Fix some natives relying on a known engine bug related to last player's edict being invalid

This commit is contained in:
Arkshine
2015-10-06 16:45:35 +02:00
parent fd0f6cc429
commit 9980b7ac62
10 changed files with 13 additions and 12 deletions

View File

@ -662,7 +662,7 @@ static cell AMX_NATIVE_CALL objectives_reinit(AMX *amx, cell *params){ // index
MF_LogError(amx, AMX_ERR_NATIVE, "Index out of range (%d)", player);
return 0;
}
mObjects.InitObj( player == 0 ? MSG_ALL:MSG_ONE, player == 0 ? NULL:INDEXENT(player) );
mObjects.InitObj( player == 0 ? MSG_ALL:MSG_ONE, player == 0 ? NULL: GETEDICT(player) );
return 1;
}

View File

@ -44,7 +44,7 @@ void Client_InitObj(void* mValue){
mObjects.Clear();
break;
case 1:
mObjects.obj[num].pEdict = INDEXENT(*(int*)mValue);
mObjects.obj[num].pEdict = GETEDICT(*(int*)mValue);
break;
case 2:
mObjects.obj[num].index = *(int*)mValue;

View File

@ -577,7 +577,7 @@ static cell AMX_NATIVE_CALL dod_weaponlist(AMX *amx, cell *params) // player
return 0;
}
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "WeaponList", NULL), NULL, INDEXENT(id));
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "WeaponList", NULL), NULL, pPlayer->pEdict);
WRITE_BYTE(weaponlist[wpnID].grp);
WRITE_BYTE(totalrds);
WRITE_BYTE(-1);