Fix some natives relying on a known engine bug related to last player's edict being invalid

This commit is contained in:
Arkshine
2015-10-06 16:45:35 +02:00
parent fd0f6cc429
commit 9980b7ac62
10 changed files with 13 additions and 12 deletions

View File

@ -145,6 +145,7 @@ void UTIL_TrimRight(char *buffer);
#define GET_PLAYER_POINTER(e) (&g_players[ENTINDEX(e)])
//#define GET_PLAYER_POINTER(e) (&g_players[(((int)e-g_edict_point)/sizeof(edict_t))])
#define GET_PLAYER_POINTER_I(i) (&g_players[i])
#define GETEDICT(n) ((n >= 1 && n <= gpGlobals->maxClients) ? GET_PLAYER_POINTER_I(n)->pEdict : INDEXENT(n))
struct WeaponsVault
{