Fixed some bugs, got windows compile.
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24db4c9baf
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@ -2379,6 +2379,13 @@ static cell AMX_NATIVE_CALL GetSpeak(AMX *amx, cell *params) {
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return PlInfo[iIndex].iSpeakFlags;
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}
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/*//SetPhysicsKey, sets a physics key.
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//(BAILOPAN)
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static cell AMX_NATIVE_CALL set_user_physics(AMX *amx, cell *params)
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{
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int iKey;
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}*/
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// SetLights, this sets the lights for the map.
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static cell AMX_NATIVE_CALL SetLights(AMX *amx, cell *params) {
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int iLength;
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@ -2581,12 +2588,20 @@ void Touch(edict_t *pToucher, edict_t *pTouched) {
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//Added by BAILOPAN. ClientKill() forward.
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void ClientKill(edict_t *pEntity)
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{
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for(std::vector<AmxCall>::iterator i = vCliKillList.begin(); i != vCliKillList.end(); i++) {
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cell iRetVal = 0;
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META_RES result = MRES_IGNORED;
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for(std::vector<AmxCall>::iterator i = vCliKillList.begin(); i != vCliKillList.end(); i++) {
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AMX_EXEC(&i->pPlugin->amx, &iRetVal, i->iFunctionIdx, 1, ENTINDEX(pEntity));
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if (iRetVal & 2) {
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RETURN_META(MRES_SUPERCEDE);
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}
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if (iRetVal & 1) {
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result = MRES_SUPERCEDE;
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}
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}
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RETURN_META(MRES_IGNORED);
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RETURN_META(result);
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}
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// ClientDisconnect. Reinitialize the PlayerInfo struct for that player.
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