- Updated to Sqlite 3.2.3. See sqlite.org for details about new stuff.
- Base dir for db files is now changed to the game mod dir. Update your config files!
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@@ -19,7 +19,7 @@
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#endif // __DATE__
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// metamod plugin?
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#define USE_METAMOD
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//#define USE_METAMOD
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// - AMXX Init functions
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// Also consider using FN_META_*
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@@ -28,8 +28,8 @@
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// AMXX attach
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// Do native functions init here (MF_AddNatives)
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#define FN_AMXX_ATTACH OnAmxxAttach
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// AMXX dettach
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//#define FN_AMXX_DETTACH OnAmxxDettach
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// AMXX detach
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#define FN_AMXX_DETACH OnAmxxDetach
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// All plugins loaded
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// Do forward functions init here (MF_RegisterForward)
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// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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@@ -48,8 +48,8 @@
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//#define FN_META_QUERY OnMetaQuery
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// Meta attach
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//#define FN_META_ATTACH OnMetaAttach
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// Meta dettach
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//#define FN_META_DETTACH OnMetaDettach
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// Meta detach
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//#define FN_META_DETACH OnMetaDetach
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// (wd) are Will Day's notes
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// - GetEntityAPI2 functions
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@@ -75,7 +75,7 @@
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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//#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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