Fixed some bugs, got windows compile.

This commit is contained in:
David Anderson 2004-02-05 07:08:11 +00:00
parent 24db4c9baf
commit 94cd377291

View File

@ -2379,6 +2379,13 @@ static cell AMX_NATIVE_CALL GetSpeak(AMX *amx, cell *params) {
return PlInfo[iIndex].iSpeakFlags;
}
/*//SetPhysicsKey, sets a physics key.
//(BAILOPAN)
static cell AMX_NATIVE_CALL set_user_physics(AMX *amx, cell *params)
{
int iKey;
}*/
// SetLights, this sets the lights for the map.
static cell AMX_NATIVE_CALL SetLights(AMX *amx, cell *params) {
int iLength;
@ -2581,12 +2588,20 @@ void Touch(edict_t *pToucher, edict_t *pTouched) {
//Added by BAILOPAN. ClientKill() forward.
void ClientKill(edict_t *pEntity)
{
cell iRetVal = 0;
META_RES result = MRES_IGNORED;
for(std::vector<AmxCall>::iterator i = vCliKillList.begin(); i != vCliKillList.end(); i++) {
cell iRetVal = 0;
AMX_EXEC(&i->pPlugin->amx, &iRetVal, i->iFunctionIdx, 1, ENTINDEX(pEntity));
if (iRetVal & 2) {
RETURN_META(MRES_SUPERCEDE);
}
if (iRetVal & 1) {
result = MRES_SUPERCEDE;
}
}
RETURN_META(MRES_IGNORED);
RETURN_META(result);
}
// ClientDisconnect. Reinitialize the PlayerInfo struct for that player.