From 9a0a52b7b273e10fe146e11097206b2a325c61db Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Valentin=20Gr=C3=BCnbacher?= Date: Thu, 7 Aug 2014 00:46:16 +0200 Subject: [PATCH] amxmodx: Fix typos, touch up some descriptions, remove/merge lonely comments --- plugins/include/amxmodx.inc | 52 ++++++++++--------------------------- 1 file changed, 13 insertions(+), 39 deletions(-) diff --git a/plugins/include/amxmodx.inc b/plugins/include/amxmodx.inc index 79b7bb03..5cb45829 100755 --- a/plugins/include/amxmodx.inc +++ b/plugins/include/amxmodx.inc @@ -1847,7 +1847,7 @@ native server_exec(); native emit_sound(index, channel, const sample[], Float:vol, Float:att,flags, pitch); /** - * Registers a new ccvar for the engine. + * Registers a new cvar for the engine. * * @note For a list of possible cvar flags see FCVAR_* constants in amxconst.inc * @note If an already existing cvar is registered it will not be duplicated. @@ -1857,7 +1857,7 @@ native emit_sound(index, channel, const sample[], Float:vol, Float:att,flags, pi * @param name Cvar name * @param string Default cvar value * @param flags Cvar flags - * @param fvalue + * @param fvalue Unused * * @return Unique cvar pointer */ @@ -1866,7 +1866,8 @@ native register_cvar(const name[], const string[], flags = 0, Float:fvalue = 0.0 /** * Returns a random floating point value generated by the engine. * - * @param a,b Range of generated value, inclusive + * @param a Minimum value (inclusive) + * @param b Maximum value (inclusive) * * @return Generated random value */ @@ -1875,7 +1876,8 @@ native Float:random_float(Float:a, Float:b); /** * Returns a random integer value generated by the engine. * - * @param a,b Range of generated value, inclusive + * @param a Minimum value (inclusive) + * @param b Maximum value (inclusive) * * @return Generated random value */ @@ -1996,25 +1998,7 @@ native set_xvar_float(id, Float:value = 0.0); * @return Module id of the matching module, -1 otherwise */ native is_module_loaded(const name[]); -/** - * Retrieves info about a plugin by plugin index. - * - * @param index Plugin index, -1 to target calling plugin - * @param filename Buffer to copy plugin filename to - * @param len1 Maximum filename buffer size - * @param name Buffer to copy plugin name to - * @param len2 Maximum name buffer size - * @param version Buffer to copy plugin version to - * @param len3 Maximum version buffer size - * @param author Buffer to copy plugin author to - * @param len4 Maximum author buffer size - * @param status Buffer to copy plugin status flags to - * @param len5 Maximum status buffer size - * @param ... Unused and ignored - * - * @return Plugin index on success, -1 if there is no plugin with given - * index - */ + /** * Retrieves info about a module by module index. * @@ -2491,9 +2475,11 @@ native dbg_fmt_error(buffer[], maxLength); * where instead of #define flags to compile separate versions, you can * filter out the natives and modules depending on the current mod. * Examples of this usage are in plmenu.sma, which filters out the cstrike module. - */ - -/** + * + * + * + * + * * Sets a native filter. This must be first set in plugin_natives(), but future calls will * simply set a new filter. * This filter will allow your plugin to load even if its modules aren't loaded. For example, @@ -2595,18 +2581,6 @@ native LibraryExists(const library[], LibType:type); */ native next_hudchannel(player); -/** - * Creates a HUD Synchronization Object. Create one of these - * for each section of the screen that contains overlapping HUD messages. - * For example, if you use both sides of the screen to display three messages - * that can potentially overlap, each side counts as a synchronizable area. - * You can then use ShowSyncHudMsg() to correctly synchronize displaying the - * HUD message with any other messages potentially in its class. Note that this - * does not yet do anything like reserve screen area, its sole purpose is to be - * able to wipe an old message on an auto-channel and ensure that it will not - * clear a message from another plugin. - * The parameters are kept blank for future use. - */ /** * Creates a HUD synchronization object. * @@ -2994,5 +2968,5 @@ native admins_flush(); native bool:has_map_ent_class(const classname[]); -// Keep this always at the bottom of this file +// Always keep this at the bottom of this file #include