Add client_printex stock

This commit is contained in:
Arkshine 2014-05-02 19:13:15 +02:00
parent 9c191949d8
commit 9a2bce66fd

View File

@ -56,3 +56,53 @@ stock make_deathmsg(killer, victim, headshot, const weapon[])
return 1;
}
/**
* Sends a custom or predefined text message to player.
* Predefined texts are default game messages which will be translated
* to player's game language.
*
* @note Set index to 0 to send text globally.
*
* @note There does not necessarily have to be a total of 6 arguments.
* It will depend if message takes arguments, e.g.:
* Predefined message: client_printex(id, print_chat, "#Game_join_ct", "Pimp Daddy")
* Custom message : client_printex(id, print_chat, "%s is joining the Counter-Terrorist force", "Pimp Daddy")
*
* @param index Index of the player, use 0 to send to all players.
* @param type The message destination. See print_* constants.
* @param msg_name The custom or predefined message to send.
* @param msg_param1 Optionnal message argument.
* @param msg_param2 Optionnal message argument.
* @param msg_param3 Optionnal message argument.
* @param msg_param4 Optionnal message argument.
*
* @noreturn
*/
client_printex(index, type, const msg_name[], const msg_param1[] = "", const msg_param2[] = "", const msg_param3[] = "", const msg_param4[] = "")
{
static msgTextMsg;
if (!msgTextMsg)
{
msgTextMsg = get_user_msgid("TextMsg");
}
message_begin(index > 0 ? MSG_ONE : MSG_ALL, msgTextMsg, .player = index);
write_byte(type);
write_string(msg_name);
if (msg_param1[0])
write_string(msg_param1);
if (msg_param2[0])
write_string(msg_param2);
if (msg_param3[0])
write_string(msg_param3);
if (msg_param4[0])
write_string(msg_param4);
message_end();
}