set_user_footsteps()

This commit is contained in:
Johnny Bergström 2004-02-18 11:10:54 +00:00
parent 680caf60c2
commit 942ebf6562
3 changed files with 156 additions and 15 deletions

View File

@ -615,6 +615,41 @@ static cell AMX_NATIVE_CALL get_user_noclip(AMX *amx, cell *params) // get_user_
return pPlayer->v.movetype == MOVETYPE_NOCLIP;
}
// JustinHoMi made this one originally
static cell AMX_NATIVE_CALL set_user_footsteps(AMX *amx, cell *params) // set_user_footsteps(id, set = 1); = 2 params
{
// Gives player silent footsteps.
// if set=0 it will return footsteps to normal
// params[1] = index of player
// params[2] = 0 = normal footstep sound, 1 = silent slippers
// Check index
if (params[1] < 1 || params[1] > gpGlobals->maxClients)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer
edict_t *pPlayer = INDEXENT(params[1]);
// Check validity.
if (FNullEnt(pPlayer)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
if (params[2]) {
pPlayer->v.flTimeStepSound = 999;
silent[params[1]] = true;
}
else {
pPlayer->v.flTimeStepSound = STANDARDTIMESTEPSOUND;
silent[params[1]] = false;
}
return 1;
}
AMX_NATIVE_INFO fun_Exports[] = {
{"get_client_listen", get_client_listening},
@ -624,7 +659,6 @@ AMX_NATIVE_INFO fun_Exports[] = {
{"set_user_health", set_user_health},
{"give_item", give_item},
{"spawn", spawn},
//{"user_spawn", spawn}, // No, it's not a typo! Uses the same as "spawn", because they do the same stuff! This is made only to maintain comp. with old plugins!
{"set_user_money", set_user_money},
{"get_user_money", get_user_money},
{"set_user_deaths_cs", set_user_deaths_cs},
@ -640,11 +674,111 @@ AMX_NATIVE_INFO fun_Exports[] = {
{"get_hitzones", get_hitzones},
{"set_user_noclip", set_user_noclip},
{"get_user_noclip", get_user_noclip},
{"set_user_footsteps", set_user_footsteps},
/////////////////// <--- 19 chars max in current small version
{NULL, NULL}
};
/******************************************************************************************/
void PlayerPreThink( edict_t *pEntity)
{
int index = ENTINDEX(pEntity);
if (silent[index]) {
pEntity->v.flTimeStepSound = 999;
RETURN_META(MRES_HANDLED);
}
RETURN_META(MRES_IGNORED);
}
void ClientDisconnect( edict_t *pEntity)
{
int index = ENTINDEX(pEntity);
silent[index] = false;
RETURN_META(MRES_IGNORED);
}
DLL_FUNCTIONS gFunctionTable = {
NULL, // pfnGameInit
NULL, // pfnSpawn
NULL, // pfnThink
NULL, // pfnUse
NULL, // pfnTouch
NULL, // pfnBlocked
NULL, // pfnKeyValue
NULL, // pfnSave
NULL, // pfnRestore
NULL, // pfnSetAbsBox
NULL, // pfnSaveWriteFields
NULL, // pfnSaveReadFields
NULL, // pfnSaveGlobalState
NULL, // pfnRestoreGlobalState
NULL, // pfnResetGlobalState
NULL, // pfnClientConnect
ClientDisconnect, // pfnClientDisconnect
NULL, // pfnClientKill
NULL, // pfnClientPutInServer
NULL, // pfnClientCommand
NULL, // pfnClientUserInfoChanged
NULL, // pfnServerActivate
NULL, // pfnServerDeactivate
PlayerPreThink, // pfnPlayerPreThink
NULL, // pfnPlayerPostThink
NULL, // pfnStartFrame
NULL, // pfnParmsNewLevel
NULL, // pfnParmsChangeLevel
NULL, // pfnGetGameDescription
NULL, // pfnPlayerCustomization
NULL, // pfnSpectatorConnect
NULL, // pfnSpectatorDisconnect
NULL, // pfnSpectatorThink
NULL, // pfnSys_Error
NULL, // pfnPM_Move
NULL, // pfnPM_Init
NULL, // pfnPM_FindTextureType
NULL, // pfnSetupVisibility
NULL, // pfnUpdateClientData
NULL, // pfnAddToFullPack
NULL, // pfnCreateBaseline
NULL, // pfnRegisterEncoders
NULL, // pfnGetWeaponData
NULL, // pfnCmdStart
NULL, // pfnCmdEnd
NULL, // pfnConnectionlessPacket
NULL, // pfnGetHullBounds
NULL, // pfnCreateInstancedBaselines
NULL, // pfnInconsistentFile
NULL, // pfnAllowLagCompensation
};
C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
{
if(!pFunctionTable) {
LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable");
return(FALSE);
}
else if(*interfaceVersion != INTERFACE_VERSION) {
LOG_ERROR(PLID, "GetEntityAPI2 version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION);
//! Tell metamod what version we had, so it can figure out who is out of date.
*interfaceVersion = INTERFACE_VERSION;
return(FALSE);
}
memcpy(pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS));
return(TRUE);
}
/********/
void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr)
{

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@ -15,7 +15,7 @@ globalvars_t *gpGlobals; // JGHG says: contains info on server, like maxclien
static META_FUNCTIONS gMetaFunctionTable = {
NULL, // pfnGetEntityAPI HL SDK; called before game DLL
NULL, // pfnGetEntityAPI_Post META; called after game DLL
NULL, // pfnGetEntityAPI2 HL SDK2; called before game DLL
GetEntityAPI2, // pfnGetEntityAPI2 HL SDK2; called before game DLL
NULL, // pfnGetEntityAPI2_Post META; called after game DLL
NULL, // pfnGetNewDLLFunctions HL SDK2; called before game DLL
NULL, // pfnGetNewDLLFunctions_Post META; called after game DLL
@ -34,10 +34,11 @@ pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
#define DATE __DATE__
// Fun-specific defines below
#define CVAR_FUN_VERSION "fun_version"
#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
#define SF_NORESPAWN ( 1 << 30 )// !!!set this bit on guns and stuff that should never respawn.
#define CVAR_FUN_VERSION "fun_version"
#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
#define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn.
#define STANDARDTIMESTEPSOUND 400
#if defined __linux__
#define OFFSET_CSMONEY 115 + 5
@ -47,14 +48,15 @@ pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
#define OFFSET_CSDEATHS 449
#endif // defined __linux__
#define HITGROUP_GENERIC 0 // none
#define HITGROUP_HEAD 1
#define HITGROUP_CHEST 2
#define HITGROUP_STOMACH 3
#define HITGROUP_LEFTARM 4
#define HITGROUP_RIGHTARM 5
#define HITGROUP_LEFTLEG 6
#define HITGROUP_RIGHTLEG 7
#define HITGROUP_GENERIC 0 // none
#define HITGROUP_HEAD 1
#define HITGROUP_CHEST 2
#define HITGROUP_STOMACH 3
#define HITGROUP_LEFTARM 4
#define HITGROUP_RIGHTARM 5
#define HITGROUP_LEFTLEG 6
#define HITGROUP_RIGHTLEG 7
// Fun-specific defines above
// Globals below
@ -76,6 +78,7 @@ module_info_s module_info = {
AMX_INTERFACE_VERSION,
RELOAD_MODULE,
};
int g_body = 0; // bits of parts of body to hit
cvar_t fun_version = {"fun_version", "0.1", FCVAR_EXTDLL};
int g_body = 0; // bits of parts of body to hit
bool silent[33]; // used for set_user_footsteps()
// Globals above

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@ -94,3 +94,7 @@ native set_user_noclip(index, noclip = 0);
/* Returns 1 if noclip is set. */
native get_user_noclip(index);
/* Gives player silent footsteps.
* if set = 0 it will return footsteps to normal */
native set_user_footsteps(id, set = 1);