Enable detours in ServerActivate to avoid sig conflict with third-party AMXX modules
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af0042b71d
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@ -619,6 +619,11 @@ void C_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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}
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}
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}
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}
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if (DropClientDetour)
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{
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DropClientDetour->EnableDetour();
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}
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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}
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}
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@ -687,6 +692,11 @@ void C_ServerDeactivate()
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}
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}
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}
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}
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if (DropClientDetour)
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{
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DropClientDetour->DisableDetour();
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}
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g_players_num = 0;
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g_players_num = 0;
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executeForwards(FF_PluginEnd);
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executeForwards(FF_PluginEnd);
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@ -703,7 +713,7 @@ void C_ServerDeactivate_Post()
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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modules_callPluginsUnloading();
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modules_callPluginsUnloading();
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detachReloadModules();
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detachReloadModules();
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CoreCfg.Clear();
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CoreCfg.Clear();
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@ -1581,7 +1591,6 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
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if (CommonConfig && CommonConfig->GetMemSig("SV_DropClient", &address) && address)
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if (CommonConfig && CommonConfig->GetMemSig("SV_DropClient", &address) && address)
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{
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{
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DropClientDetour = DETOUR_CREATE_STATIC_FIXED(SV_DropClient, address);
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DropClientDetour = DETOUR_CREATE_STATIC_FIXED(SV_DropClient, address);
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DropClientDetour->EnableDetour();
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}
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}
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else
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else
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{
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{
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@ -67,13 +67,19 @@ void OnPluginsLoaded()
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ForwardInternalCommand = MF_RegisterForward("CS_InternalCommand", ET_STOP, FP_CELL, FP_STRING, FP_DONE);
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ForwardInternalCommand = MF_RegisterForward("CS_InternalCommand", ET_STOP, FP_CELL, FP_STRING, FP_DONE);
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ForwardOnBuy = MF_RegisterForward("CS_OnBuy" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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ForwardOnBuy = MF_RegisterForward("CS_OnBuy" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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ForwardOnBuyAttempt = MF_RegisterForward("CS_OnBuyAttempt" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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ForwardOnBuyAttempt = MF_RegisterForward("CS_OnBuyAttempt" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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}
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if (!ClientCommandDetour) // All CS_* forwards requires ClientCommand. Unlikely to fail.
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void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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// Used to catch WeaponList message at map change.
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EnableMessageHooks();
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if (!ClientCommandDetour) // All CS_* forwards requires ClientCommand. Unlikely to fail.
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{
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{
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ToggleDetour_ClientCommands(false);
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ToggleDetour_ClientCommands(false);
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ToggleDetour_BuyCommands(false);
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ToggleDetour_BuyCommands(false);
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return;
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RETURN_META(MRES_IGNORED);
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}
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}
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auto haveBotDetours = UseBotArgs && BotArgs;
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auto haveBotDetours = UseBotArgs && BotArgs;
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@ -85,12 +91,6 @@ void OnPluginsLoaded()
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ToggleDetour_ClientCommands(HasInternalCommandForward || HasOnBuyAttemptForward || HasOnBuyForward);
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ToggleDetour_ClientCommands(HasInternalCommandForward || HasOnBuyAttemptForward || HasOnBuyForward);
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ToggleDetour_BuyCommands(HasOnBuyForward);
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ToggleDetour_BuyCommands(HasOnBuyForward);
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}
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void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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// Used to catch WeaponList message at map change.
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EnableMessageHooks();
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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}
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}
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@ -102,6 +102,19 @@ void OnServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax)
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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}
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}
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void OnServerDeactivate()
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{
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if (!ClientCommandDetour)
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{
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RETURN_META(MRES_IGNORED);
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}
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ToggleDetour_ClientCommands(false);
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ToggleDetour_BuyCommands(false);
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RETURN_META(MRES_IGNORED);
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}
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void OnPluginsUnloaded()
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void OnPluginsUnloaded()
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{
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{
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// Used with model natives, enabled on demand.
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// Used with model natives, enabled on demand.
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@ -123,8 +123,8 @@
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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#define FN_ServerActivate OnServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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#define FN_ServerActivate OnServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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#define FN_ServerDeactivate OnServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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