Removed newdllfunc() and related NEWDLLFunc_* stuff. :-P (yes I finally read Alfred's post through)
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@ -155,14 +155,6 @@ enum
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DLLFunc_ClientUserInfoChanged // void (idplayer)
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};
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/* Used with newdllfunc()
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*/
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enum {
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NEWDLLFunc_OnFreeEntPrivateData, // void ) (edict_t *pEnt);
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NEWDLLFunc_GameShutdown, // void ) (void);
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NEWDLLFunc_ShouldCollide // int ) (edict_t *pentTouched, edict_t *pentOther);
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};
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enum {
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pev_string_start = 0,
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pev_classname,
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