Initial import
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dlls/metamapx/JBRandom.h
Executable file
47
dlls/metamapx/JBRandom.h
Executable file
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#ifndef INCLUDED_JBRANDOM
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#define INCLUDED_JBRANDOM
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#include <ctime>
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#include <cstdlib>
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class JBRandom
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{
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public:
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JBRandom();
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~JBRandom();
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static int JBRandomize(int lowestNumber,int highestNumber)
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{
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if (!init)
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{
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init = true;
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srand(time(0));
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}
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int answer = (rand() % ((highestNumber + 1) - lowestNumber)) + lowestNumber;
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return answer;
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};
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static bool JBProbabilityPercent(short probability) // probability should be 1(%) to 100 (ie, percent)
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{
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if (!init)
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{
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init = true;
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srand(time(0));
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}
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if (rand() % 100 + 1 <= probability)
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return true;
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else
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return false;
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};
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private:
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static bool init;
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};
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bool JBRandom::init = false;
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#endif
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2990
dlls/metamapx/amxxmodule.cpp
Executable file
2990
dlls/metamapx/amxxmodule.cpp
Executable file
File diff suppressed because it is too large
Load Diff
2152
dlls/metamapx/amxxmodule.h
Executable file
2152
dlls/metamapx/amxxmodule.h
Executable file
File diff suppressed because it is too large
Load Diff
460
dlls/metamapx/metamap.cpp
Executable file
460
dlls/metamapx/metamap.cpp
Executable file
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#include "metamap.h"
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bool& VisitedAccess(unsigned int col, unsigned int lin, bool* visited)
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{
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return visited[lin * COLUMNS + col];
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}
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cell* MatrixWrite(UINT col, UINT lin, cell* theMatrix)
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{
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return &(theMatrix[lin * COLUMNS + col]);
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//return &(crossword.at());
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}
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const cell* MatrixRead(UINT col, UINT lin, cell* theMatrix)
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{
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return &(theMatrix[lin * COLUMNS + col]);
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//return &(crossword.at());
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}
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void AddSpace(int column, int line, vector<CSpace>& spaces)
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{
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spaces.push_back(CSpace(column, line));
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}
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void EmptyMatrix(cell* theMatrix) {
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for (UINT i = 0; i < COLUMNS; i++) {
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for (UINT j = 0; j < LINES; j++) {
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*(MatrixWrite(i, j, theMatrix)) = SPACE_EMPTY;
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}
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}
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}
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bool BoundaryAndWallCheck(const UINT column, const UINT line, bool* CRvisited, cell* theMatrix)
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{
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if (column >= 0 && column < COLUMNS && line >= 0 && line < LINES) {
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// That's boundaries, now walls, and visited!
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if (*MatrixRead(column, line, theMatrix) == SPACE_EMPTY) //if (theMatrix[column][line] == SPACE_EMPTY) {
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if (!(VisitedAccess(column, line, CRvisited)))//if (!CRvisited[column][line])
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return true;
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/*else {
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cout << "Visited" << column << ',' << line << '!';
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}*/
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}
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return false;
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}
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int Difference(int i, int j) {
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if (i > j)
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return i - j;
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else
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return j - i;
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}
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bool CheckReach(const UINT currentColumn, const UINT currentLine, const UINT targetColumn, const UINT targetLine, bool* CRvisited, cell* theMatrix)
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{
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//cout << '>' << currentColumn << ',' << currentLine;
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if (currentColumn < 0 || currentColumn >= COLUMNS || currentLine < 0 || currentLine >= LINES
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|| targetColumn < 0 || targetColumn >= COLUMNS || targetLine < 0 || targetLine >= LINES) {
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MF_Log("Metamap: Out of range in CheckReach! currentColumn %d currentLine %d targetColumn %d targetLine %d");
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throw;
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}
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// This should happen when the spaces are directly next to each other.
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if (currentColumn == targetColumn && Difference(currentLine, targetLine) == 1
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|| currentLine == targetLine && Difference(currentColumn, targetColumn) == 1) {
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//cout << "Returns yes here because " << currentColumn << "," << currentLine << " and " << targetColumn << "," << targetLine << " are next to each other.";
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//cout << "=nextTo";
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return true;
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}
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else if (*MatrixRead(currentColumn, currentLine, theMatrix) == SPACE_WALL) //else if (theMatrix[currentColumn][currentLine] == SPACE_WALL)
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return false;
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(VisitedAccess(currentColumn, currentLine, CRvisited)) = true; //CRvisited[currentColumn][currentLine] = true;
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// Spaces are now at least two manhattan units from each other.
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// Try to go in the general direction of target (should be one or two possibilites here, depending on if we are on the same line/column or not)
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bool goLeft = false, goUp = false, goRight = false, goDown = false;
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if (targetColumn < currentColumn)
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goLeft = true;
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else if (targetColumn > currentColumn)
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goRight = true;
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if (targetLine < currentLine)
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goUp = true;
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else if (targetLine > currentLine)
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goDown = true;
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// Left
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int leftColumn = currentColumn - 1;
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int leftLine = currentLine;
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// Up
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int upColumn = currentColumn;
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int upLine = currentLine - 1;
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// Right
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int rightColumn = currentColumn + 1;
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int rightLine = currentLine;
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// Down
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int downColumn = currentColumn;
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int downLine = currentLine + 1;
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int nextColumn[4], nextLine[4];
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bool nextCheck[4];
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if (goLeft) {
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nextColumn[0] = leftColumn;
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nextLine[0] = leftLine;
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nextCheck[0] = BoundaryAndWallCheck(nextColumn[0], nextLine[0], CRvisited, theMatrix);
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if (goUp) {
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nextColumn[1] = upColumn;
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nextLine[1] = upLine;
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nextCheck[1] = BoundaryAndWallCheck(nextColumn[1], nextLine[1], CRvisited, theMatrix);
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nextColumn[2] = downColumn;
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nextLine[2] = downLine;
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nextCheck[2] = BoundaryAndWallCheck(nextColumn[2], nextLine[2], CRvisited, theMatrix);
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nextColumn[3] = rightColumn;
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nextLine[3] = rightLine;
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nextCheck[3] = BoundaryAndWallCheck(nextColumn[3], nextLine[3], CRvisited, theMatrix);
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}
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else {
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nextColumn[1] = downColumn;
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nextLine[1] = downLine;
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nextCheck[1] = BoundaryAndWallCheck(nextColumn[1], nextLine[1], CRvisited, theMatrix);
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nextColumn[2] = upColumn;
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nextLine[2] = upLine;
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nextCheck[2] = BoundaryAndWallCheck(nextColumn[2], nextLine[2], CRvisited, theMatrix);
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nextColumn[3] = rightColumn;
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nextLine[3] = rightLine;
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nextCheck[3] = BoundaryAndWallCheck(nextColumn[3], nextLine[3], CRvisited, theMatrix);
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}
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}
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else if (goRight) {
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nextColumn[0] = rightColumn;
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nextLine[0] = rightLine;
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nextCheck[0] = BoundaryAndWallCheck(nextColumn[0], nextLine[0], CRvisited, theMatrix);
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if (goUp) {
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nextColumn[1] = upColumn;
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nextLine[1] = upLine;
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nextCheck[1] = BoundaryAndWallCheck(nextColumn[1], nextLine[1], CRvisited, theMatrix);
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nextColumn[2] = downColumn;
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nextLine[2] = downLine;
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nextCheck[2] = BoundaryAndWallCheck(nextColumn[2], nextLine[2], CRvisited, theMatrix);
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nextColumn[3] = leftColumn;
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nextLine[3] = leftLine;
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nextCheck[3] = BoundaryAndWallCheck(nextColumn[3], nextLine[3], CRvisited, theMatrix);
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}
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else {
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nextColumn[1] = downColumn;
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nextLine[1] = downLine;
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nextCheck[1] = BoundaryAndWallCheck(nextColumn[1], nextLine[1], CRvisited, theMatrix);
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nextColumn[2] = upColumn;
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nextLine[2] = upLine;
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nextCheck[2] = BoundaryAndWallCheck(nextColumn[2], nextLine[2], CRvisited, theMatrix);
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nextColumn[3] = leftColumn;
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nextLine[3] = leftLine;
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nextCheck[3] = BoundaryAndWallCheck(nextColumn[3], nextLine[3], CRvisited, theMatrix);
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}
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}
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else {
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if (goUp) {
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nextColumn[0] = upColumn;
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nextLine[0] = upLine;
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nextCheck[0] = BoundaryAndWallCheck(nextColumn[0], nextLine[0], CRvisited, theMatrix);
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nextColumn[1] = leftColumn;
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nextLine[1] = leftLine;
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nextCheck[1] = BoundaryAndWallCheck(nextColumn[1], nextLine[1], CRvisited, theMatrix);
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nextColumn[2] = rightColumn;
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nextLine[2] = rightLine;
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nextCheck[2] = BoundaryAndWallCheck(nextColumn[2], nextLine[2], CRvisited, theMatrix);
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nextColumn[3] = downColumn;
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nextLine[3] = downLine;
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nextCheck[3] = BoundaryAndWallCheck(nextColumn[3], nextLine[3], CRvisited, theMatrix);
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}
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else {
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nextColumn[0] = downColumn;
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nextLine[0] = downLine;
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nextCheck[0] = BoundaryAndWallCheck(nextColumn[0], nextLine[0], CRvisited, theMatrix);
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nextColumn[1] = leftColumn;
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nextLine[1] = leftLine;
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nextCheck[1] = BoundaryAndWallCheck(nextColumn[1], nextLine[1], CRvisited, theMatrix);
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nextColumn[2] = rightColumn;
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nextLine[2] = rightLine;
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nextCheck[2] = BoundaryAndWallCheck(nextColumn[2], nextLine[2], CRvisited, theMatrix);
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nextColumn[3] = upColumn;
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nextLine[3] = upLine;
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nextCheck[3] = BoundaryAndWallCheck(nextColumn[3], nextLine[3], CRvisited, theMatrix);
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}
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}
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for (int i = 0; i < 4; i++) {
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if (nextCheck[i] && CheckReach(nextColumn[i], nextLine[i], targetColumn, targetLine, CRvisited, theMatrix)) {
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return true;
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}
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}
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return false;
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}
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bool CheckReaches(const UINT column, const UINT line, cell* theMatrix) {
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// can left, up, right and down still reach each other? if so, this move can be done.
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// Can left reach up, can up reach right, and can right reach down = good move.
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bool checkSpaces[4];
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int columns[4]; // These CANNOT be UINT! Evaluted >0 with expected possibility of going below 0!
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int lines[4]; // These CANNOT be UINT! Evaluted >0 with expected possibility of going below 0!
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// Left
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columns[0] = column - 1;
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lines[0] = line;
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// Boundary + wall check //checkSpaces[0] = columns[0] >= 0 ? (theMatrix[columns[0]][lines[0]] == SPACE_EMPTY ? true : false) : false; // Boundary + wall check
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checkSpaces[0] = columns[0] >= 0 ? (*MatrixRead(columns[0], lines[0], theMatrix) == SPACE_EMPTY ? true : false) : false;
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// Up
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columns[1] = column;
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lines[1] = line - 1;
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//checkSpaces[1] = lines[1] >= 0 ? (theMatrix[columns[1]][lines[1]] == SPACE_EMPTY ? true : false) : false; // Boundary + wall check
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checkSpaces[1] = lines[1] >= 0 ? (*MatrixRead(columns[1], lines[1], theMatrix) == SPACE_EMPTY ? true : false) : false;
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// Right
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columns[2] = column + 1;
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lines[2] = line;
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//checkSpaces[2] = columns[2] < COLUMNS ? (theMatrix[columns[2]][lines[2]] == SPACE_EMPTY ? true : false) : false; // Boundary + wall check
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checkSpaces[2] = columns[2] < (int)COLUMNS ? (*MatrixRead(columns[2], lines[2], theMatrix) == SPACE_EMPTY ? true : false) : false;
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// Down
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columns[3] = column;
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lines[3] = line + 1;
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//checkSpaces[3] = lines[3] < LINES ? (theMatrix[columns[3]][lines[3]] == SPACE_EMPTY ? true : false) : false; // Boundary + wall check
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checkSpaces[3] = lines[3] < (int)LINES ? (*MatrixRead(columns[3], lines[3], theMatrix) == SPACE_EMPTY ? true : false) : false;
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for (int j = 0, spacesToCheck = 0; j < 4; j++) {
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if (checkSpaces[j])
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spacesToCheck++;
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}
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if (spacesToCheck == 1) {
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// If only one space to check, the other are already used by walls or out of bounds, so don't bother checking anything more, just return true!
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return true;
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}
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else if (spacesToCheck == 0) {
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// If this is ever 0, we probably made an error earlier?
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//PrintMatrix(column, line);
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//cout << "Should check around: " << column << ',' << line << " is " << ((theMatrix[column][line] == SPACE_EMPTY) ? "empty" : "a wall") << endl;
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MF_Log("Metamap: Error - unreachable area may have been created earlier, quitting...");
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throw;
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}
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//cout << "Should find " << spacesToCheck << " connections." << endl;
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//int connectionsToFind
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bool reaches;
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int tested = 0;
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int connections = 0;
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//vector<bool> CRvisited; <-- burn in hell, STL! :-D
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//CRvisited.resize(COLUMNS * LINES);
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bool* visited = new bool[COLUMNS * LINES];
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//EmptyMatrix(theMatrix, visited);
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//bool CRvisited[COLUMNS][LINES];
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for (UINT i = 0; i < 4; i++) {
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if (!checkSpaces[i])
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continue;
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// We should be able to return true here, because if A can reach B, B can also reach A. :-)
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//if (connections == 1 && spacesToCheck == 2)
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//return true;
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reaches = false;
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tested = 0;
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for (UINT j = i + 1; tested < 4; j++) {
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if (j == 4)
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j = 0;
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tested++; // we have tested this direction
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if (i == j || !checkSpaces[j])
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continue;
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//cout << "Can " << columns[i] << ',' << lines[i] << " reach " << columns[j] << ',' << lines[j] << '?';
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for (UINT l = 0; l < LINES; l++) {
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for (UINT k = 0; k < COLUMNS; k++) {
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(VisitedAccess(k, l, visited)) = false;//CRvisited[l][k] = false;
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}
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}
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//MF_Log("i: %d, calls CheckReach(%d, %d, %d, %d, CRvisited, theMatrix)", i, columns[i], lines[i], columns[j], lines[j]);
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if (CheckReach(columns[i], lines[i], columns[j], lines[j], visited, theMatrix)) {
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//cout << " Yes, " << columns[i] << ',' << lines[i] << " reaches " << columns[j] << ',' << lines[j] << ", indexes " << i << " and " << j << '.' << endl;
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reaches = true;
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connections++;
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break; // break, don't check this space anymore, go on check with the rest.
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// Really, if A cannot ever reach B, it does not matter if A can reach C! :-)
|
||||||
|
delete [] visited;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
//cout << " No!" << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we can't reach any of the other spaces, return false here.
|
||||||
|
if (!reaches) {
|
||||||
|
//cout << columns[i] << ',' << lines[i] << " can't reach any other space! Returning false here..." << endl;
|
||||||
|
delete [] visited;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
delete [] visited;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PlaceWalls2(const UINT WALLSTOPLACE, cell* theMatrix)
|
||||||
|
{
|
||||||
|
if (WALLSTOPLACE > COLUMNS * LINES) {
|
||||||
|
MF_Log("Metamap: Too many walls!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
UINT wallsPlaced = 0;
|
||||||
|
// Find all empty spaces, add them to vector.
|
||||||
|
vector<CSpace> emptySpaces;
|
||||||
|
//int round = 0;
|
||||||
|
while (wallsPlaced < WALLSTOPLACE) {
|
||||||
|
//round++;
|
||||||
|
//cout << "Starting new round, we should place " << wallsToPlace << " but have so far only placed " << wallsPlaced << " walls." << endl;
|
||||||
|
//system("PAUSE");
|
||||||
|
for (UINT i = 0, empties = 0; i < COLUMNS; i++) {
|
||||||
|
for (UINT j = 0; j < LINES; j++) {
|
||||||
|
if (*(MatrixRead(i, j, theMatrix)) == SPACE_EMPTY) { // if (theMatrix[i][j] == SPACE_EMPTY) {
|
||||||
|
AddSpace(i, j, emptySpaces);
|
||||||
|
empties++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#if defined _debug
|
||||||
|
MF_Log("Added %d empty spaces... %d elements in emptySpaces", empties, emptySpaces.size());
|
||||||
|
#endif
|
||||||
|
|
||||||
|
for (UINT column, line, element; wallsPlaced < WALLSTOPLACE && !emptySpaces.empty(); wallsPlaced++) {
|
||||||
|
element = JBRandom::JBRandomize(0, emptySpaces.size() - 1);
|
||||||
|
column = emptySpaces[element].column;
|
||||||
|
line = emptySpaces[element].line;
|
||||||
|
//MF_Log("element %d in column %d, line %d", element, column, line);
|
||||||
|
|
||||||
|
*(MatrixWrite(column, line, theMatrix)) = SPACE_WALL;// theMatrix[column][line] = SPACE_WALL;
|
||||||
|
//PrintMatrix(column, line);
|
||||||
|
|
||||||
|
// Is it possible to place a wall here without blocking anything?
|
||||||
|
|
||||||
|
if (!CheckReaches(column, line, theMatrix)) {
|
||||||
|
//cout << "No!" << endl;
|
||||||
|
*(MatrixWrite(column, line, theMatrix)) = SPACE_EMPTY; //theMatrix[column][line] = SPACE_EMPTY;
|
||||||
|
wallsPlaced--;
|
||||||
|
//system("PAUSE");
|
||||||
|
}
|
||||||
|
|
||||||
|
emptySpaces.erase(&emptySpaces[element]);
|
||||||
|
//cout << emptySpaces.size() << endl;
|
||||||
|
//system("PAUSE");
|
||||||
|
}
|
||||||
|
//cout << "One round ready..." << endl;
|
||||||
|
//PrintMatrix();
|
||||||
|
//system("PAUSE");
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CountWalls(cell* theMatrix) {
|
||||||
|
int walls = 0, empties = 0, others = 0;
|
||||||
|
for (UINT i = 0; i < LINES * COLUMNS; i++) {
|
||||||
|
if (theMatrix[i] == SPACE_EMPTY)
|
||||||
|
empties++;
|
||||||
|
else if (theMatrix[i] == SPACE_WALL)
|
||||||
|
walls++;
|
||||||
|
else
|
||||||
|
others++;
|
||||||
|
|
||||||
|
}
|
||||||
|
MF_Log("Walls: %d empties: %d others: %d", walls, empties, others);
|
||||||
|
}
|
||||||
|
|
||||||
|
static cell AMX_NATIVE_CALL metamap_getmap(AMX *amx, cell *params) // native metamap_getmap(matrix[], columns, lines, walls); = 4 params
|
||||||
|
{
|
||||||
|
#if defined _DEBUG
|
||||||
|
MF_Log("metamap_getmap start");
|
||||||
|
#endif
|
||||||
|
g_amx = amx;
|
||||||
|
// Get matrix
|
||||||
|
cell* theMatrix = MF_GetAmxAddr(amx, params[1]);
|
||||||
|
|
||||||
|
// Get rest of the parameters
|
||||||
|
COLUMNS = params[2];
|
||||||
|
LINES = params[3];
|
||||||
|
const int WALLS = params[4];
|
||||||
|
|
||||||
|
if (COLUMNS <= 0) {
|
||||||
|
MF_Log("Too few columns! (%d)", COLUMNS);
|
||||||
|
MF_RaiseAmxError(g_amx, AMX_ERR_NATIVE);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else if (LINES <= 0) {
|
||||||
|
MF_Log("Too few lines! (%d)", LINES);
|
||||||
|
MF_RaiseAmxError(g_amx, AMX_ERR_NATIVE);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else if (WALLS <= 0) {
|
||||||
|
MF_Log("Too few walls! (%d)", WALLS);
|
||||||
|
MF_RaiseAmxError(g_amx, AMX_ERR_NATIVE);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
EmptyMatrix(theMatrix);
|
||||||
|
|
||||||
|
#if defined _DEBUG
|
||||||
|
CountWalls(theMatrix);
|
||||||
|
#endif
|
||||||
|
if (!PlaceWalls2(WALLS, theMatrix)) {
|
||||||
|
MF_RaiseAmxError(g_amx, AMX_ERR_NATIVE);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#if defined _DEBUG
|
||||||
|
MF_Log("After placing walls:");
|
||||||
|
CountWalls(theMatrix);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
catch (...) {
|
||||||
|
MF_Log("Metamap, main: Unhandled exception.");
|
||||||
|
MF_RaiseAmxError(g_amx, AMX_ERR_NATIVE);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if defined _DEBUG
|
||||||
|
MF_Log("metamap_getmap end");
|
||||||
|
#endif
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
/******************************************************************************************/
|
||||||
|
AMX_NATIVE_INFO metamap_Exports[] = {
|
||||||
|
{"metamap_getmap", metamap_getmap},
|
||||||
|
/////////////////// <--- 19 chars max
|
||||||
|
{NULL, NULL}
|
||||||
|
};
|
||||||
|
|
||||||
|
void OnAmxxAttach()
|
||||||
|
{
|
||||||
|
MF_AddNatives(metamap_Exports);
|
||||||
|
}
|
19
dlls/metamapx/metamap.h
Executable file
19
dlls/metamapx/metamap.h
Executable file
|
@ -0,0 +1,19 @@
|
||||||
|
#include <vector>
|
||||||
|
#include "JBRandom.h"
|
||||||
|
#include "amxxmodule.h"
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
enum SpaceContent {SPACE_EMPTY = 0, SPACE_WALL = 1};
|
||||||
|
typedef unsigned int UINT;
|
||||||
|
|
||||||
|
class CSpace
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CSpace(UINT columnIn, UINT lineIn) {column = columnIn; line = lineIn;}
|
||||||
|
UINT column, line;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
// Globals
|
||||||
|
UINT COLUMNS, LINES;
|
||||||
|
AMX *g_amx;
|
9
dlls/metamapx/metamap.inc
Executable file
9
dlls/metamapx/metamap.inc
Executable file
|
@ -0,0 +1,9 @@
|
||||||
|
// METAMAP module
|
||||||
|
|
||||||
|
#if !defined INCLUDED_METAMAP
|
||||||
|
#define INCLUDED_METAMAP
|
||||||
|
|
||||||
|
// Matrix must be of size columns * lines!
|
||||||
|
native metamap_getmap(matrix[], columns, lines, walls);
|
||||||
|
|
||||||
|
#endif // INCLUDED_METAMAP
|
199
dlls/metamapx/metamap.vcproj
Executable file
199
dlls/metamapx/metamap.vcproj
Executable file
|
@ -0,0 +1,199 @@
|
||||||
|
<?xml version="1.0" encoding="Windows-1252"?>
|
||||||
|
<VisualStudioProject
|
||||||
|
ProjectType="Visual C++"
|
||||||
|
Version="7.10"
|
||||||
|
Name="metamap"
|
||||||
|
ProjectGUID="{940FB7A7-5345-47C4-90BC-238AE6B75D1B}"
|
||||||
|
SccProjectName=""
|
||||||
|
SccLocalPath="">
|
||||||
|
<Platforms>
|
||||||
|
<Platform
|
||||||
|
Name="Win32"/>
|
||||||
|
</Platforms>
|
||||||
|
<Configurations>
|
||||||
|
<Configuration
|
||||||
|
Name="Debug|Win32"
|
||||||
|
OutputDirectory=".\Debug"
|
||||||
|
IntermediateDirectory=".\Debug"
|
||||||
|
ConfigurationType="2"
|
||||||
|
UseOfMFC="0"
|
||||||
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||||
|
CharacterSet="2">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;metamap_EXPORTS"
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
RuntimeLibrary="1"
|
||||||
|
UsePrecompiledHeader="2"
|
||||||
|
PrecompiledHeaderFile=".\Debug/metamap.pch"
|
||||||
|
AssemblerListingLocation=".\Debug/"
|
||||||
|
ObjectFile=".\Debug/"
|
||||||
|
ProgramDataBaseFileName=".\Debug/"
|
||||||
|
BrowseInformation="1"
|
||||||
|
WarningLevel="3"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
DebugInformationFormat="4"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCLinkerTool"
|
||||||
|
OutputFile=".\Debug/metamap.dll"
|
||||||
|
LinkIncremental="1"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
ModuleDefinitionFile=""
|
||||||
|
GenerateDebugInformation="TRUE"
|
||||||
|
ProgramDatabaseFile=".\Debug/metamap.pdb"
|
||||||
|
ImportLibrary=".\Debug/metamap.lib"
|
||||||
|
TargetMachine="1"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCMIDLTool"
|
||||||
|
PreprocessorDefinitions="_DEBUG"
|
||||||
|
MkTypLibCompatible="TRUE"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
TargetEnvironment="1"
|
||||||
|
TypeLibraryName=".\Debug/metamap.tlb"
|
||||||
|
HeaderFileName=""/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPostBuildEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreBuildEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreLinkEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCResourceCompilerTool"
|
||||||
|
PreprocessorDefinitions="_DEBUG"
|
||||||
|
Culture="4105"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXMLDataGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebDeploymentTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCManagedWrapperGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||||
|
</Configuration>
|
||||||
|
<Configuration
|
||||||
|
Name="Release|Win32"
|
||||||
|
OutputDirectory=".\Release"
|
||||||
|
IntermediateDirectory=".\Release"
|
||||||
|
ConfigurationType="2"
|
||||||
|
UseOfMFC="0"
|
||||||
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||||
|
CharacterSet="2">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
InlineFunctionExpansion="1"
|
||||||
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;metamap_EXPORTS"
|
||||||
|
StringPooling="TRUE"
|
||||||
|
RuntimeLibrary="0"
|
||||||
|
EnableFunctionLevelLinking="TRUE"
|
||||||
|
UsePrecompiledHeader="2"
|
||||||
|
PrecompiledHeaderFile=".\Release/metamap.pch"
|
||||||
|
AssemblerListingLocation=".\Release/"
|
||||||
|
ObjectFile=".\Release/"
|
||||||
|
ProgramDataBaseFileName=".\Release/"
|
||||||
|
BrowseInformation="1"
|
||||||
|
WarningLevel="3"
|
||||||
|
SuppressStartupBanner="TRUE"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCCustomBuildTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCLinkerTool"
|
||||||
|
OutputFile=".\Release/metamap_amxx.dll"
|
||||||
|
LinkIncremental="1"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
ModuleDefinitionFile=""
|
||||||
|
ProgramDatabaseFile=".\Release/metamap.pdb"
|
||||||
|
ImportLibrary=".\Release/metamap.lib"
|
||||||
|
TargetMachine="1"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCMIDLTool"
|
||||||
|
PreprocessorDefinitions="NDEBUG"
|
||||||
|
MkTypLibCompatible="TRUE"
|
||||||
|
SuppressStartupBanner="TRUE"
|
||||||
|
TargetEnvironment="1"
|
||||||
|
TypeLibraryName=".\Release/metamap.tlb"
|
||||||
|
HeaderFileName=""/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPostBuildEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreBuildEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCPreLinkEventTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCResourceCompilerTool"
|
||||||
|
PreprocessorDefinitions="NDEBUG"
|
||||||
|
Culture="4105"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebServiceProxyGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCXMLDataGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCWebDeploymentTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCManagedWrapperGeneratorTool"/>
|
||||||
|
<Tool
|
||||||
|
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||||
|
</Configuration>
|
||||||
|
</Configurations>
|
||||||
|
<References>
|
||||||
|
</References>
|
||||||
|
<Files>
|
||||||
|
<Filter
|
||||||
|
Name="Source Files"
|
||||||
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||||
|
<File
|
||||||
|
RelativePath=".\amxxmodule.cpp">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="metamap.cpp">
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Debug|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="0"
|
||||||
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;metamap_EXPORTS;$(NoInherit)"
|
||||||
|
BasicRuntimeChecks="3"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
<FileConfiguration
|
||||||
|
Name="Release|Win32">
|
||||||
|
<Tool
|
||||||
|
Name="VCCLCompilerTool"
|
||||||
|
Optimization="2"
|
||||||
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;metamap_EXPORTS;$(NoInherit)"
|
||||||
|
BrowseInformation="1"/>
|
||||||
|
</FileConfiguration>
|
||||||
|
</File>
|
||||||
|
</Filter>
|
||||||
|
<Filter
|
||||||
|
Name="Header Files"
|
||||||
|
Filter="h;hpp;hxx;hm;inl">
|
||||||
|
<File
|
||||||
|
RelativePath=".\amxxmodule.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath="metamap.h">
|
||||||
|
</File>
|
||||||
|
<File
|
||||||
|
RelativePath=".\moduleconfig.h">
|
||||||
|
</File>
|
||||||
|
</Filter>
|
||||||
|
<Filter
|
||||||
|
Name="Resource Files"
|
||||||
|
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
||||||
|
<File
|
||||||
|
RelativePath=".\howto.txt">
|
||||||
|
</File>
|
||||||
|
</Filter>
|
||||||
|
<File
|
||||||
|
RelativePath="metamap.inc">
|
||||||
|
</File>
|
||||||
|
</Files>
|
||||||
|
<Globals>
|
||||||
|
</Globals>
|
||||||
|
</VisualStudioProject>
|
462
dlls/metamapx/moduleconfig.h
Executable file
462
dlls/metamapx/moduleconfig.h
Executable file
|
@ -0,0 +1,462 @@
|
||||||
|
// Configuration
|
||||||
|
|
||||||
|
#ifndef __MODULECONFIG_H__
|
||||||
|
#define __MODULECONFIG_H__
|
||||||
|
|
||||||
|
// Module info
|
||||||
|
#define MODULE_NAME "Metamap X"
|
||||||
|
#define MODULE_VERSION "0.1"
|
||||||
|
#define MODULE_AUTHOR "JGHG"
|
||||||
|
#define MODULE_URL "http://www.tcwonline.org/johnnygothisgun/"
|
||||||
|
#define MODULE_LOGTAG "METAMAPX"
|
||||||
|
// If you don't want the module to be reloaded on mapchange, comment out the next line
|
||||||
|
//#define MODULE_RELOAD_ON_MAPCHANGE
|
||||||
|
|
||||||
|
#ifdef __DATE__
|
||||||
|
#define MODULE_DATE __DATE__
|
||||||
|
#else // __DATE__
|
||||||
|
#define MODULE_DATE "Unknown"
|
||||||
|
#endif // __DATE__
|
||||||
|
|
||||||
|
// metamod plugin?
|
||||||
|
// #define USE_METAMOD
|
||||||
|
|
||||||
|
// - AMXX Init functions
|
||||||
|
// Also consider using FN_META_*
|
||||||
|
// AMXX query
|
||||||
|
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||||
|
// AMXX attach
|
||||||
|
// Do native functions init here (MF_AddNatives)
|
||||||
|
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||||
|
// AMXX detach
|
||||||
|
//#define FN_AMXX_DETACH OnAmxxDetach
|
||||||
|
// All plugins loaded
|
||||||
|
// Do forward functions init here (MF_RegisterForward)
|
||||||
|
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||||
|
|
||||||
|
/**** METAMOD ****/
|
||||||
|
// If your module doesn't use metamod, you may close the file now :)
|
||||||
|
#ifdef USE_METAMOD
|
||||||
|
// ----
|
||||||
|
// Hook Functions
|
||||||
|
// Uncomment these to be called
|
||||||
|
// You can also change the function name
|
||||||
|
|
||||||
|
// - Metamod init functions
|
||||||
|
// Also consider using FN_AMXX_*
|
||||||
|
// Meta query
|
||||||
|
//#define FN_META_QUERY OnMetaQuery
|
||||||
|
// Meta attach
|
||||||
|
//#define FN_META_ATTACH OnMetaAttach
|
||||||
|
// Meta detach
|
||||||
|
//#define FN_META_DETACH OnMetaDetach
|
||||||
|
|
||||||
|
// (wd) are Will Day's notes
|
||||||
|
// - GetEntityAPI2 functions
|
||||||
|
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||||
|
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||||
|
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||||
|
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||||
|
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||||
|
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||||
|
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||||
|
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||||
|
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||||
|
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||||
|
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||||
|
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||||
|
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||||
|
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||||
|
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||||
|
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||||
|
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||||
|
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||||
|
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||||
|
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||||
|
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||||
|
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||||
|
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||||
|
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||||
|
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||||
|
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||||
|
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||||
|
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||||
|
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||||
|
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||||
|
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||||
|
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||||
|
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||||
|
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||||
|
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||||
|
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||||
|
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||||
|
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||||
|
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||||
|
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||||
|
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||||
|
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||||
|
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||||
|
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||||
|
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||||
|
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||||
|
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||||
|
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||||
|
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||||
|
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||||
|
|
||||||
|
// - GetEntityAPI2_Post functions
|
||||||
|
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||||
|
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||||
|
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||||
|
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||||
|
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||||
|
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||||
|
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||||
|
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||||
|
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||||
|
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||||
|
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||||
|
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||||
|
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||||
|
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||||
|
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||||
|
// #define FN_ClientConnect_Post ClientConnect_Post
|
||||||
|
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||||
|
// #define FN_ClientKill_Post ClientKill_Post
|
||||||
|
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||||
|
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||||
|
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||||
|
// #define FN_ServerActivate_Post ServerActivate_Post
|
||||||
|
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||||
|
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||||
|
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||||
|
// #define FN_StartFrame_Post StartFrame_Post
|
||||||
|
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||||
|
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||||
|
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||||
|
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||||
|
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||||
|
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||||
|
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||||
|
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||||
|
// #define FN_PM_Move_Post PM_Move_Post
|
||||||
|
// #define FN_PM_Init_Post PM_Init_Post
|
||||||
|
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||||
|
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||||
|
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||||
|
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||||
|
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||||
|
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||||
|
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||||
|
// #define FN_CmdStart_Post CmdStart_Post
|
||||||
|
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||||
|
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||||
|
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||||
|
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||||
|
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||||
|
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||||
|
|
||||||
|
// - GetEngineAPI functions
|
||||||
|
// #define FN_PrecacheModel PrecacheModel
|
||||||
|
// #define FN_PrecacheSound PrecacheSound
|
||||||
|
// #define FN_SetModel SetModel
|
||||||
|
// #define FN_ModelIndex ModelIndex
|
||||||
|
// #define FN_ModelFrames ModelFrames
|
||||||
|
// #define FN_SetSize SetSize
|
||||||
|
// #define FN_ChangeLevel ChangeLevel
|
||||||
|
// #define FN_GetSpawnParms GetSpawnParms
|
||||||
|
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||||
|
// #define FN_VecToYaw VecToYaw
|
||||||
|
// #define FN_VecToAngles VecToAngles
|
||||||
|
// #define FN_MoveToOrigin MoveToOrigin
|
||||||
|
// #define FN_ChangeYaw ChangeYaw
|
||||||
|
// #define FN_ChangePitch ChangePitch
|
||||||
|
// #define FN_FindEntityByString FindEntityByString
|
||||||
|
// #define FN_GetEntityIllum GetEntityIllum
|
||||||
|
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||||
|
// #define FN_FindClientInPVS FindClientInPVS
|
||||||
|
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||||
|
// #define FN_MakeVectors MakeVectors
|
||||||
|
// #define FN_AngleVectors AngleVectors
|
||||||
|
// #define FN_CreateEntity CreateEntity
|
||||||
|
// #define FN_RemoveEntity RemoveEntity
|
||||||
|
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||||
|
// #define FN_MakeStatic MakeStatic
|
||||||
|
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||||
|
// #define FN_DropToFloor DropToFloor
|
||||||
|
// #define FN_WalkMove WalkMove
|
||||||
|
// #define FN_SetOrigin SetOrigin
|
||||||
|
// #define FN_EmitSound EmitSound
|
||||||
|
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||||
|
// #define FN_TraceLine TraceLine
|
||||||
|
// #define FN_TraceToss TraceToss
|
||||||
|
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||||
|
// #define FN_TraceHull TraceHull
|
||||||
|
// #define FN_TraceModel TraceModel
|
||||||
|
// #define FN_TraceTexture TraceTexture
|
||||||
|
// #define FN_TraceSphere TraceSphere
|
||||||
|
// #define FN_GetAimVector GetAimVector
|
||||||
|
// #define FN_ServerCommand ServerCommand
|
||||||
|
// #define FN_ServerExecute ServerExecute
|
||||||
|
// #define FN_engClientCommand engClientCommand
|
||||||
|
// #define FN_ParticleEffect ParticleEffect
|
||||||
|
// #define FN_LightStyle LightStyle
|
||||||
|
// #define FN_DecalIndex DecalIndex
|
||||||
|
// #define FN_PointContents PointContents
|
||||||
|
// #define FN_MessageBegin MessageBegin
|
||||||
|
// #define FN_MessageEnd MessageEnd
|
||||||
|
// #define FN_WriteByte WriteByte
|
||||||
|
// #define FN_WriteChar WriteChar
|
||||||
|
// #define FN_WriteShort WriteShort
|
||||||
|
// #define FN_WriteLong WriteLong
|
||||||
|
// #define FN_WriteAngle WriteAngle
|
||||||
|
// #define FN_WriteCoord WriteCoord
|
||||||
|
// #define FN_WriteString WriteString
|
||||||
|
// #define FN_WriteEntity WriteEntity
|
||||||
|
// #define FN_CVarRegister CVarRegister
|
||||||
|
// #define FN_CVarGetFloat CVarGetFloat
|
||||||
|
// #define FN_CVarGetString CVarGetString
|
||||||
|
// #define FN_CVarSetFloat CVarSetFloat
|
||||||
|
// #define FN_CVarSetString CVarSetString
|
||||||
|
// #define FN_AlertMessage AlertMessage
|
||||||
|
// #define FN_EngineFprintf EngineFprintf
|
||||||
|
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||||
|
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||||
|
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||||
|
// #define FN_SzFromIndex SzFromIndex
|
||||||
|
// #define FN_AllocString AllocString
|
||||||
|
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||||
|
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||||
|
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||||
|
// #define FN_IndexOfEdict IndexOfEdict
|
||||||
|
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||||
|
// #define FN_FindEntityByVars FindEntityByVars
|
||||||
|
// #define FN_GetModelPtr GetModelPtr
|
||||||
|
// #define FN_RegUserMsg RegUserMsg
|
||||||
|
// #define FN_AnimationAutomove AnimationAutomove
|
||||||
|
// #define FN_GetBonePosition GetBonePosition
|
||||||
|
// #define FN_FunctionFromName FunctionFromName
|
||||||
|
// #define FN_NameForFunction NameForFunction
|
||||||
|
// #define FN_ClientPrintf ClientPrintf
|
||||||
|
// #define FN_ServerPrint ServerPrint
|
||||||
|
// #define FN_Cmd_Args Cmd_Args
|
||||||
|
// #define FN_Cmd_Argv Cmd_Argv
|
||||||
|
// #define FN_Cmd_Argc Cmd_Argc
|
||||||
|
// #define FN_GetAttachment GetAttachment
|
||||||
|
// #define FN_CRC32_Init CRC32_Init
|
||||||
|
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||||
|
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||||
|
// #define FN_CRC32_Final CRC32_Final
|
||||||
|
// #define FN_RandomLong RandomLong
|
||||||
|
// #define FN_RandomFloat RandomFloat
|
||||||
|
// #define FN_SetView SetView
|
||||||
|
// #define FN_Time Time
|
||||||
|
// #define FN_CrosshairAngle CrosshairAngle
|
||||||
|
// #define FN_LoadFileForMe LoadFileForMe
|
||||||
|
// #define FN_FreeFile FreeFile
|
||||||
|
// #define FN_EndSection EndSection
|
||||||
|
// #define FN_CompareFileTime CompareFileTime
|
||||||
|
// #define FN_GetGameDir GetGameDir
|
||||||
|
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||||
|
// #define FN_FadeClientVolume FadeClientVolume
|
||||||
|
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||||
|
// #define FN_CreateFakeClient CreateFakeClient
|
||||||
|
// #define FN_RunPlayerMove RunPlayerMove
|
||||||
|
// #define FN_NumberOfEntities NumberOfEntities
|
||||||
|
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||||
|
// #define FN_InfoKeyValue InfoKeyValue
|
||||||
|
// #define FN_SetKeyValue SetKeyValue
|
||||||
|
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||||
|
// #define FN_IsMapValid IsMapValid
|
||||||
|
// #define FN_StaticDecal StaticDecal
|
||||||
|
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||||
|
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||||
|
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||||
|
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||||
|
// #define FN_CVarGetPointer CVarGetPointer
|
||||||
|
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||||
|
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||||
|
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||||
|
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||||
|
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||||
|
// #define FN_PrecacheEvent PrecacheEvent
|
||||||
|
// #define FN_PlaybackEvent PlaybackEvent
|
||||||
|
// #define FN_SetFatPVS SetFatPVS
|
||||||
|
// #define FN_SetFatPAS SetFatPAS
|
||||||
|
// #define FN_CheckVisibility CheckVisibility
|
||||||
|
// #define FN_DeltaSetField DeltaSetField
|
||||||
|
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||||
|
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||||
|
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||||
|
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||||
|
// #define FN_DeltaFindField DeltaFindField
|
||||||
|
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||||
|
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||||
|
// #define FN_SetGroupMask SetGroupMask
|
||||||
|
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||||
|
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||||
|
// #define FN_ForceUnmodified ForceUnmodified
|
||||||
|
// #define FN_GetPlayerStats GetPlayerStats
|
||||||
|
// #define FN_AddServerCommand AddServerCommand
|
||||||
|
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||||
|
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||||
|
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||||
|
|
||||||
|
// - GetEngineAPI_Post functions
|
||||||
|
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||||
|
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||||
|
// #define FN_SetModel_Post SetModel_Post
|
||||||
|
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||||
|
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||||
|
// #define FN_SetSize_Post SetSize_Post
|
||||||
|
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||||
|
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||||
|
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||||
|
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||||
|
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||||
|
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||||
|
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||||
|
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||||
|
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||||
|
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||||
|
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||||
|
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||||
|
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||||
|
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||||
|
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||||
|
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||||
|
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||||
|
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||||
|
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||||
|
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||||
|
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||||
|
// #define FN_WalkMove_Post WalkMove_Post
|
||||||
|
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||||
|
// #define FN_EmitSound_Post EmitSound_Post
|
||||||
|
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||||
|
// #define FN_TraceLine_Post TraceLine_Post
|
||||||
|
// #define FN_TraceToss_Post TraceToss_Post
|
||||||
|
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||||
|
// #define FN_TraceHull_Post TraceHull_Post
|
||||||
|
// #define FN_TraceModel_Post TraceModel_Post
|
||||||
|
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||||
|
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||||
|
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||||
|
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||||
|
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||||
|
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||||
|
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||||
|
// #define FN_LightStyle_Post LightStyle_Post
|
||||||
|
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||||
|
// #define FN_PointContents_Post PointContents_Post
|
||||||
|
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||||
|
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||||
|
// #define FN_WriteByte_Post WriteByte_Post
|
||||||
|
// #define FN_WriteChar_Post WriteChar_Post
|
||||||
|
// #define FN_WriteShort_Post WriteShort_Post
|
||||||
|
// #define FN_WriteLong_Post WriteLong_Post
|
||||||
|
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||||
|
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||||
|
// #define FN_WriteString_Post WriteString_Post
|
||||||
|
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||||
|
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||||
|
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||||
|
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||||
|
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||||
|
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||||
|
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||||
|
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||||
|
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||||
|
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||||
|
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||||
|
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||||
|
// #define FN_AllocString_Post AllocString_Post
|
||||||
|
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||||
|
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||||
|
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||||
|
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||||
|
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||||
|
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||||
|
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||||
|
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||||
|
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||||
|
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||||
|
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||||
|
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||||
|
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||||
|
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||||
|
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||||
|
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||||
|
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||||
|
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||||
|
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||||
|
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||||
|
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||||
|
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||||
|
// #define FN_RandomLong_Post RandomLong_Post
|
||||||
|
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||||
|
// #define FN_SetView_Post SetView_Post
|
||||||
|
// #define FN_Time_Post Time_Post
|
||||||
|
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||||
|
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||||
|
// #define FN_FreeFile_Post FreeFile_Post
|
||||||
|
// #define FN_EndSection_Post EndSection_Post
|
||||||
|
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||||
|
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||||
|
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||||
|
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||||
|
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||||
|
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||||
|
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||||
|
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||||
|
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||||
|
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||||
|
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||||
|
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||||
|
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||||
|
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||||
|
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||||
|
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||||
|
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||||
|
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||||
|
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||||
|
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||||
|
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||||
|
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||||
|
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||||
|
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||||
|
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||||
|
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||||
|
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||||
|
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||||
|
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||||
|
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||||
|
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||||
|
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||||
|
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||||
|
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||||
|
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||||
|
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||||
|
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||||
|
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||||
|
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||||
|
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||||
|
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||||
|
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||||
|
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||||
|
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||||
|
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||||
|
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||||
|
|
||||||
|
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||||
|
// #define FN_GameShutdown GameShutdown
|
||||||
|
// #define FN_ShouldCollide ShouldCollide
|
||||||
|
|
||||||
|
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||||
|
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||||
|
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||||
|
|
||||||
|
|
||||||
|
#endif // USE_METAMOD
|
||||||
|
|
||||||
|
#endif // __MODULECONFIG_H__
|
Loading…
Reference in New Issue
Block a user