Fix some natives relying on a known engine bug related to last player's edict being invalid

This commit is contained in:
Arkshine
2015-10-06 16:45:35 +02:00
parent fd0f6cc429
commit 9980b7ac62
10 changed files with 13 additions and 12 deletions

View File

@@ -44,7 +44,7 @@ void Client_InitObj(void* mValue){
mObjects.Clear();
break;
case 1:
mObjects.obj[num].pEdict = INDEXENT(*(int*)mValue);
mObjects.obj[num].pEdict = GETEDICT(*(int*)mValue);
break;
case 2:
mObjects.obj[num].index = *(int*)mValue;