Add cs_get_weaponbox_item native (#548)
* Add cs_get_wpnbox_weapon native * Rename native + fix strcmp check
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@ -1998,6 +1998,34 @@ static cell AMX_NATIVE_CALL cs_get_user_weapon(AMX *amx, cell *params)
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return 0;
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}
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// native cs_get_weaponbox_item(weaponboxIndex);
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static cell AMX_NATIVE_CALL cs_get_weaponbox_item(AMX *amx, cell *params)
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{
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GET_OFFSET("CWeaponBox", m_rgpPlayerItems);
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int weaponboxIndex = params[1];
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CHECK_NONPLAYER(weaponboxIndex);
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edict_t *pWeaponBox = TypeConversion.id_to_edict(weaponboxIndex);
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if (strcmp(STRING(pWeaponBox->v.classname), "weaponbox") != 0)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Not a weaponbox entity! (%d)", weaponboxIndex);
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return 0;
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}
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edict_t *pWeapon;
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for (int i = 1; i < MAX_ITEM_TYPES; i++)
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{
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pWeapon = TypeConversion.cbase_to_edict(get_pdata<void *>(pWeaponBox, m_rgpPlayerItems, i));
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if (!FNullEnt(pWeapon))
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{
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return TypeConversion.edict_to_id(pWeapon);
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}
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}
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return 0;
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}
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AMX_NATIVE_INFO CstrikeNatives[] =
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{
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{"cs_set_user_money", cs_set_user_money},
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@ -2070,5 +2098,6 @@ AMX_NATIVE_INFO CstrikeNatives[] =
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{"cs_get_weapon_info", cs_get_weapon_info},
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{"cs_get_user_weapon_entity", cs_get_user_weapon_entity},
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{"cs_get_user_weapon", cs_get_user_weapon},
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{"cs_get_weaponbox_item", cs_get_weaponbox_item},
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{nullptr, nullptr}
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};
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@ -739,6 +739,17 @@ native cs_get_armoury_type(index, &count = 1);
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*/
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native cs_set_armoury_type(index, type, count = -1);
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/**
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* Returns the weapon entity index that was packed into a weaponbox.
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*
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* @param weaponboxIndex Weaponbox entity index
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*
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* @return Weapon entity index on success or 0 if no weapon can be found
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* @error If a non-weaponbox entity is provided or the entity is invalid, an error will be
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* thrown.
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*/
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native cs_get_weaponbox_item(weaponboxIndex);
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/**
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* Returns the map zones the client is inside of as a bitflag value.
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*
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