Update ns module project files and use AMTL.

This commit is contained in:
Arkshine
2014-08-10 18:24:47 +02:00
parent 3f6ad29f55
commit 9d53d48552
33 changed files with 199 additions and 7054 deletions

View File

@ -63,8 +63,8 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk; ..\..\..\public\amtl;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>HAVE_STDINT_H;WIN32;NDEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
@ -102,8 +102,8 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk; ..\..\..\public\amtl;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>HAVE_STDINT_H;WIN32;_DEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
@ -154,13 +154,11 @@
<ClCompile Include="..\natives\player_memory.cpp" />
<ClCompile Include="..\natives\structure.cpp" />
<ClCompile Include="..\natives\weapons.cpp" />
<ClCompile Include="..\sdk\amxxmodule.cpp" />
<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\AllocString.h" />
<ClInclude Include="..\CPlayer.h" />
<ClInclude Include="..\CString.h" />
<ClInclude Include="..\CVector.h" />
<ClInclude Include="..\FastDelegate.h" />
<ClInclude Include="..\GameManager.h" />
<ClInclude Include="..\Hash.h" />
@ -170,12 +168,11 @@
<ClInclude Include="..\ns.h" />
<ClInclude Include="..\ns_const.h" />
<ClInclude Include="..\ParticleManager.h" />
<ClInclude Include="..\sh_list.h" />
<ClInclude Include="..\SpawnManager.h" />
<ClInclude Include="..\TitleManager.h" />
<ClInclude Include="..\utilfunctions.h" />
<ClInclude Include="..\sdk\amxxmodule.h" />
<ClInclude Include="..\sdk\moduleconfig.h" />
<ClInclude Include="..\..\..\public\sdk\amxxmodule.h" />
<ClInclude Include="..\moduleconfig.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -12,9 +12,12 @@
<UniqueIdentifier>{e619584d-fe78-4fa8-9b61-715f075c990c}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl</Extensions>
</Filter>
<Filter Include="sdk">
<Filter Include="Module SDK">
<UniqueIdentifier>{d6f08195-ccd3-49f9-be66-8064cf182a41}</UniqueIdentifier>
</Filter>
<Filter Include="Module SDK\SDK Base">
<UniqueIdentifier>{28f804b5-b177-4048-b0c6-36ba103593b9}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\amxxapi.cpp">
@ -62,8 +65,8 @@
<ClCompile Include="..\natives\weapons.cpp">
<Filter>Source Files\Natives</Filter>
</ClCompile>
<ClCompile Include="..\sdk\amxxmodule.cpp">
<Filter>sdk</Filter>
<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp">
<Filter>Module SDK\SDK Base</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
@ -73,12 +76,6 @@
<ClInclude Include="..\CPlayer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CString.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\CVector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\FastDelegate.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -106,9 +103,6 @@
<ClInclude Include="..\ParticleManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sh_list.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\SpawnManager.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -118,11 +112,11 @@
<ClInclude Include="..\utilfunctions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\sdk\amxxmodule.h">
<Filter>sdk</Filter>
<ClInclude Include="..\..\..\public\sdk\amxxmodule.h">
<Filter>Module SDK\SDK Base</Filter>
</ClInclude>
<ClInclude Include="..\sdk\moduleconfig.h">
<Filter>sdk</Filter>
<ClInclude Include="..\moduleconfig.h">
<Filter>Module SDK</Filter>
</ClInclude>
</ItemGroup>
</Project>