Update ns module project files and use AMTL.
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@ -63,8 +63,8 @@
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk; ..\..\..\public\amtl;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>HAVE_STDINT_H;WIN32;NDEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@ -102,8 +102,8 @@
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\;..\sdk;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk; ..\..\..\public\amtl;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>HAVE_STDINT_H;WIN32;_DEBUG;_WINDOWS;_USRDLL;ns_amxx_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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@ -154,13 +154,11 @@
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<ClCompile Include="..\natives\player_memory.cpp" />
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<ClCompile Include="..\natives\structure.cpp" />
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<ClCompile Include="..\natives\weapons.cpp" />
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<ClCompile Include="..\sdk\amxxmodule.cpp" />
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<ClCompile Include="..\..\..\public\sdk\amxxmodule.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\AllocString.h" />
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<ClInclude Include="..\CPlayer.h" />
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<ClInclude Include="..\CString.h" />
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<ClInclude Include="..\CVector.h" />
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<ClInclude Include="..\FastDelegate.h" />
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<ClInclude Include="..\GameManager.h" />
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<ClInclude Include="..\Hash.h" />
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@ -170,12 +168,11 @@
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<ClInclude Include="..\ns.h" />
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<ClInclude Include="..\ns_const.h" />
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<ClInclude Include="..\ParticleManager.h" />
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<ClInclude Include="..\sh_list.h" />
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<ClInclude Include="..\SpawnManager.h" />
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<ClInclude Include="..\TitleManager.h" />
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<ClInclude Include="..\utilfunctions.h" />
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<ClInclude Include="..\sdk\amxxmodule.h" />
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<ClInclude Include="..\sdk\moduleconfig.h" />
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<ClInclude Include="..\..\..\public\sdk\amxxmodule.h" />
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<ClInclude Include="..\moduleconfig.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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