Update gamedata for all supported mods (#771)

* Update CS gamedata

* Update TFC gamedata

* Update DoD gamedata

* Update Valve gamedata

* Update Gearbox gamedata
This commit is contained in:
Vincent Herbet
2019-10-21 11:49:30 +02:00
committed by Arkshine
parent 78ecb35e3c
commit 9ca3a685ed
217 changed files with 5053 additions and 4873 deletions

View File

@ -23,39 +23,30 @@
{
"type" "float"
"windows" "916"
"linux" "936"
"mac" "936"
"windows" "920"
"linux" "940"
"mac" "940"
}
"m_iSpin" // int
{
"type" "integer"
"windows" "920"
"linux" "940"
"mac" "940"
"windows" "924"
"linux" "944"
"mac" "944"
}
"m_pEyeGlow" // CSprite*
{
"type" "classptr"
"windows" "924"
"linux" "944"
"mac" "944"
}
"m_eyeBrightness" // int
{
"type" "integer"
"windows" "928"
"linux" "948"
"mac" "948"
}
"m_iDeployHeight" // int
"m_eyeBrightness" // int
{
"type" "integer"
@ -64,7 +55,7 @@
"mac" "952"
}
"m_iRetractHeight" // int
"m_iDeployHeight" // int
{
"type" "integer"
@ -73,7 +64,7 @@
"mac" "956"
}
"m_iMinPitch" // int
"m_iRetractHeight" // int
{
"type" "integer"
@ -82,7 +73,7 @@
"mac" "960"
}
"m_iBaseTurnRate" // int
"m_iMinPitch" // int
{
"type" "integer"
@ -91,25 +82,25 @@
"mac" "964"
}
"m_fTurnRate" // float
"m_iBaseTurnRate" // int
{
"type" "float"
"type" "integer"
"windows" "948"
"linux" "968"
"mac" "968"
}
"m_iOrientation" // int
"m_fTurnRate" // float
{
"type" "integer"
"type" "float"
"windows" "952"
"linux" "972"
"mac" "972"
}
"m_iOn" // int
"m_iOrientation" // int
{
"type" "integer"
@ -118,7 +109,7 @@
"mac" "976"
}
"m_fBeserk" // int
"m_iOn" // int
{
"type" "integer"
@ -127,7 +118,7 @@
"mac" "980"
}
"m_iAutoStart" // int
"m_fBeserk" // int
{
"type" "integer"
@ -136,25 +127,25 @@
"mac" "984"
}
"m_vecLastSight" // Vector
"m_iAutoStart" // int
{
"type" "vector"
"type" "integer"
"windows" "968"
"linux" "988"
"mac" "988"
}
"m_flLastSight" // float
"m_vecLastSight" // Vector
{
"type" "float"
"type" "vector"
"windows" "980"
"linux" "1000"
"mac" "1000"
"windows" "972"
"linux" "992"
"mac" "992"
}
"m_flMaxWait" // float
"m_flLastSight" // float
{
"type" "float"
@ -163,58 +154,67 @@
"mac" "1004"
}
"m_iSearchSpeed" // int
"m_flMaxWait" // float
{
"type" "integer"
"type" "float"
"windows" "988"
"linux" "1008"
"mac" "1008"
}
"m_flStartYaw" // float
"m_iSearchSpeed" // int
{
"type" "float"
"type" "integer"
"windows" "992"
"linux" "1012"
"mac" "1012"
}
"m_vecCurAngles" // Vector
"m_flStartYaw" // float
{
"type" "vector"
"type" "float"
"windows" "996"
"linux" "1016"
"mac" "1016"
}
"m_vecCurAngles" // Vector
{
"type" "vector"
"windows" "1000"
"linux" "1020"
"mac" "1020"
}
"m_vecGoalAngles" // Vector
{
"type" "vector"
"windows" "1008"
"linux" "1028"
"mac" "1028"
"windows" "1012"
"linux" "1032"
"mac" "1032"
}
"m_flPingTime" // float
{
"type" "float"
"windows" "1020"
"linux" "1040"
"mac" "1040"
"windows" "1024"
"linux" "1044"
"mac" "1044"
}
"m_flSpinUpTime" // float
{
"type" "float"
"windows" "1024"
"linux" "1044"
"mac" "1044"
"windows" "1028"
"linux" "1048"
"mac" "1048"
}
}
}