set_user_footsteps()
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680caf60c2
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942ebf6562
136
dlls/fun/fun.cpp
136
dlls/fun/fun.cpp
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@ -615,6 +615,41 @@ static cell AMX_NATIVE_CALL get_user_noclip(AMX *amx, cell *params) // get_user_
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return pPlayer->v.movetype == MOVETYPE_NOCLIP;
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}
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// JustinHoMi made this one originally
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static cell AMX_NATIVE_CALL set_user_footsteps(AMX *amx, cell *params) // set_user_footsteps(id, set = 1); = 2 params
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{
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// Gives player silent footsteps.
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// if set=0 it will return footsteps to normal
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// params[1] = index of player
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// params[2] = 0 = normal footstep sound, 1 = silent slippers
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// Check index
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if (params[1] < 1 || params[1] > gpGlobals->maxClients)
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{
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AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
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return 0;
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}
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// Fetch player pointer
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edict_t *pPlayer = INDEXENT(params[1]);
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// Check validity.
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if (FNullEnt(pPlayer)) {
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AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
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return 0;
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}
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if (params[2]) {
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pPlayer->v.flTimeStepSound = 999;
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silent[params[1]] = true;
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}
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else {
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pPlayer->v.flTimeStepSound = STANDARDTIMESTEPSOUND;
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silent[params[1]] = false;
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}
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return 1;
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}
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AMX_NATIVE_INFO fun_Exports[] = {
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{"get_client_listen", get_client_listening},
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@ -624,7 +659,6 @@ AMX_NATIVE_INFO fun_Exports[] = {
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{"set_user_health", set_user_health},
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{"give_item", give_item},
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{"spawn", spawn},
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//{"user_spawn", spawn}, // No, it's not a typo! Uses the same as "spawn", because they do the same stuff! This is made only to maintain comp. with old plugins!
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{"set_user_money", set_user_money},
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{"get_user_money", get_user_money},
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{"set_user_deaths_cs", set_user_deaths_cs},
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@ -640,11 +674,111 @@ AMX_NATIVE_INFO fun_Exports[] = {
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{"get_hitzones", get_hitzones},
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{"set_user_noclip", set_user_noclip},
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{"get_user_noclip", get_user_noclip},
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{"set_user_footsteps", set_user_footsteps},
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/////////////////// <--- 19 chars max in current small version
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{NULL, NULL}
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};
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/******************************************************************************************/
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void PlayerPreThink( edict_t *pEntity)
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{
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int index = ENTINDEX(pEntity);
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if (silent[index]) {
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pEntity->v.flTimeStepSound = 999;
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RETURN_META(MRES_HANDLED);
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}
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RETURN_META(MRES_IGNORED);
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}
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void ClientDisconnect( edict_t *pEntity)
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{
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int index = ENTINDEX(pEntity);
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silent[index] = false;
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RETURN_META(MRES_IGNORED);
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}
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DLL_FUNCTIONS gFunctionTable = {
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NULL, // pfnGameInit
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NULL, // pfnSpawn
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NULL, // pfnThink
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NULL, // pfnUse
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NULL, // pfnTouch
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NULL, // pfnBlocked
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NULL, // pfnKeyValue
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NULL, // pfnSave
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NULL, // pfnRestore
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NULL, // pfnSetAbsBox
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NULL, // pfnSaveWriteFields
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NULL, // pfnSaveReadFields
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NULL, // pfnSaveGlobalState
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NULL, // pfnRestoreGlobalState
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NULL, // pfnResetGlobalState
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NULL, // pfnClientConnect
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ClientDisconnect, // pfnClientDisconnect
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NULL, // pfnClientKill
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NULL, // pfnClientPutInServer
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NULL, // pfnClientCommand
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NULL, // pfnClientUserInfoChanged
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NULL, // pfnServerActivate
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NULL, // pfnServerDeactivate
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PlayerPreThink, // pfnPlayerPreThink
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NULL, // pfnPlayerPostThink
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NULL, // pfnStartFrame
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NULL, // pfnParmsNewLevel
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NULL, // pfnParmsChangeLevel
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NULL, // pfnGetGameDescription
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NULL, // pfnPlayerCustomization
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NULL, // pfnSpectatorConnect
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NULL, // pfnSpectatorDisconnect
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NULL, // pfnSpectatorThink
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NULL, // pfnSys_Error
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NULL, // pfnPM_Move
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NULL, // pfnPM_Init
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NULL, // pfnPM_FindTextureType
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NULL, // pfnSetupVisibility
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NULL, // pfnUpdateClientData
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NULL, // pfnAddToFullPack
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NULL, // pfnCreateBaseline
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NULL, // pfnRegisterEncoders
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NULL, // pfnGetWeaponData
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NULL, // pfnCmdStart
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NULL, // pfnCmdEnd
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NULL, // pfnConnectionlessPacket
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NULL, // pfnGetHullBounds
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NULL, // pfnCreateInstancedBaselines
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NULL, // pfnInconsistentFile
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NULL, // pfnAllowLagCompensation
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};
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C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
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{
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if(!pFunctionTable) {
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LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable");
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return(FALSE);
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}
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else if(*interfaceVersion != INTERFACE_VERSION) {
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LOG_ERROR(PLID, "GetEntityAPI2 version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION);
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//! Tell metamod what version we had, so it can figure out who is out of date.
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*interfaceVersion = INTERFACE_VERSION;
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return(FALSE);
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}
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memcpy(pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS));
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return(TRUE);
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}
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/********/
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void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr)
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{
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@ -15,7 +15,7 @@ globalvars_t *gpGlobals; // JGHG says: contains info on server, like maxclien
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static META_FUNCTIONS gMetaFunctionTable = {
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NULL, // pfnGetEntityAPI HL SDK; called before game DLL
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NULL, // pfnGetEntityAPI_Post META; called after game DLL
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NULL, // pfnGetEntityAPI2 HL SDK2; called before game DLL
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GetEntityAPI2, // pfnGetEntityAPI2 HL SDK2; called before game DLL
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NULL, // pfnGetEntityAPI2_Post META; called after game DLL
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NULL, // pfnGetNewDLLFunctions HL SDK2; called before game DLL
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NULL, // pfnGetNewDLLFunctions_Post META; called after game DLL
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@ -37,7 +37,8 @@ pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
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#define CVAR_FUN_VERSION "fun_version"
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#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
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#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
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#define SF_NORESPAWN ( 1 << 30 )// !!!set this bit on guns and stuff that should never respawn.
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#define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn.
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#define STANDARDTIMESTEPSOUND 400
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#if defined __linux__
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#define OFFSET_CSMONEY 115 + 5
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@ -55,6 +56,7 @@ pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
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#define HITGROUP_RIGHTARM 5
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#define HITGROUP_LEFTLEG 6
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#define HITGROUP_RIGHTLEG 7
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// Fun-specific defines above
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// Globals below
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@ -76,6 +78,7 @@ module_info_s module_info = {
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AMX_INTERFACE_VERSION,
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RELOAD_MODULE,
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};
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int g_body = 0; // bits of parts of body to hit
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cvar_t fun_version = {"fun_version", "0.1", FCVAR_EXTDLL};
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int g_body = 0; // bits of parts of body to hit
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bool silent[33]; // used for set_user_footsteps()
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// Globals above
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@ -94,3 +94,7 @@ native set_user_noclip(index, noclip = 0);
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/* Returns 1 if noclip is set. */
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native get_user_noclip(index);
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/* Gives player silent footsteps.
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* if set = 0 it will return footsteps to normal */
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native set_user_footsteps(id, set = 1);
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