Update HLDM offsets

This commit is contained in:
Arkshine
2015-08-10 15:58:41 +02:00
parent 2fa53badd9
commit 9a83db66f5
138 changed files with 1775 additions and 1 deletions

View File

@ -21,6 +21,8 @@
{
"m_flMaxSpin" // float
{
"type" "time"
"windows" "660"
"linux" "680"
"mac" "680"
@ -28,6 +30,8 @@
"m_iSpin" // int
{
"type" "integer"
"windows" "664"
"linux" "684"
"mac" "684"
@ -35,6 +39,8 @@
"m_pEyeGlow" // CSprite*
{
"type" "classptr"
"windows" "668"
"linux" "688"
"mac" "688"
@ -42,6 +48,8 @@
"m_eyeBrightness" // int
{
"type" "integer"
"windows" "672"
"linux" "692"
"mac" "692"
@ -49,6 +57,8 @@
"m_iDeployHeight" // int
{
"type" "integer"
"windows" "676"
"linux" "696"
"mac" "696"
@ -56,6 +66,8 @@
"m_iRetractHeight" // int
{
"type" "integer"
"windows" "680"
"linux" "700"
"mac" "700"
@ -63,6 +75,8 @@
"m_iMinPitch" // int
{
"type" "integer"
"windows" "684"
"linux" "704"
"mac" "704"
@ -70,6 +84,8 @@
"m_iBaseTurnRate" // int
{
"type" "integer"
"windows" "688"
"linux" "708"
"mac" "708"
@ -77,6 +93,8 @@
"m_fTurnRate" // float
{
"type" "time"
"windows" "692"
"linux" "712"
"mac" "712"
@ -84,6 +102,8 @@
"m_iOrientation" // int
{
"type" "integer"
"windows" "696"
"linux" "716"
"mac" "716"
@ -91,6 +111,8 @@
"m_iOn" // int
{
"type" "integer"
"windows" "700"
"linux" "720"
"mac" "720"
@ -98,6 +120,8 @@
"m_fBeserk" // int
{
"type" "integer"
"windows" "704"
"linux" "724"
"mac" "724"
@ -105,6 +129,8 @@
"m_iAutoStart" // int
{
"type" "integer"
"windows" "708"
"linux" "728"
"mac" "728"
@ -112,6 +138,8 @@
"m_vecLastSight" // Vector
{
"type" "vector"
"windows" "712"
"linux" "732"
"mac" "732"
@ -119,6 +147,8 @@
"m_flLastSight" // float
{
"type" "time"
"windows" "724"
"linux" "744"
"mac" "744"
@ -126,6 +156,8 @@
"m_flMaxWait" // float
{
"type" "time"
"windows" "728"
"linux" "748"
"mac" "748"
@ -133,6 +165,8 @@
"m_iSearchSpeed" // int
{
"type" "integer"
"windows" "732"
"linux" "752"
"mac" "752"
@ -140,6 +174,8 @@
"m_flStartYaw" // float
{
"type" "time"
"windows" "736"
"linux" "756"
"mac" "756"
@ -147,6 +183,8 @@
"m_vecCurAngles" // Vector
{
"type" "vector"
"windows" "740"
"linux" "760"
"mac" "760"
@ -154,6 +192,8 @@
"m_vecGoalAngles" // Vector
{
"type" "vector"
"windows" "752"
"linux" "772"
"mac" "772"
@ -161,6 +201,8 @@
"m_flPingTime" // float
{
"type" "time"
"windows" "764"
"linux" "784"
"mac" "784"
@ -168,6 +210,8 @@
"m_flSpinUpTime" // float
{
"type" "time"
"windows" "768"
"linux" "788"
"mac" "788"