const char * (*PFN_GET_PLAYER_TEAM) (int /*id*/)
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typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/);
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typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/);
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typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/);
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typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/);
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typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/);
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typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/);
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@ -2026,6 +2027,7 @@ extern PFN_AMX_FINDNATIVE g_fn_AmxFindNative;
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extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags;
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extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags;
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extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict;
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extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict;
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extern PFN_FORMAT g_fn_Format;
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extern PFN_FORMAT g_fn_Format;
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extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam
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#ifdef MAY_NEVER_BE_DEFINED
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#ifdef MAY_NEVER_BE_DEFINED
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// Function prototypes for intellisense and similar systems
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// Function prototypes for intellisense and similar systems
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@ -2059,6 +2061,7 @@ int MF_IsPlayerAuthorized (int id) { }
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float MF_GetPlayerTime (int id) { }
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float MF_GetPlayerTime (int id) { }
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float MF_GetPlayerPlayTime (int id) { }
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float MF_GetPlayerPlayTime (int id) { }
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int MF_GetPlayerCurweapon (int id) { }
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int MF_GetPlayerCurweapon (int id) { }
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const char * MF_GetPlayerTeam (int id) { }
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int MF_GetPlayerTeamID (int id) { }
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int MF_GetPlayerTeamID (int id) { }
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int MF_GetPlayerDeaths (int id) { }
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int MF_GetPlayerDeaths (int id) { }
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int MF_GetPlayerMenu (int id) { }
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int MF_GetPlayerMenu (int id) { }
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@ -2108,6 +2111,7 @@ void MF_Log(const char *fmt, ...);
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#define MF_GetPlayerTime g_fn_GetPlayerTime
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#define MF_GetPlayerTime g_fn_GetPlayerTime
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#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime
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#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime
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#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon
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#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon
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#define MF_GetPlayerTeam g_fn_GetPlayerTeam
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#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID
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#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID
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#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths
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#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths
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#define MF_GetPlayerMenu g_fn_GetPlayerMenu
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#define MF_GetPlayerMenu g_fn_GetPlayerMenu
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