diff --git a/dlls/fun/fun.cpp b/dlls/fun/fun.cpp index e42e6d5e..0871d902 100755 --- a/dlls/fun/fun.cpp +++ b/dlls/fun/fun.cpp @@ -619,17 +619,31 @@ int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress, } void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr) { + if ( (pentToSkip->v.flags & (FL_CLIENT | FL_FAKECLIENT)) == false || pentToSkip->v.deadflag != DEAD_NO) + RETURN_META(MRES_IGNORED); + TRACE_LINE(v1, v2, fNoMonsters, pentToSkip, ptr); // pentToSkip gotta be the one that is shooting, so filter it + if ( (ptr->pHit->v.flags & (FL_CLIENT | FL_FAKECLIENT)) == false ) + RETURN_META(MRES_SUPERCEDE); + int hitIndex = ENTINDEX(ptr->pHit); - if (hitIndex >= 1 && hitIndex <= gpGlobals->maxClients) { - if ( !( - g_zones_getHit[hitIndex] & (1 << ptr->iHitgroup) // can ptr->pHit get hit in ptr->iHitgroup at all? - && g_zones_toHit[hitIndex] & (1 << ptr->iHitgroup) ) // can pentToSkip hit other people in that hit zone? - ) { - ptr->flFraction = 1.0; // set to not hit anything (1.0 = shot doesn't hit anything) - } + //bool blocked = false; + int canTargetGetHit = g_zones_getHit[hitIndex] & (1 << ptr->iHitgroup); + int canShooterHitThere = g_zones_toHit[ENTINDEX(pentToSkip)] & (1 << ptr->iHitgroup); + + if (!canTargetGetHit || !canShooterHitThere) { + ptr->flFraction = 1.0; // set to not hit anything (1.0 = shot doesn't hit anything) + //blocked = true; } + /* + if (blocked) { + MF_PrintSrvConsole("%s was blocked from hitting %s: %d and %d\n", MF_GetPlayerName(ENTINDEX(pentToSkip)), MF_GetPlayerName(hitIndex), canTargetGetHit, canShooterHitThere); + } + else { + MF_PrintSrvConsole("%s was NOT blocked from hitting %s: %d and %d\n", MF_GetPlayerName(ENTINDEX(pentToSkip)), MF_GetPlayerName(hitIndex), canTargetGetHit, canShooterHitThere); + } + */ RETURN_META(MRES_SUPERCEDE); } diff --git a/dlls/fun/fun.vcproj b/dlls/fun/fun.vcproj index 30e9d035..97942228 100755 --- a/dlls/fun/fun.vcproj +++ b/dlls/fun/fun.vcproj @@ -54,6 +54,8 @@ TargetEnvironment="1" TypeLibraryName=".\Release/fun.tlb" HeaderFileName=""/> +