Rewrote CString

This commit is contained in:
David Anderson
2004-08-13 08:46:04 +00:00
parent 2a00a62bcb
commit 955fcb8549
32 changed files with 366 additions and 305 deletions

View File

@@ -263,7 +263,7 @@ const char* get_amxscriptname(AMX* amx)
void get_modname(char* buffer )
{
strcpy( buffer , g_mod_name.str() );
strcpy( buffer , g_mod_name.c_str() );
}
char* build_pathname(char *fmt, ... )
@@ -279,7 +279,7 @@ char* build_pathname(char *fmt, ... )
#else
"%s/",
#endif
g_mod_name.str());
g_mod_name.c_str());
va_list argptr;
va_start (argptr, fmt);
@@ -609,7 +609,7 @@ const char *MNF_GetModname(void)
{
// :TODO: Do we have to do this??
static char buffer[64];
strcpy(buffer, g_mod_name.str());
strcpy(buffer, g_mod_name.c_str());
return buffer;
}
@@ -713,13 +713,13 @@ const char * MNF_GetPlayerName(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return NULL;
return GET_PLAYER_POINTER_I(id)->name.str();
return GET_PLAYER_POINTER_I(id)->name.c_str();
}
const char * MNF_GetPlayerIP(int id)
{
if (id < 1 || id > gpGlobals->maxClients)
return NULL;
return GET_PLAYER_POINTER_I(id)->ip.str();
return GET_PLAYER_POINTER_I(id)->ip.c_str();
}
int MNF_IsPlayerInGame(int id)
{