Add client_printex stock
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@ -56,3 +56,53 @@ stock make_deathmsg(killer, victim, headshot, const weapon[])
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return 1;
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return 1;
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}
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}
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/**
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* Sends a custom or predefined text message to player.
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* Predefined texts are default game messages which will be translated
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* to player's game language.
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*
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* @note Set index to 0 to send text globally.
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*
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* @note There does not necessarily have to be a total of 6 arguments.
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* It will depend if message takes arguments, e.g.:
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* Predefined message: client_printex(id, print_chat, "#Game_join_ct", "Pimp Daddy")
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* Custom message : client_printex(id, print_chat, "%s is joining the Counter-Terrorist force", "Pimp Daddy")
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*
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* @param index Index of the player, use 0 to send to all players.
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* @param type The message destination. See print_* constants.
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* @param msg_name The custom or predefined message to send.
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* @param msg_param1 Optionnal message argument.
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* @param msg_param2 Optionnal message argument.
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* @param msg_param3 Optionnal message argument.
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* @param msg_param4 Optionnal message argument.
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*
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* @noreturn
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*/
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client_printex(index, type, const msg_name[], const msg_param1[] = "", const msg_param2[] = "", const msg_param3[] = "", const msg_param4[] = "")
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{
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static msgTextMsg;
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if (!msgTextMsg)
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{
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msgTextMsg = get_user_msgid("TextMsg");
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}
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message_begin(index > 0 ? MSG_ONE : MSG_ALL, msgTextMsg, .player = index);
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write_byte(type);
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write_string(msg_name);
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if (msg_param1[0])
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write_string(msg_param1);
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if (msg_param2[0])
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write_string(msg_param2);
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if (msg_param3[0])
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write_string(msg_param3);
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if (msg_param4[0])
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write_string(msg_param4);
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message_end();
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}
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