Update ns module project files and use AMTL.
This commit is contained in:
@ -13,21 +13,21 @@
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#include <string.h>
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#include "../sdk/amxxmodule.h"
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#include "amxxmodule.h"
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#include "cbase.h" // TakeDamage
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#include "../ns.h"
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#include "ns.h"
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#include "../utilfunctions.h"
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#include "../NEW_Util.h"
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#include "utilfunctions.h"
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#include "NEW_Util.h"
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#include "../GameManager.h"
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#include "../SpawnManager.h"
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#include "../LocationManager.h"
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#include "../TitleManager.h"
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#include "GameManager.h"
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#include "SpawnManager.h"
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#include "LocationManager.h"
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#include "TitleManager.h"
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#include "../CPlayer.h"
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#include "CPlayer.h"
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edict_t* avhgameplay=NULL;
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@ -229,9 +229,7 @@ static cell AMX_NATIVE_CALL ns_get_locationname(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL ns_lookup_title(AMX *amx, cell *params)
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{
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// FIX: some keys have upper case characters; to fix i store all keys as lower case
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String Input(MF_GetAmxString(amx,params[1],0,NULL));
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Input.toLower();
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ke::AString Input(UTIL_ToLowerCase(MF_GetAmxString(amx,params[1],0,NULL)));
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const char *Output=TitleMan.Lookup(Input);
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@ -13,15 +13,15 @@
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#include <string.h>
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#include "../sdk/amxxmodule.h"
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#include "amxxmodule.h"
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#include "../ns.h"
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#include "../ns_const.h"
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#include "ns.h"
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#include "ns_const.h"
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#include "../utilfunctions.h"
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#include "utilfunctions.h"
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#include "../FastDelegate.h"
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#include "../GameManager.h"
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#include "FastDelegate.h"
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#include "GameManager.h"
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extern int IsValidBuilding[AVH_USER3_MAX + 1];
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@ -11,15 +11,14 @@
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// Natural Selection Module
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//
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#include "../sdk/amxxmodule.h"
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#include "amxxmodule.h"
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#include "../ns.h"
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#include "../utilfunctions.h"
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#include "../NEW_Util.h"
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#include "../CVector.h"
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#include "../CString.h"
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#include "../ParticleManager.h"
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#include "ns.h"
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#include "utilfunctions.h"
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#include "NEW_Util.h"
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#include "ParticleManager.h"
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#include <am-vector.h>
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#include <am-string.h>
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#define KVI(__KEY) PSKeyValueI(__KEY,amx,params)
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#define KVF(__KEY) PSKeyValueF(__KEY,amx,params)
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@ -11,17 +11,17 @@
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// Natural Selection Module
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//
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#include "../sdk/amxxmodule.h"
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#include "amxxmodule.h"
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#include "../ns.h"
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#include "ns.h"
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#include "../utilfunctions.h"
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#include "../NEW_Util.h"
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#include "utilfunctions.h"
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#include "NEW_Util.h"
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#include "../GameManager.h"
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#include "../CPlayer.h"
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#include "GameManager.h"
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#include "CPlayer.h"
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#include "../AllocString.h"
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#include "AllocString.h"
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StringManager AllocStringList;
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@ -11,15 +11,15 @@
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// Natural Selection Module
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//
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#include "../sdk/amxxmodule.h"
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#include "amxxmodule.h"
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#include "../ns.h"
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#include "ns.h"
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#include "../utilfunctions.h"
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#include "../NEW_Util.h"
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#include "utilfunctions.h"
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#include "NEW_Util.h"
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#include "../GameManager.h"
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#include "../CPlayer.h"
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#include "GameManager.h"
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#include "CPlayer.h"
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// Float:ns_get_res(Player)
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static cell AMX_NATIVE_CALL ns_get_res(AMX *amx, cell *params)
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@ -11,12 +11,12 @@
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// Natural Selection Module
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//
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#include "../sdk/amxxmodule.h"
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#include "amxxmodule.h"
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#include "../ns.h"
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#include "ns.h"
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#include "../utilfunctions.h"
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#include "../NEW_Util.h"
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#include "utilfunctions.h"
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#include "NEW_Util.h"
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int IsValidBuilding[AVH_USER3_MAX + 1] = {
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0, // AVH_USER3_NONE = 0,
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@ -11,15 +11,15 @@
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// Natural Selection Module
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//
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#include "../sdk/amxxmodule.h"
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#include "amxxmodule.h"
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#include "../ns.h"
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#include "ns.h"
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#include "../utilfunctions.h"
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#include "../NEW_Util.h"
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#include "utilfunctions.h"
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#include "NEW_Util.h"
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#include "../GameManager.h"
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#include "../CPlayer.h"
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#include "GameManager.h"
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#include "CPlayer.h"
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// ns_has_weapon(idPlayer,NsWeapon,set=0)
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static cell AMX_NATIVE_CALL ns_has_weapon(AMX *amx,cell *params)
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